Fallout New Vegas
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AurifiedGaming

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AurifiedGaming

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23 comments

  1. DaisukeKamina
    DaisukeKamina
    • supporter
    • 1 kudos
    I like mods that scale damage, but I've noticed that the GRA laser pistol (as a for-instance) isn't receiving the same benefits from the scaling recalculation as the vanilla pistol. Is this an oversight on your part or something weird in my modlist?
    1. jedp15
      jedp15
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      • 24 kudos
      **NO DLC SUPPORT AT THIS TIME...
      Says so in the description.
  2. oolongdao
    oolongdao
    • member
    • 1 kudos
    May I ask, Whats the difference between this and better energy weapons?
    1. wsxcgy
      wsxcgy
      • supporter
      • 6 kudos
      better energy weapons seems to buff them to be pretty overpowered, this is a bit more subtle while making energy weaps more viable
    2. Chupacabra31
      Chupacabra31
      • member
      • 2 kudos
      Can anyone post here the complete list of stats for each weapon affected by this mod, like author of "better energy weapons" did with his just to comapre how much each weapon is different?...
  3. MasonFarrow
    MasonFarrow
    • member
    • 4 kudos
    I looked all over the Nexus yet I could not find the mods: a pocket full of sunshine or a glass of whole milk.
    1. Chupacabra31
      Chupacabra31
      • member
      • 2 kudos
      I also looked everywhere and don't seem to know where to find Fallout New Vegas (And all of it's appropriate DLCs...)
  4. KainThePheonix
    KainThePheonix
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    • 52 kudos
    Would you allow someone to port this to Fallout 3?
  5. zemarauder
    zemarauder
    • member
    • 0 kudos
    does this mod change the laser beams to appear bigger?
  6. zemarauder
    zemarauder
    • member
    • 0 kudos
    is this compatible with EVE?
  7. TheWetHarmonica
    TheWetHarmonica
    • member
    • 11 kudos
    Lovely mod, although it's a shame it isn't compatible with other mods that add energy weapons (in Project Nevada the Recharger Pistol does twice as much damage as the Recharger Rifle, the Watts Laser Pistol does half of the damage of an ordinary one). However, it seems that I can't quite uninstall the mod. I mean, I've disabled the mod and everything, but, the stats don't return to their original values. There doesn't appear to be a fix here either. This is vexing, to say the least.
  8. DanielOfMayfair
    DanielOfMayfair
    • member
    • 2 kudos
    well not all of them are pieces of junk

    Q-35 has pretty good damage , AER14 prototype has very high dps , Holorifle fully upgraded is just broken OP , YCS/186 1 shots most enemies , LAER is a typical glass cannon (tons of damage , crappy durability) etc

    Also thats what overcharged cells are for they skyrocket weapons dps (with cost of durability ofc)
    1. AurifiedGaming
      AurifiedGaming
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      • 20 kudos
      You're right, pretty good damage; not exceptional damage like it is supposed to be according to the lore. And do you always go to mod authors pages' to disagree with them? I don't mean to come across aggressive, just curious as to why you're trying to make cases for all unique weapons when my mod is directed towards all energy weapons in their entirety. And my calling them junk was for dramatic effect and hyperbole haha
    2. DrOuroboros
      DrOuroboros
      • BANNED
      • 7 kudos
      Multipass rifle isnt a unique version and yet its still powerful , Plasma Defender also isnt a unique and its very powerful for a energy handgun, Laser RCW is on par with Assault Carbine

      Only energy weapons that are meh are Laser rifle/pistol Plasma rifle/pistol .. rest are fine
    3. DasHeadCrap
      DasHeadCrap
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      • 0 kudos
      You should try Fallout 2. Energy weapons where god tier super weapons that few people possessed. They where the only thing other than an Anti-tank missile or super rare Gauss rifle that could punch through power armor or tank armor (tanks where in Fallout tactics). They are jokes in New Vegas. A plasma rifle would beat an Anti-material rifle in Fallout 2 for example.
  9. jtgibson
    jtgibson
    • member
    • 19 kudos
    The word "laser" that we use today is already short for "light amplification through stimulated emission of radiation" -- it's not like they're radiation rifles or some such... they're laser weapons. But I'll assume that was hyperbole too. ;-)

    The advantage of a laser is really its accuracy, as damage output should be *lower* than slug-throwing weapons! In short, existing FNV weapons are actually quite balanced already, in my opinon, with the exception of their spread. In short, spread tweak: good, damage tweak: not as good. =)
  10. MrNoo
    MrNoo
    • member
    • 0 kudos
    for some reason your beautiful mod crashes my game as soon as i try to pick a ENERGY weapon in my inventory but if i shut the mod down and set energy weapons to hot keys then it works(until i want to visit some merchent then it crashes again)... it could be conflicts....
    1. AurifiedGaming
      AurifiedGaming
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      • 20 kudos
      It's probably some type of conflict; could you possibly put your load order in the comments
    2. MrNoo
      MrNoo
      • member
      • 0 kudos
      after shutting down and turning on all the mods i had installed (31),after trying all (suspicious) combinations(50-70), after 3 hours spent... IT WAS... (my favorite weapon pack mod)Classic Fallout Weapons >MODS->its mods make it crash when i mod vanilla weapon with non vanilla mod... (vanilla mods work) so could you please tweak your mod a bit to erase this conflict i would mean a world to me! also i left my endorsement because your mod is awesome anyway!