I used it with Dogmeat to make it stay ay my TTW Megaton Home and now ALSO Paladin Ross is there, even if I didn't use the option for home with her. And I cannot make her return to the Citadel. Any idea, please?
For anyone wondering if this is working, I can tell you that I've got it working with TTW version 3.2.2, and it works alongside JIP CC&C, which I was a little worried about!
Partially working with TTW 3.2 as of 2/2/21 The only thing that is broken is that the companions have the conversation topic about "Lets talk about where we call home" before they are hired as a companion.
Is there any way to restore the original AI package after disabling the mod without starting a new game? When it's deactivated companions no longer teleport when dismised, instead they walk all the way to Dukov's Place.
Does this work for multiple companions and multiple locations? I set Ed-e's home in the Underground Hideout mod and when I fired him he went to the correct place. But when I set Boone's home, he still returns to Novac. Am I doing it wrong?
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I used it with Dogmeat to make it stay ay my TTW Megaton Home and now ALSO Paladin Ross is there, even if I didn't use the option for home with her. And I cannot make her return to the Citadel.
Any idea, please?
The only thing that is broken is that the companions have the conversation topic about "Lets talk about where we call home" before they are hired as a companion.