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Tau34RUS

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Tau34RUS

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  1. Tau34RUS
    Tau34RUS
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    Any modders are welcomed to work and modify this mod, if you will post me with results I may add it as option or update main file with it with credits to a modder.
  2. Killshungy
    Killshungy
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    Just a little note if using for those using ttw version, if you use ttw quick start this mod makes it so you can't select your race/stats etc when leaving the vault.
    Not only that i had weird lighting issues in exteriors as well, and gun won't even spawn in mailbox and there might be even more issues.
    Gun itself works without any problem when i added it through command but it seems mod like tries to do much more than just adding the gun in game, author that provided ttw version probably isn't experienced in modding that much so these are the things that probably slipped into mod without them knowing, or it might be also because its really old mod.
    That being said gun is amazing but sadly can't use it because the issues. Still Endorsed
  3. BiteOf1987
    BiteOf1987
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    Doesn't spawn in for me.... Unless... I-
    Edit: I fixed it. For some reason the plugin always auto turned off itself
  4. CommanderDeltaHigh
    CommanderDeltaHigh
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    Anyone know what the item ID is? I installed the mod after I left the vault in TTW and the gun isn't in the mail box anymore.
    1. SP65Scarecrow
      SP65Scarecrow
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      000ade
  5. Jinxiechuang
    Jinxiechuang
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    if only this gun has a custom sound that matches its look, it would have been perfect!
  6. princeofblackice
    princeofblackice
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    I wish I knew enough to make this be black and silver because its my favorite mod based sixer besides mnk gauss
  7. Toirty
    Toirty
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    Is there a level or skill level requirement for using the gun? I picked it up in Doc Mitchell's house, but am being told I am too inexperienced to use the weapon at the moment.

    The message itself is from a mod that checks against skill and level requirements for various things (like needing 6 strength for a particular weapon) and won't let you equip it

    Thanks in advance. 
  8. T4T3P4KK4N
    T4T3P4KK4N
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    Instead of making 2 DIFFERENT ESPS that have the separate ammo versions how 'bout you make one esp that has the revolver that can use both 357 and 44.?
    1. B4llsAndB4y0n3ts
      B4llsAndB4y0n3ts
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      Because he might not know how?

      Conceptually, I assume that it could be done with a crafting recipe at a workbench. I do not, however, know how to execute this idea.

      That said, it's not possible, as far as I know, to have a single weapon use two ammo types 'on the fly'; nor would it be realistic. In the real world, to switch from .357 Mag to .44 Mag, you'd have to swap out the barrels and the cylinders, and at that point you might as well just carry two guns, one in each of the calibers you want.
  9. B4llsAndB4y0n3ts
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    I beefed up the base damage and fire rate for my instance of this, and use it as my sidearm with QuickSilver500's Marlin 1894 Tactical (not available on the Nexus) as my rifle, since both are chambered for .44 Magnum.

    Both are heavy-hitting, rapid firing nail-drivers.

    Big thank you to Tau34RUS for an absolute *beast* of a wheelgun that really makes my "Post-apocalyptic Gunslinger" playstyle an absolute delight. :)
    1. B4llsAndB4y0n3ts
      B4llsAndB4y0n3ts
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      To update: same sidearm now paired with anonx1987's "Grand Thumper" from his Marlin Thumper pack. 23rd century shootist style is go. :)
  10. LeRoyalReaper
    LeRoyalReaper
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    You're going make me cry, a UNICA f*#@ing 6! The most beautiful Unique revolver I've ever laid eyes on. I asked modders everywhere from open forums to exclusive modding sites and every one of them were disinterested. Thank you!
    1. RhodeusGg
      RhodeusGg
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      I know i'm late but you are goddamn right. I always wanted to have that dlc weapon in battlefield 4
  11. puddingprincess01
    puddingprincess01
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    my favorite weapon mod!