Fallout New Vegas

File information

Last updated

Original upload

Created by

Cogneter

Uploaded by

Cogneter

Virus scan

Safe to use

Documentation

Readme

View as plain text

Name: Stun & Tie Up NPCs
Version: 0.6
Date: 2015-08-25
Categories: Gameplay, Items
Author: Cogneter
Source: http://www.nexusmods.com/newvegas/mods/57446/


Mod Features
===========
* Stun and Tie Up NPCs!
When a non-essential NPC is knocked out, activate it and you'll see a new activation option - "Tie Up". When activated, your victim becomes tied, gagged and incapacitated. Such NPC can no longer attack, speak or otherwise interact with the world. Tying someone up requires at least one type of restraints in your inventory: Duct Tape, Rope or Handcuffs.

* Don't Stun and Still Tie Up NPCs!
Do you have a strong stealthy character who can't be bothered with knocking out NPCs? The new "Nabber" perk is for you! You can pick it any time you level up, but keep in mind that it requires at least 7 Strength and 70 Unarmed Skill. After picking the perk, sneak up on a non-essential NPC and activate it - you'll see the new "Subdue" option. Use this option to catch the NPC off guard and subdue it with brute force! If you have a restraint in your inventory (Duct Tape, Rope or Handcuffs), the NPC will be rendered tied and helpless. Be careful if you play in Hardcore Mode though - strong NPCs will have a chance to resist your subdue attempt. Whether you succeed or fail, attempting to subdue someone is considered a hostile act, so you will be attacked by whoever witnesses it.

* Interact with tied NPCs!
Two activation options are available - "Search" and "Untie". "Search" allows you to loot the NPC as if it was a corpse - take its ammo, weapons, or even apparel! "Untie" will set the NPC free, but don't expect your victim to show any gratitude.

* Corpses no longer have a monopoly on being dragged!
You can now drag unconscious and tied NPCs into dark corners to cover your tracks! You can simply use the Grab key if you have NVSE installed, otherwise activate the unconscious or tied NPC and use the new "Drag" option.

* Tie both the hands and the legs of NPCs!
Tying just hands is faster and requires only one restraint, but NPCs with free legs can move around, and can't be dragged or looted. Tying legs is longer and requires an additional restraint, but the tied NPCs will stay in place and their allies will take longer to untie them. Duct Tape and Rope can be used to tie both hands and legs, while Handcuffs can only restrain hands.

* Non-lethal playthroughs!
Now you have a viable alternative to murder! What better way to celebrate it than with a new challenge? The new challenge, called "Pacifist", requires you to complete the game without killing any people. You can still kill creatures like radscorpions and feral ghouls, but killing another person will cause the challenge to be failed, even if you killed someone before activating the mod. As for the rewards, not only do you get a bonus to fatigue damage while the challenge is active, but you will also receive a special message at the end of the game if you succeed.

* Knock out opponents through unarmed combat!
If you opt to pursue a non-lethal playthrough, and you haven't failed the Pacifist challenge, you can use your own fists to inflict fatigue damage upon your opponents, knocking them out. People don't always hit to kill in real life brawls, do they?

* Companions employ non-lethality too!
If you equip a non-lethal weapon, your companions will follow suit. Even if they don't have non-lethal weapons to equip, they will attempt to knock out opponents with their bare hands!

* NPCs realistically react when their allies are tied!
When a few NPCs see a tied up comrade, the closest NPC will run up to its ally and set it free, while the others will draw their weapons and go on alert, ready to fight whoever assaulted their friend.


Plugin Features
===========
The optional plugin adds new weapons to render NPCs unconscious. It's optional because you can use the vanilla fatigue-damaging weapons, or weapons from other mods, and still enjoy the main functionality of STUN - which is tying NPCs up. But, if you want to have a bigger arsenal of balanced non-lethal weaponry, read below about what this plugin brings!

* Rope and Handcuffs!
Rope is populated in the world alongside Duct Tape, while Handcuffs are sold by Gun Runners. Unlike Duct Tape, both Rope and Handcuffs are reusable - they are dropped on the ground if the NPC is untied, and can be picked up by the player.

* Tranquilizer Darts!
They can be either used as ammo for a variety of tranquilizer weapons, or manually injected into the necks of unsuspecting NPCs! If standard darts aren't cutting it, there are also Overdose Tranquilizer Darts - double the dose, double the effectiveness! The Tranquilizer Darts can be purchased from some of the vendors, or crafted from Empty Syringes.

* Knock out NPCs by manually injecting them with Tranquilizer Darts!
Sneak up on an NPC and activate it - if you have Tranquilizer Darts in your inventory, you will see the new "Inject Tranquilizer" option. You can inject either 2 standard Tranquilizer Darts, or 1 Overdose Tranquilizer Dart - the result will be the same, and usually very successful. But keep in mind that this only works on NPCs with Damage Treshold below 16, so don't try this on someone wearing a full suit of Power Armor.

* More Empty Syringes!
To maintain a healthy supply of Tranquilizer Darts, you could use a healthy supply of Empty Syringes to craft the Tranquilizer Darts from. You can now break down Stimpaks, Super Stimpaks and Med-X to receive Empty Syringes. If you feel that's wasteful, you can also consume these meds for a 50% chance to receive an Empty Syringe. Additionally, you can break down Tranquilizer Darts for Empty Syringes, or have a 25% chance of collecting an Empty Syringe from a target hit by a Tranquilizer Dart.

* Tranquilizer Bow!
Based on Dart Gun from Fallout 3, this crude weapon works well in close quarters. It's sold by cheap gun vendors, like Chet in Goodsprings. Alternatively, you can craft it by combining Paint Gun, Toy Car, Surgical Tubing and the Mother Darkness poison.

* Tranquilizer Pistol!
More reliable and sturdy than the Bow, Tranquilizer Pistol boast a faster reload speed and a longer effective range. It can be purchased from cheap gun vendors, or from Gun Runners.

* Tranquilizer Rifle!
When you need to make someone very far away very sleepy, Tranquilizer Rifle is your best bet. It can only be purchased from Gun Runners.

* Gas Grenades and Gas Mines!
Their effective range is relatively small, but whoever happens to be within that range will quickly start losing consciousness. You can craft these babies by combining Mother Darkness with Frag Grenades or Frag Mines, or you can simply purchase them from the ever-resourceful Gun Runners.

* Stun Grenades!
They do less fatigue damage than Gas Grenades, but have a wider range - useful for pacifying large crowds. This pre-war tech is only sold by Gun Runners.

* Glue Mines!
If you need to make a quick getaway, these mines can literally stop your pursuers in their tracks, gluing them to the ground for a few precious seconds. A Glue Mine can be crafted from a Lunchbox, a Sensor Module and Wonderglue.

* Stun Prod!
This prod is a modified version of Cattle Prod, with a lower health damage and a higher fatigue damage. Stun Prods are sold by vendors as often as Cattle Prods, though you can also reconfigure a Cattle Prod to act as a Stun Prod with a high enough Repair Skill and some Scrap Electronics.

* Stun Energy Cell!
Obtainable through crafting (crafted from standard Energy Cells), these cells allow a number of one-handed energy weapons to inflict fatigue damage instead of health damage.

* Stun Gun!
This is a modified version of Laser Pistol that can only use Stun Energy Cells. Unlike Laser Pistol, it inflicts extra fatigue damage on critical hits, does less health damage, and has a cool blue beam. A Laser Pistol can be reconfigured to become a Stun Gun with some Scrap Electronics, or you can pay another visit to Gun Runners.

* Sonic Recharger!
This prototype weapon is based on Recharger Rifle, also utilizing Microfusion Breeders. The ammo regenerates at a steady rate, saving the user the trouble of finding rare non-lethal ammo. The main downside of the Sonic Recharger is its low fatigue damage, requiring several precious seconds to knock out a single opponent. Currently, this weapon can only be obtained from Gun Runners.

* Sleeper!
A unique variant of Flamer that you can craft from an ordinary Flamer with a high enough Repair skill. While Flamer spews out flammable liquid, Sleeper sprays a gas that puts all enemies to sleep. Its ammo can be crafted by combining Drained Flamer Fuel Tank with Mother Darkness.


Install
=======
There are two available installation methods: automated (requires Fallout Mod Manager or Nexus Mod Manager) and manual.

Automated Install
--------------
1. Start FOMM and click on "Package Manager".
2. In the top-right button menu, click on "Add FOMod" and select the zip file you downloaded.
3. "Stun & Tie Up NPCs" will now appear in the list. Select it and click "Activate". If you are prompted to overwrite anything, click "Yes to All".
4. If you don't want new non-lethal weapons to be added, uncheck "STUN.esp" in FOMM.

Manual Install
--------------
1. Extract the contents of the downloaded zip file to the "Data" folder of your Fallout: New Vegas installation directory. For example: C:\Program Files\Steam\SteamApps\common\fallout new vegas\Data\
2. Start the game launcher, click "Data Files", and enable the "STUN.esm" file.
3. If you would also like new non-lethal weapons to be added to the game, enable the "STUN.esp" file.


Uninstall
=========
Pick which method you are going to use for uninstall based on how you installed it.

Automated Uninstall
--------------
1. Start FOMM and click on "Package Manager".
2. Select "Stun & Tie Up NPCs" in the list and click "Deactivate".

Manual Uninstall
--------------
Delete the files and folders associated with the mod (see the list inside the archive).


Incompatibility
===============
Some mods adding idle animations may be conflicting with STUN. In order to resolve such conflict, download a plugin from http://www.nexusmods.com/newvegas/download/1000024038 and place it at the bottom of the FOMM's load order (below all other mods).


Known Issues
====================
* Can't use the Grab key to drag NPCs if you have NVSE without the Lutana Plugin.
* Companions can't use alternative non-lethal ammo (Overdose Tranquilizer Darts).


History
=======
0.6, 2015-08-25
0.5, 2015-02-09
0.4.1, 2014-12-23
0.4, 2014-12-15
0.3, 2014-11-30
0.2, 2014-11-22
0.1, 2014-11-19


Contact
=======
You can send me a personal message at http://www.nexusmods.com/games/users/1120553/
Or you can leave a comment on the mod at http://www.nexusmods.com/newvegas/mods/57446/
All feedback is appreciated.


Contributors
=======
Cogneter - design, scripting, poses, animations.
Cruzifixio - art, textures.
KiCHo666 - models.
LostRider - poses.


Credits
=======
LostRider for his "Slave In Pose" bondage mod, which served as an inspiration for me, as well as the source of the initial poses.
Mavia for her dialogue accessible version of "Slave in Pose", which also served as a tutorial on NPC incapacitation for me.
igli for his "Slavery simple" mod, where I got the ideas of interacting with unconscious NPCs and using tranquilizer ammo.
ZaZ for his slave shackles models from "Sexout ZAZ", used as placeholders for restraint models.
NVSE Team and Lutana for their great work on NVSE and one of its plugins respectively.
Bethesda Softworks and Obsidian Entertainment for bringing Fallout to 3D.
Everyone who submits bugreports and leaves feedback. Thanks guys!


Licensing/Legal
===============
You can:
* Post this mod to other sites, provided you give me credit and post a link to this mod on Nexus.
* Use the contents of STUN.esp for your mods (fully or partially), giving me credit in the mod's description.
* Create a mod using the functionality of STUN.esm, but ask the users of your mod to download STUN.esm from my mod on Nexus.
* Study the contents of the mod for educational purposes (I sure learned a lot while working on it).

You can't:
* Claim or imply ownership of this mod.
* Use this mod for commercial purposes.
* Include STUN.esm (original or modified) as a part of your mod.