Fallout New Vegas
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Michau

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Michau2

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60 comments

  1. LastationUni
    LastationUni
    • member
    • 0 kudos
    Nice gun. But why the accuracy so poor?
  2. loldoge1422
    loldoge1422
    • supporter
    • 25 kudos
    can i have your permission to port this over to fallout 4
    1. TheSurvivalistRifleUser
      TheSurvivalistRifleUser
      • premium
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      Not the guy but that would be amazing so I could use it when F4NV releases
  3. yojohn
    yojohn
    • member
    • 3 kudos
    Awesome.
  4. CobraJanHanty
    CobraJanHanty
    • member
    • 3 kudos
    Would you ever consider porting this weapon to Fallout 4? And the Arisaka as well? If not then would you be alright with someone porting them for you? The Type64 and the Arisaka you made were both by far my two favorite weapons from FNV of all time and I thank you greatly haha. It's about time we got them in FO4!!
  5. majuha
    majuha
    • member
    • 0 kudos
    Where are the modifications?
    1. sniperaiman2000
      sniperaiman2000
      • member
      • 0 kudos
      Yeah,when im installing this mod im checked this thing (it was checked in data files) and when i go to gun runner shop the entry name (Type64) not appear in buying menu please fix this.... :'(

      P/S : Im playing Fallout nv Ultimate Edition (final version) and (Im also have an awful English sorry...)
    2. sniperaiman2000
      sniperaiman2000
      • member
      • 0 kudos
      Its fixed only through id code sorry and thanks.....
  6. FranklinPayne
    FranklinPayne
    • member
    • 0 kudos
    (Sorry for my awful english) Great work. This rifle always seems very interesting to me and I glad to have it in the NV. But I have two problems:
    1 - Bolt does not moving during the shot (though as far as I remember it was moved when I just installed the mod)
    2 - Rifle sometimes take a wierd position on the Hero's back.
    Is there any way for me to fix this? (especially the 1st problem - I prefer to use 1st person view)
    I have tried to reinstall the mod, but without any result.
  7. SoupMutant
    SoupMutant
    • BANNED
    • 6 kudos
    This is definitely one of my favourite weapons! Great work!

    ( it would be really awesome if you added some Mods to it though? Maybe a bipod or a scope) but still an amazing weapon
  8. Schreiter
    Schreiter
    • member
    • 19 kudos
    Great mesh; great skin. I always appreciate something unusual. But i made some changes because it looked too huge.

    What i did: In NifSkope,
    * went Transform > Apply on main part of the gun (to reset the scale to 1.0000);
    * scaled everything (gun, mag, carrier) to 0.9100;
    * moved sight node to x-8.5000,y9.9690,z0.0000;
    * moved casing node to x9.0000,y5.8970,z0.0000;
    * moved projectile node to x46.2060,y5.8970,z0.0000.

    The scale is from the premise that scale in Fallout is milimeters times .07.
    1. hanyizzle
      hanyizzle
      • member
      • 0 kudos
      Thought it was too big as well.

      Thank you very much!
  9. Sebastjin
    Sebastjin
    • premium
    • 88 kudos
    Just tried the weapon, it does look good - bought it from the Gunrunners. Seems to accept the 'larger magazine mod' from the LMG, but once attached this turns the gun into a normal LMG.
  10. SableDreamer
    SableDreamer
    • member
    • 5 kudos
    Running into a small but critical issue with this. The weapon isn't spawning in the vendor inventory, even after waiting several days. Could you provide the console ID for it to circumvent that issue? I'd definitely appreciate it.
    1. VitaliyT
      VitaliyT
      • member
      • 1 kudos
      xx000ADE
    2. crows2
      crows2
      • member
      • 0 kudos
      so? what we have to do with the console id??
    3. EvilOssie
      EvilOssie
      • supporter
      • 130 kudos
      You need the mod's load order number, for starts...once you have that, open the console (the ~ key) and enter the following exactly as it looks here;

      player.additem xx000ade 1

      Replace the xx with the mod's load order number; the 1 at the end is the quantity
    4. SableDreamer
      SableDreamer
      • member
      • 5 kudos
      Thank you!
    5. UberChargedMODZ
      UberChargedMODZ
      • member
      • 0 kudos
      Help, it isn't working. I don't use FMM. I use NMM.
    6. UberChargedMODZ
      UberChargedMODZ
      • member
      • 0 kudos
      Nevermind, I am just a N00B. Figured it out.
    7. reid98
      reid98
      • member
      • 0 kudos
      well please enlighten me because i cannot get it to spawn @UberChargedMODZ