This made it so one of Benny’s bodyguards had a throwing spear lol. Gives the fiends a unique look and also effects the jackals and vipers making the wasteland feel like cowboys vs Indians. Endorsed.
Exactly 1 year later and I still think it's this mod that does it lol. It's only the one bodyguard and you will only see him for 60 seconds per playthrough. Judging from your other comment about not wanting to change their races this mod might be better Mojave Raiders at Fallout New Vegas - mods and community (nexusmods.com) and you can find raiders with throwing weapons like spears.
@naugrim04 Does your tribal Fiends follow HH leveled build? That's the biggest difference, not the weapons. It's most striking meeting 100+ White Legs then return to Mojave to 80HP Fiends.
I would suggest making energy weapons lower priority on the fiends leveled lists instead of outright removing them. Canonically, they raided them from Vault 3.
I love the visual changes, but the energy weapons that they stole from the vault were part of their tribes' uniqueness and the reason they were seen as a threat to the mojave.
Could you do something like this for the Legion? Preferably compatible with Caesar's New Regime. Maybe just switch various characters races to tribals. I tried it myself in the GECK, but I really had no idea what I was doing.
Vault 3 was once an ordinary, happy vault operating perfectly to its intended pre-war standards. The vault was one of only three in the Mojave to feature human inhabitants, and was also one of the few vaults not connected to any experiments, purely functioning to protect its residents. However, Vault 3 was one of several vaults designed to only operate for 20 years, after which it was intended to have been opened. Residents of the vault, scared of what may exist outside, remained locked up in the vault for 200 years, until an accidental water leak occurred in the vault - forcing the inhabitants to open up the vault and trade with locals. The success of the trading caught the attention of raiders, who easily attacked Vault 3 as they had not set up any security. After the original residents of the vault were either slaughtered or had managed to flee, the raiders took over Vault 3, which essentially became their "capital".
Calling themselves the Fiends, the vault was left wide-open, practically being a feral den for the raiders and their huge pack of dogs. Unfortunately, the capture of the vault gave the raiders a safe haven to operate from, allowing them to also take over the entire south-western part of the New Vegas area. Composed largely of violent, mentally unstable drug addicts, individually they are unexceptional in every way, but their large numbers have made them a dangerous organization for settlements and travellers in west New Vegas. Whether it is murder, rape, or shooting innocents for sport, the Fiends are more than happy to bring anarchy to the areas under their control.
Known tribes- Mojave- Fiends (Though only considered raiders, they share many tribal customs such as splintering into bands, some going cannibalistic, and wearing tribal related clothing)
I already acknowledged in the description that from a lore standpoint they are technically raiders. I always saw them (as the wiki does) as having tribe-like qualities and decided to expand on that. That's the point of mods; to put things into the game that aren't in vanilla. This is my last post on this topic. Please keep comments limited to discussions of the mod itself, not debates on lore.
21 comments
Endorsed.
I really want to use it but I don't want NPCs to have tribal weapons where it doesn't fit.
Without changing their armors and races
Vault 3 was once an ordinary, happy vault operating perfectly to its intended pre-war standards. The vault was one of only three in the Mojave to feature human inhabitants, and was also one of the few vaults not connected to any experiments, purely functioning to protect its residents. However, Vault 3 was one of several vaults designed to only operate for 20 years, after which it was intended to have been opened. Residents of the vault, scared of what may exist outside, remained locked up in the vault for 200 years, until an accidental water leak occurred in the vault - forcing the inhabitants to open up the vault and trade with locals. The success of the trading caught the attention of raiders, who easily attacked Vault 3 as they had not set up any security. After the original residents of the vault were either slaughtered or had managed to flee, the raiders took over Vault 3, which essentially became their "capital".
Calling themselves the Fiends, the vault was left wide-open, practically being a feral den for the raiders and their huge pack of dogs. Unfortunately, the capture of the vault gave the raiders a safe haven to operate from, allowing them to also take over the entire south-western part of the New Vegas area. Composed largely of violent, mentally unstable drug addicts, individually they are unexceptional in every way, but their large numbers have made them a dangerous organization for settlements and travellers in west New Vegas. Whether it is murder, rape, or shooting innocents for sport, the Fiends are more than happy to bring anarchy to the areas under their control.
Known tribes- Mojave-
Fiends (Though only considered raiders, they share many tribal customs such as splintering into bands, some going cannibalistic, and wearing tribal related clothing)
I already acknowledged in the description that from a lore standpoint they are technically raiders. I always saw them (as the wiki does) as having tribe-like qualities and decided to expand on that. That's the point of mods; to put things into the game that aren't in vanilla. This is my last post on this topic. Please keep comments limited to discussions of the mod itself, not debates on lore.