Fallout New Vegas

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Lance- SpeedyB64 - DonKnotts - Lord Zues

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lancemorgan

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8 comments

  1. lordzues40
    lordzues40
    • supporter
    • 12 kudos
    For most mods if they require esps, esms, is because someone has changes something or added something in the geck. Now merged esms, esps, are no different the the separate ones just makes the loaf order smaller and or easier. Let's say someone requires my mod for their mod this esm can replace my esp as long as you have download my mod and installed it. Just deactivate my esp activate this esm and Vala your set (if you have the other mods downloaded and installed too same steps)
    1. lordzues40
      lordzues40
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      Only place I can forsee trouble (have not tested) is if you wanted to edit a mod that requires mine, Don Knotts, and you have removed them from the load order the geck might freak out because the separate esps can't be found so I recommend just deactivating the individual esps and leaving them where they are. Guess you could put them in a backup folder and move them back to make edits in the geck then take them out again but seems to be more trouble then it'd be worth.
    2. lancemorgan
      lancemorgan
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      • 37 kudos
      You should not have to reactive the originals in order to edit a file, though I've only tested it on two mods esps created before the merge esm was activated, they used the original resource mods esp or esms.

      I've made some edits using the new esm on two mod files and and tested them they functioned properly, and had no adverse effects in while working with geck or when testing the game with either those two mods in question.

  2. lordzues40
    lordzues40
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    • 12 kudos
    I totally support this mod lol
  3. sylvju48
    sylvju48
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    • 2 kudos
    Hang on, will this be compatible with mods that explicitly require the Speedy Ressources.esm? ie. War Trash, A Trip to the Bank, etc.
    1. lancemorgan
      lancemorgan
      • supporter
      • 37 kudos
      it should be compatible with any mod needing speedys resource. esm

      that was the main reason I left the esm name the same after the merge.

      I've been using it for Residential One
      http://www.nexusmods.com/newvegas/mods/57443/?
      for several weeks now without any problems
  4. xtoxin
    xtoxin
    • member
    • 4 kudos
    Thanks a lot for this! Tracked for future additions
    1. lancemorgan
      lancemorgan
      • supporter
      • 37 kudos
      on behalf of Speedy and Lord Zues and Don Knotts you are welcome. They are the true creators of this mod