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VIPerMX

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VIPerMX

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72 comments

  1. VIPerMX
    VIPerMX
    • supporter
    • 82 kudos
    Sticky
    Thanks to all of You guys! I really appreciate Your comments and endorsements. I glad You like my mod, Thank You! =)
  2. BattyMare419
    BattyMare419
    • member
    • 28 kudos
    I really love this rifle, but must it scoped only? Jan showcased a version of his with a seemingly unscoped Superail.
  3. SNIPD
    SNIPD
    • member
    • 18 kudos
    Kudos, quality stuff!
  4. Xenovista
    Xenovista
    • member
    • 2 kudos
    DOOT DOOT
  5. JPistolero
    JPistolero
    • member
    • 2 kudos
    Decided to play FNV after some years, and I stumbled upon this mod - easily became my favorite weapon ever. One problem though, there's no sound for the reload. Just wondering if anyone having (or had) the same problem. Let me know.
  6. noahbenveniste1
    noahbenveniste1
    • premium
    • 2 kudos
    This model is gorgeous, great work. Makes the railway rifle feel more like a makeshift gauss rifle.
  7. RovProject09
    RovProject09
    • member
    • 0 kudos
    How do I craft the GUNS skill version?, In the recipes it only appears the ENERGY WEAPONS version ;((((((

    Nvm, fixed it by downloading the rus version, crafting the guns version, and going back to the en version. <3
    1. VIPerMX
      VIPerMX
      • supporter
      • 82 kudos
      Sorry, in the last update 3.0, there are only energy version.
  8. Preston1138
    Preston1138
    • premium
    • 2 kudos
    I am so happy I found the replacer for the original, it is amazing and by far one of my favorite textures, I made it extremely powerful and haven't stopped using it since I downloaded the texture. I'm gonna give the Locomotive a try I'm sure it'll be even better than the original.
    Thank you for this!
  9. Genkei
    Genkei
    • member
    • 1 kudos
    This mod is great, thank you very much for making it. I always had a fondness for the railway rifle and you making a unique version awnsered what I was looking for. I really like the 3 different fire modes too, they help to keep the weapon useful even when taking on stonger enemies, like deathclaws and super mutant behemoths. Thank you very much for this mod good sir and I look forward to seeing the next great thing you put out.
    1. VIPerMX
      VIPerMX
      • supporter
      • 82 kudos
      I really glad you like it. I was trying to make this gun more special then regular railway. =)
  10. wistfane
    wistfane
    • member
    • 1 kudos
    Amazing rifle I stumbled on this quite recently when looking for some railway rifle screenshots.
    I have a couple of complaints and would like some suggestions if its possible

    1) The standart zoom is way too high. What parameter in the Geck editor would I need to change to reduce the zoom feature
    2) Is there a way to increase projectile speed? I feel engaging anything beyond shotgun range is nearly impossible
    3) THE BIGGEST ISSUE. The rifle sway is WAAAAY too high. I set Geck sway parameters to 0.0 and with 100 gun/energy weapon skill and 10 str the rifle still wobbles like my char got parkinsons. Please advice what secret value I have to change to reduce weapon sway
    Edit: Forgot to mention great Kudos for bringing the old TOOT TOOT sound FO3 and the nailing limbs to walls. It NEVER gets old. Especially in Sierra Madre Casino

    Best Regards and once again great job on the gun
    1. VIPerMX
      VIPerMX
      • supporter
      • 82 kudos
      Yes, you right about zoom and recoil. When I get time I look on, what I can do there. Increasing speed is reasonable too.
    2. wistfane
      wistfane
      • member
      • 1 kudos
      Cheers m8!
      Edit: I may have been a bit hasty with my complaints. After playing withit for few hours I got used to the projectile speed and with some practise you can lead your enemies no problem. The scope zoom is adjusted with the ironsight FOV stat I set it to 5.8 and it works fine for me.
      The sway is still a bit too much but if set it 0 it more or less manageble.
      The biggest issue is ammo. 5 scraps is really too muchI have set it two acraps for 12 and seems fair so far.
      All in great mod and goes well with my junkyard engineer guy. Now if only one could make the spikes be able to be poisoned that be the best
  11. harleeknight
    harleeknight
    • supporter
    • 0 kudos
    It says it requires something called, "file/mod name". What is that; I've never heard of it.
    1. VIPerMX
      VIPerMX
      • supporter
      • 82 kudos
      oh, this my description fault, ever mind about it, mod is fully stand alone =)