Fallout New Vegas
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Korodic

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37 comments

  1. Hopvi
    Hopvi
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    would this work with the recent 3.3.1 update?
    1. Eferas
      Eferas
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      Did you ever find out?
    2. GAC1337
      GAC1337
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      I would also really like to know
    3. DanG97games
      DanG97games
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      ?
  2. KaneRonnie
    KaneRonnie
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    do you need fallout 3?
    1. jesterbrown
      jesterbrown
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      Yup. 3, NV and all DLC's are a hard requirement for TTW.
  3. TheCoolest7248
    TheCoolest7248
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    Doesn't work with TTW companions anymore.
    1. Takurtz07
      Takurtz07
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      Works with vanilla companions. Haven't tried it with any mod ones.
    2. TheCoolest7248
      TheCoolest7248
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      Tried it with Dogmeat, the Mr. Gutsy robot, and Charon... Doesn’t work for anyone from Fallout 3 so far.
    3. NikkiRed
      NikkiRed
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      MY problem is it works too much!

      I used it with Dogmeat to make it stay ay my TTW Megaton Home and now ALSO Paladin Ross is there, even if I didn't use the option for home with her. And I cannot make her return to the Citadel.
      Any idea, please?
  4. HSRco
    HSRco
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    For anyone wondering if this is working, I can tell you that I've got it working with TTW version 3.2.2, and it works alongside JIP CC&C, which I was a little worried about!
  5. CAUSTICiiJETT
    CAUSTICiiJETT
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    Partially working with TTW 3.2 as of 2/2/21
    The only thing that is broken is that the companions have the conversation topic about "Lets talk about where we call home" before they are hired as a companion.
    1. Ardvarkeating101
      Ardvarkeating101
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      I only get the "let's talk about home" option when I've dismissed them so I can't set it anywhere new, even for my NV companions
  6. NeedMorePuppies
    NeedMorePuppies
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    Does this work in 2020? It would be a nice tool for TTW, but if it doesn't work then I won't bother.
  7. Ulysses10123
    Ulysses10123
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    Is there any way to restore the original AI package after disabling the mod without starting a new game? When it's deactivated companions no longer teleport when dismised, instead they walk all the way to Dukov's Place.
  8. CourierandWanderer
    CourierandWanderer
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    There are certain followers whom I can't send to the Lucky 38. Only two that I know of: Butch and Dogmeat. Can you help me with this?
  9. LordDeathI17
    LordDeathI17
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    When I set a point anywhere with Jericho, for some reason after i release him he tries to kill me.. any advice?
    1. bastardodentro1
      bastardodentro1
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      I guess he doesnt like you pal
  10. Howabominable
    Howabominable
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    Does this work for multiple companions and multiple locations? I set Ed-e's home in the Underground Hideout mod and when I fired him he went to the correct place. But when I set Boone's home, he still returns to Novac. Am I doing it wrong?