Decided to play FNV after some years, and I stumbled upon this mod - easily became my favorite weapon ever. One problem though, there's no sound for the reload. Just wondering if anyone having (or had) the same problem. Let me know.
I am so happy I found the replacer for the original, it is amazing and by far one of my favorite textures, I made it extremely powerful and haven't stopped using it since I downloaded the texture. I'm gonna give the Locomotive a try I'm sure it'll be even better than the original. Thank you for this!
This mod is great, thank you very much for making it. I always had a fondness for the railway rifle and you making a unique version awnsered what I was looking for. I really like the 3 different fire modes too, they help to keep the weapon useful even when taking on stonger enemies, like deathclaws and super mutant behemoths. Thank you very much for this mod good sir and I look forward to seeing the next great thing you put out.
Amazing rifle I stumbled on this quite recently when looking for some railway rifle screenshots. I have a couple of complaints and would like some suggestions if its possible
1) The standart zoom is way too high. What parameter in the Geck editor would I need to change to reduce the zoom feature 2) Is there a way to increase projectile speed? I feel engaging anything beyond shotgun range is nearly impossible 3) THE BIGGEST ISSUE. The rifle sway is WAAAAY too high. I set Geck sway parameters to 0.0 and with 100 gun/energy weapon skill and 10 str the rifle still wobbles like my char got parkinsons. Please advice what secret value I have to change to reduce weapon sway Edit: Forgot to mention great Kudos for bringing the old TOOT TOOT sound FO3 and the nailing limbs to walls. It NEVER gets old. Especially in Sierra Madre Casino
Cheers m8! Edit: I may have been a bit hasty with my complaints. After playing withit for few hours I got used to the projectile speed and with some practise you can lead your enemies no problem. The scope zoom is adjusted with the ironsight FOV stat I set it to 5.8 and it works fine for me. The sway is still a bit too much but if set it 0 it more or less manageble. The biggest issue is ammo. 5 scraps is really too muchI have set it two acraps for 12 and seems fair so far. All in great mod and goes well with my junkyard engineer guy. Now if only one could make the spikes be able to be poisoned that be the best
72 comments
Nvm, fixed it by downloading the rus version, crafting the guns version, and going back to the en version. <3
Thank you for this!
I have a couple of complaints and would like some suggestions if its possible
1) The standart zoom is way too high. What parameter in the Geck editor would I need to change to reduce the zoom feature
2) Is there a way to increase projectile speed? I feel engaging anything beyond shotgun range is nearly impossible
3) THE BIGGEST ISSUE. The rifle sway is WAAAAY too high. I set Geck sway parameters to 0.0 and with 100 gun/energy weapon skill and 10 str the rifle still wobbles like my char got parkinsons. Please advice what secret value I have to change to reduce weapon sway
Edit: Forgot to mention great Kudos for bringing the old TOOT TOOT sound FO3 and the nailing limbs to walls. It NEVER gets old. Especially in Sierra Madre Casino
Best Regards and once again great job on the gun
Edit: I may have been a bit hasty with my complaints. After playing withit for few hours I got used to the projectile speed and with some practise you can lead your enemies no problem. The scope zoom is adjusted with the ironsight FOV stat I set it to 5.8 and it works fine for me.
The sway is still a bit too much but if set it 0 it more or less manageble.
The biggest issue is ammo. 5 scraps is really too muchI have set it two acraps for 12 and seems fair so far.
All in great mod and goes well with my junkyard engineer guy. Now if only one could make the spikes be able to be poisoned that be the best