Fallout New Vegas
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Questdog

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57 comments

  1. Dust1nTheWind
    Dust1nTheWind
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    I really like this little mod, but it has a bug... that i spent a reeeeeealy long time living with until i found tonight (i merged this quest and script into another esp). when you get a crippled left leg it'll constantly heal and damage that leg (to update your player speed after the setspeedmult). this will basically heal and re-cripple that leg over and over causing the pip boy icon to flash endlessly and run the counter for the tough guy perk all the way up. this is kinda sloppy scripting, the speed update trick should only be run on the execution of the setspeedmult change. I had to uninstall this mod unfortunately, and i advise against downloading it unless you're willing and capable of fixing it for yourself (it would be hella easy if you want it)
    1. Questdog62
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      This is true.

      I have been away from New Vegas for a while.  I have made a new version that fixes this problem, but I no longer have access to this account, so the new file is here: Purposeful Walking 2
  2. ReeceyBar
    ReeceyBar
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    Would love to use this but re-animated is gone and walkin looks weird without it. Please, if you have a download of it upload it or something I used to use it, but when I got a new computer recently and went to redownload it it was hidden.
  3. Capncrass
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    Just gave this a shot, and it's unobtrusive and works exactly as advertised. I've uninstalled it in favor of my own (non-dynamic) movement speeds, but if this were user-configurable I'd gladly switch. Good stuff.
  4. Alesh91
    Alesh91
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    Will this mod work with a controller?
    1. Questdog
      Questdog
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      I have no idea, but I do not see why it would not.
  5. Questdog
    Questdog
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    I don't normally play Project Nevada, but I decided to give it a spin this weekend and I noticed that my character walked faster than he should. After a bit of investigation, I found that PN gives you a 10% boost to speed for having your weapon holstered. Now this is stupid, since walking with a holstered weapon is supposed to be the baseline speed. So, if you want to have your character walk with the Purpose this mod intends, you should set that back to 100% in the MCM options. Of course, if you are role-playing an Olympic speed-walker ignore my advice.
  6. Questdog
    Questdog
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    Okay, I spent the last two FULL days making a video. My rig ain't the sleekest and I did the best I could. But I think you can tell how this mod differs from the vanilla game and can see the transition from indoor walking to outdoor walking.
    1. DonSarasa
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      so... where is it?
    2. Questdog
      Questdog
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      Under the Videos tab....just above the big orange bar at the top of these comments.
  7. Zeruel241
    Zeruel241
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    The salt in these comments...

    This mod appears to work as advertised, but one thing you might consider is to alter the description to make note of how much faster this mod makes characters move, like so:

    "This mod makes characters walk 36.4% faster when outdoors or while in combat indoors. While indoors and not in combat, characters walk 6.5% faster. As running and sneaking speeds come from multiplier values on the base walk speed, this mod also adjusts the run and sneak speed multipliers so running and sneaking is about the same as vanilla running and sneaking.

    Scripting is required to have different movements speeds in different areas, so New Vegas Script Extender (NVSE) is required for this mod to work.

    In my opinion, the vanilla walking animation does not look all that great with these values, so I highly recommend alternative animations such as those in New Vegas - Re-Animated ( http://www.nexusmods.com/newvegas/mods/35028/? ) to improve the appearance of characters walking.

    Any mod which overrides the values for fMoveBaseSpeed, fMoveSneakMult and / or fMoveRunMult may interfere with this mod's functions. Try loading this mod after any such other mods for best results."

    A description like that should help any questions of what this mod specifically does.
    1. Questdog
      Questdog
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      Other than putting the exact change of speed down in writing (trusting your math here; I haven't figured it), I don't see how your description is better than mine. But if someone can visualize "36.4% faster" more easily than just "faster" then I hope your comment has helped them.

      A couple of points:

      NVSE is not required to do scripting, but is required for the particular script I have written.

      In my opinion the vanilla walking animation does not look all that great with any values. Courier Six looks to be stumbling rather than walking to me. At the slower vanilla walk speed, the stumbling looks realistic if stumbling is the effect you were going for. At faster walking speeds, he looks like a character in an old silent movie where they had a hard time getting the playback and filming speeds in sync.

      As mentioned in another comment, mods that set fMoveBaseSpeed, fMoveSneakMult and / or fMoveRunMult should not interfere with Purposeful Walking unless they also do it via a script (which none do that I know of).

      P.S. Don't take my comments as hostile; just want to be clear. I appreciate the thought behind your post and I don't know everything....
    2. Zeruel241
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      Oh, no, it's all good. I just watch out for value changes just because sometimes Gamebryo is bizarre and does dumb things for no good reason.
  8. greyassassin24
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    Thanks for the help earlier with fixing my issues my friend. As promised, here' s a brief demo video. It's difficult to show this mod off, but still you can see how it works and I give a decent overview in my description: https://www.youtube.com/watch?v=rd4hnPt556c

    Also in the description, I point out that I would love a version where 'running' is also affected by the same conditions and I do stand by that would be pretty sweet. Something to think about.
  9. greyassassin24
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    I downloaded and installed, hoping to make a video for you so you could have people stop complaining, but I don't see any difference. I'm certain the problem is entirely my own, is there any sort of incompatabilities? I could post my mod list, but it would be a list over 80 esps long. I strongly suspect Project Nevada to be the issue, with it's sprint feature, but I don't know for certain.
    1. Questdog
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      I tested Project Nevada with Sprinting turned on and everything seems to be working fine, though I still don't understand why anyone likes the sprinting...

      If you are sure you are outside and still walking slowly, PM me your mod list.
    2. greyassassin24
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      First of all, I don't like nor use the sprinting of PN, but it still exists and I thought it was overriding your mod.

      Secondly, I did more through testing today and I discovered that your mod half works for me. I move at the same speed, but in combat I gain a speed boost as promised. However, it doesn't matter where I am, indoors or out, I move at the same speed unless I am in combat. You are supposed to gain a speed boost outside, no?
    3. Zeruel241
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      If you can, install (if you do not have it already) and load up FNVEdit. Do a search via the Editor ID box for "fMoveBaseSpeed". See if any mods override the vanilla value. (I will note this mod should not show up via an Editor ID search as this does what it does via scripting, rather than simply changing values.) If any do, make sure to have this mod load after those mods and check the results.
    4. greyassassin24
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      Nothing is changing "fMoveBaseSpeed" and this mod is dead last in my load order.
    5. Questdog
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      Even if a mod sets a new fMoveBaseSpeed via the GECK, Purposeful Walking will override it via its script no matter their relationship in the load order (technically, you WOULD see the other mod's setting for fMoveBaseSpeed in action for up to 5 seconds after loading a save before Purposeful Walking's script fired for the first time).

      The only mods that should conflict with Purposeful Walking are ones that set fMoveBaseSpeed or the sneak and run multipliers via their own scripts. But I know of no other mods that do this as most people wanting to change the movement speed only want to affect the player character and not everyone as Purposeful Walking does.

      For instance, if a sprint mod used a script to adjust fMoveBaseSpeed or the run multiplier, then when the player character sprinted all the NPCs would start sprinting too.
  10. SurvivorJake
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    Great mod. I'll be honest, I didn't think that it'd be worth an esp slot in my load order but I have to say I love it. It never made sense to me why the player movement only had two speeds. This should have been in the game from the beginning. Also, I can post a quick little video to shut up the idiots. I've already recorded one. Though I don't think it would make much of a difference since they can't seem to understand the basic concepts written in the description.

    I'll reiterate the gist of this mod anyway: This mod scales up your walking speed a bit when outside or in combat. It doesn't make you run like Usain Bolt. This is a very slight change, but a welcomed one nonetheless.

    When training animals you have to repeat things quite a bit for them to sink in. Apparently this is the same for many of us humans as well now.

    A great addition to this mod would be a mod that slowly drains AP while running (much like what Requiem does with stamina in Skyrim).
    1. Questdog
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      The AP drain for running would be beyond the scope of mod for walking....

      Anyway, AP's are irrelevant in my game, since I never use VATS.
    2. SurvivorJake
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      I worded that badly. I meant that as a mod to complement this, not that you should include something like that in this mod. I never use VATS either. I was actually thinking more along the lines of using AP as a stat that limits the duration of time you can run before having to rest (like stamina). I just feel no reason to walk all the time when there is no limit and/or downside to running all the time. I like this idea because it allows you to run for short periods of time while forcing you to walk as well. I'd like to get more acquainted with scripting anyway so I just might try my hand at this.
    3. Phil91368
      Phil91368
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      This is the mod for you then. An essential mod for me.
      http://www.nexusmods.com/newvegas/mods/45478/?
    4. Questdog
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      I have tested Purposeful Walking with Tuckered Out (the above mentioned "essential for me" mod) and the two seem to work fine together. If you are tired, Tuckered Out won't let you step with your usual purpose across the wasteland (slows you down), but Purposeful Walking will make your slowness a little less slow. When you are rested, Tuckered Out lets Purposeful Walking take you on a good paced hike.