Fallout New Vegas

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BabyGoat

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BabyGoat

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104 comments

  1. Guardsman420J
    Guardsman420J
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    • 0 kudos
    I like it! but, is this gun affected by grunt perk???
  2. CastleDoctrine
    CastleDoctrine
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    An almost perfect mod. But is has one problem. When firing in VATS, the tracer effect of the bullet shoots through the entire model of the rifle. Granted it's a four year old mod, so nobody will even read this post. :)
    1. AverageAnchovies
      AverageAnchovies
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      I read it now deciding whether i should or shouldnt install mods. I always read through first page or 2 when i am not sure.
    2. InfamousCocoa
      InfamousCocoa
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      • 0 kudos
      Yeah me too. I Always read post when i am evaluating putting a mod in my load order or not. 
  3. bobschickenandwaffles
    bobschickenandwaffles
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    Is this affected by the Grunt perk? Maybe the difference didn't show up in the pipboy, but I didn't see any increase after taking that perk. Where as other weapons that are affected by it, you can see the increase in the pipboy. Not a huge issue, but if it's not on the list for the Grunt perk, I'd rather not throw away a perk on something that'll be useless for this playthrough (doing a playthrough with this being my primary and mostly only weapon).
  4. MrSpanky
    MrSpanky
    • member
    • 12 kudos
    Nice weapon.

    Bug: the optional file for the silencer wraps is packed with the wrong path. Correct one is Data/Meshes/BabyGoat/Ghost.
  5. MihoSan217
    MihoSan217
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    • 7 kudos
    A favorite of mine, since its an assault carbine with an internal silencer and drum mags. Great for spec ops.
  6. mellowroot
    mellowroot
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    Nice mod I like the suppressor cover, it's actually similar to something soldiers use IRL to reduce the shimmering heat mirage that appears over the silencer after prolonged shooting which can distort their view of the sights and the target.
  7. EatMyShotgun
    EatMyShotgun
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    • 0 kudos
    Does it empty a 30 Caliber Magazine Clip in a Half Second?
  8. Robotacotruck
    Robotacotruck
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    • 0 kudos
    i can get the original models to work
    gun and NPC work fine just not OPTIONAL models
    im new to this
  9. Ted1Mosby
    Ted1Mosby
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    • 0 kudos
    I don't know how this is even possible but after installing this mod, NV went nuts. I had red triangles and missing textures everywhere. I deactivated the mod and it ran fine again. The only thing I did was installing this with TauRus' textures and I changed the fire sounds manually. That's it. How the... f?
    1. BabyGoat
      BabyGoat
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      • 89 kudos
      i have no idea man, everything runs perfect for me i have loads of mods working with my ones.
    2. deleted7103646
      deleted7103646
      • account closed
      • 135 kudos
      it could be that your sound files are named incorrect, Fallout can behave strange if it can't find a reference.
    3. Ted1Mosby
      Ted1Mosby
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      Nah, it's not the sound. Named them correctly (they worked ingame, I could obtain the gun).
      It's not your mod by the way. I tried installing several other mods that only add guns (for example the Armsel Striker). I don't know why, but every time I play for more than 5 minutes and fast travel/load saves textures are messed up. Both mods, Ghost and the Armsel, want to overwrite a LOT of existing files. Mostly character meshes. I installed Striker manually, only installed the ESP, textures, and gun meshes, without the animations, et voila, mod runs without conflict. Going to try this with your mod. (Your mod also asked me to overwrite several things).

      (btw I also tried using a different texture pack, didn't work, then tried without a TP at all, no conflict. So.. IDK. I really don't know, I don't understand THAT much of modding. XD)
    4. BabyGoat
      BabyGoat
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      • 89 kudos
      might help to try this -

      http://www.nexusmods.com/newvegas/mods/35935/?
    5. bat32391
      bat32391
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      • 3 kudos
      How many mods do you have in your load order? Everything goes apeshit if you have more then 135 plugins.
  10. FingerMonstr
    FingerMonstr
    • member
    • 1 kudos
    can someone tell me the id number for the weapon the old man isnt there but i do have the mod installed