With the current developments in such ai produced voice technology, since you are not the first and last to make such a request. Currently I have 2 add-ons planned for this mod, which the first one half way complete. Since I will have to familiarize myself with adding voice lines, which shouldn't be too much but still, have to plan and figure all that out, which may just come with the second expansion, also serving as an update for everything prior, such as adding voice lines.
In the meantime I hope this screenshot serves as a teaser for the current expansion:
Voicing dialogue for quest mods is easier now than it has ever been. Here's an example of synthetic voice acting, (probably) produced with ElevenLabs' synthesizer:
I've noticed the overseer's private room has a bed labeled "my bed" and some storage options. Is it meant to be used as a player's room or is it just the label belonging to the bed?
A very good build. Comes in really handy for doing some screenshooting. The only thing I really miss is the round desk in the Overseer's office. But maybe I have missed something. I DO tend to get lost in such a huge place edit: All right. I found the Overseer's office now. Thank you Filed a bug report on the shop.
Aye, thank ye! She definitionally is a mighty large vault! I do believe there is a private overseer's quarter's if you manage to find the right staircase upward! As well as the classic overseer's office slightly deeper in the Vault.
Also I am currently working on an expansion pack to this Vault adding a garden and gym section with rooms in the area like more common rooms. Essentially adding another fat chunk to the Vault with a new semi-automatic rifle and maybe add more NPCs, increasing variety.
Damn. Good thing I have a final version before that happened. Allow me to take that version and add the improvements that I added which were voided no thanks to that recompile.
Give me a second and I should have that fixed for ya'.
Alright I've just about brought that older build back up to what she should be, just need to tinker with a few more things and will upload it tomorrow. Hopefully this one is the clean one, as it is the same one I had my brother test on with his computer with no such error messages.
Goodness sake! Aye, well here let me once again attempt to fix it after work. This time I'm bringing out the big guns with FNVEdit as what I am reading here, it shouldn't be an issue at all for that program. Thank you for bearing with me here and playtesting this thus so far.
How about if it is used by the brotherhood as a secret base. A base where they make plans to take the DLSs "Big empty" would be fun to make quests around that
It would be nice if this came with its own world space. For example, place it on mars. Build a quest into the rocket center to go chase after jason brights rockets. Then make the major difficulty being the lack of oxygen. Thus making air locks important in buildings. You could have rad storms outside as well making weather dangerous. you could also add in more difficulty by forcing the player to remove all his gear to get in the rocket because weight will affect the launch. by making the machines in the vault it self and piping faulty you would have an entire quest lines from room to room. It would feel like the horror flick "cube". You could also have added in difficulties like, crash landing the rocket starting the player with broken limbs. Thus no chance of return via the rocket unless its repaired or the player finds another means of escape. For example the player finds an alien space ship to return home with but has to retro engineer the tech to use it.
Having it on mars can bring in its own pop culture references. For example: total recall and red-faction could be good inspirations for quest lines. Being in space, aliens could be a major theme as well. Total recall is about terraforming the planet mars to be inhabitable. while redfaction is about a corporation enslaving people to work mines under the guise of visiting mars for vacation. As far as aliens are concerned, there are soo many different kinds of them.
Any ways i hope you do find a modder for your project. Hope these ideas get implemented as well. You have to have some form of direction worth pitching to them if they are going to pick up where you left off.
Well the vault you have made looks very clean, well maintained, It could possibly serve as Vault 76, a mentioned by not seen Control Vault if you wanted to link more closely to the established lore
Though I think perhaps creating you own is better, more freedom.
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In the meantime I hope this screenshot serves as a teaser for the current expansion:
https://www.youtube.com/watch?v=lePXRSLdQvE
I've noticed the overseer's private room has a bed labeled "my bed" and some storage options.
Is it meant to be used as a player's room or is it just the label belonging to the bed?
Keep up the great work!
edit: All right. I found the Overseer's office now. Thank you Filed a bug report on the shop.
I do believe there is a private overseer's quarter's if you manage to find the right staircase upward!
As well as the classic overseer's office slightly deeper in the Vault.
I noticed that there are a lot of script entries in the ESP.
Give me a second and I should have that fixed for ya'.
very intelligent of me
Anywho, go ahead and give it a try now!
version 1.87
unfortunately the error message still appears
I cleaned it up in FNVEdit, I trust this will have solved the problem, now!
looks like it worked - no more warning message
the mod looks very good, a very big and inhabited vault, i like it.
thanks a lot
Having it on mars can bring in its own pop culture references. For example: total recall and red-faction could be good inspirations for quest lines.
Being in space, aliens could be a major theme as well. Total recall is about terraforming the planet mars to be inhabitable. while redfaction is about a corporation enslaving people to work mines under the guise of visiting mars for vacation. As far as aliens are concerned, there are soo many different kinds of them.
Any ways i hope you do find a modder for your project. Hope these ideas get implemented as well. You have to have some form of direction worth pitching to them if they are going to pick up where you left off.
Well the vault you have made looks very clean, well maintained, It could possibly serve as Vault 76, a mentioned by not seen Control Vault if you wanted to link more closely to the established lore
Though I think perhaps creating you own is better, more freedom.