Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

modernmenace

Uploaded by

modernmenace

Virus scan

Safe to use

32 comments

  1. omorib0y
    omorib0y
    • member
    • 0 kudos
    Worked perfectly up until doing dead money; i assumed you could bring companions in so i had arcade in my party when entering. Didnt think anything of it when it said he'd gone back to freeside, but now several hours later I can't rehire him from freeside and i dont have a whole lot of options for saves before dead money. I've tried dismissing companions at both the gun runners and the lucky 36 to no avail. Is there anything else i can try?
    1. DoctorFunk
      DoctorFunk
      • member
      • 1 kudos
      You could possibly try uninstalling the mod, running the game, and then reinstalling it?
  2. andrewaldo
    andrewaldo
    • member
    • 2 kudos
    How does this work with FPGE?
  3. kazucherries
    kazucherries
    • premium
    • 0 kudos
    thank you for this!
  4. HappyyValleyy
    HappyyValleyy
    • member
    • 0 kudos
    I can find him in Freeside but he doesn't seem to have any option to rehire him?
  5. PlatinumSix
    PlatinumSix
    • member
    • 4 kudos
    When I recruit Arcade, he just goes back to the bunker. Telling him to wait doesn't work, telling him to go to the Lucky 38 or the Old Mormon Fort doesn't work, and even taking him to a DLC area doesn't work. Does anyone know how to fix this?
    By the way, I'm not using the unlimited companions mod.
    1. dziugas1959
      dziugas1959
      • member
      • 0 kudos
      same, any way you fixed it, if you did? Maybe console commands? if so, then could you share?
    2. megururu
      megururu
      • supporter
      • 0 kudos
      Sorry for my poor English.
      The reason is, Arcade's packages haven't changed in this MOD.

      Arcade has other packages such as "ArcadeToRemnantsBunkerPackage" above the "Packages that acts as a player character's companion". If there are multiple packages that meet the conditions, the higher package has priority. (And unrelated to this issue, but a package added by the script will have priority over everything else.)
      I don't remember exactly how it was displayed in GECK, but in FNVEdit you can see it in "Packages (aligned)" in "VFSArcadeGannon (0010C767)".

      There are two solutions: 1) Reorder his packages, or/and 2) Add a condition "Arcade is not currently hired as a companion" to the packages themselves above the "Companion Packages" if needed.
      But, keep in mind that both solutions will conflict if you have any MODs that modifies Arcade's data or his packages. Or it can cause other glitches.

      Alternatively, the MOD "Main Story Alterations" is actually making changes to the priority of his packages and also added a condition to one package. So it's a good idea to check that MOD with FNVEdit, or just use it.
    3. PlatinumSix
      PlatinumSix
      • member
      • 4 kudos
      First of all, your English is perfect!
      Secondly, thanks for the explanation, though this is way beyond me in terms of understanding. Right now I'm just using the post-game mod, which makes it to where he becomes a companion after completing the game if you've done an independent ending. I haven't tested it, but I'm hoping it works properly!
    4. PlatinumSix
      PlatinumSix
      • member
      • 4 kudos
      Sorry for getting back three months late! I tried console commands and it didn't work. I would spawn him, tell him to follow (or wait if he was already following) he'd say ok, then walk away into the Remnants Bunker, where he'd disappear unless I spawned him, and he'd do the same thing again.
    5. TheKevlarKnight
      TheKevlarKnight
      • member
      • 7 kudos
      Hello, i got FNVedit but im wondering if i could get a little help with how to reorder the packages, i tried using this mod and the storyline alterations and arcade still wanders off, so all im asking is how to reorder packages any help is appreciated
    6. PlatinumSix
      PlatinumSix
      • member
      • 4 kudos
      Sorry to say but I'm not sure how to help you. I haven't used this mod in years, and I'm not very knowledgeable with FNVEdit. Hopefully you can find a tutorial out there, or maybe check the Fallout New Vegas subreddit!
  6. FFrutz2
    FFrutz2
    • member
    • 1 kudos
    Everyone here is commenting because they wanted to keep Arcade.
    I just wanted to see if I could get the Enclave on the Legion's side while giving Arcade over to Caesar.
  7. starscreamM14
    starscreamM14
    • member
    • 1 kudos
    i was worried this wouldnt work considering all the people that where having problems with it.
    worked perfectly for me my dudes. installed with fomm. endorsed and tracked. essential.

    edit: wont let me endorse. sorry.
  8. dziugas1959
    dziugas1959
    • member
    • 0 kudos
    I said to Arcade to fight with the bois, long ago, now i wanted him to be my companion, so i installed this, and i went back to the bunker, console commanded „Unlock“ on the door i found arcade, told him to follow me, he agreed went outside, then he just went back in the bunker.............
    fast traveled to „random location“, he appeared then just walked away, and like 15 steps later, he just disappeared, teleporting to him, he was at the bunker, so any way to fix this?
  9. Scrubaluficus
    Scrubaluficus
    • member
    • 0 kudos
    nvm ignore this
  10. AimlessVagabond
    AimlessVagabond
    • member
    • 0 kudos
    It's a shame this mod dose not pare well with unlimited companion mods. On my last run I forgot to send Arcade back to the 38 and now I basically lost him.