Fallout New Vegas
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thatmodteam

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  1. thatmodteam
    thatmodteam
    • member
    • 24 kudos
    Sticky
    We like to listen to our fans, so a new version is up!

    The new version adds Cabinets, as requested, it adds in a double door that we missed, and adds a few skill checks. If you are really low intelligence, you will not be able to figure out how to open the door. You may cut yourself on the glass when reaching over, and there is an even higher chance of cutting yourself on a cabinet with all that glass, so watch out! The higher your agility, the less chance of getting cut.

    There is also the "Peasant version", for those who choose to cheat (I mean, come on, it's an immersion mod! ) . Regardless, it is there, it will allow you to open all the cabinets and doors without the skill check or damage.
    1. Psccon
      Psccon
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      • 0 kudos
      This was absolutely necessary, kudos to you. I'll endorse it later if it works fine. You have no idea how many times I've seen a wooden door that "needed" a key... like for some reason you couldn't smash the glass or wood and turn the knob on the other side -_-
    2. thatmodteam
      thatmodteam
      • member
      • 24 kudos
      Just so you are aware, the very few of these doors that DO need an actual key, will still need it. We had to write our script to bypass key level doors to ensure we did not break any quests (In either game, since this is Tale of Two Wastelands compatible.) Aside from that, I assure you it works exactly as described.
  2. Aurum10000
    Aurum10000
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    While I love the concept. Have you considered making a separate mod that replaces all locked doors with more solid built doors?
  3. GRUmod
    GRUmod
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    • 193 kudos
    Nice mod!

    There's a couple of dirty edits and ITM's that need to be cleaned, so until/if author updates this, you will need to clean it manually in xEdit.


    Cheers
  4. XorinaHawksley
    XorinaHawksley
    • supporter
    • 0 kudos
    You could reach over and lock, if --logically-- there is a key on the other side of the keyhole?
  5. deathdealer32
    deathdealer32
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    • 1 kudos
    Would it be possible to turn this mod into a NVSE mod to automatically detect doors that use a specific model and make this script affect them?
    1. EPDGaffney
      EPDGaffney
      • premium
      • 138 kudos
      Absolutely. But that still would account for only doors that use that model, meaning mod-added doors that copied it and retextured it would not be affected. With some ingenuity, you could probably think of stuff for the code to evaluate that would cause them to be affected as well.
  6. PapiDimmi
    PapiDimmi
    • member
    • 3 kudos
    No matter how dumb someone is, pretty much anyone would be able to figure out how to open a door by reaching over to the door knob on the other side in real life.
  7. judge2244
    judge2244
    • member
    • 0 kudos
    First of all, I understand why this mod exists, but most interior doors can't be opened from the inside. Cabinets can't either. It's just my two cents.
  8. splitwires
    splitwires
    • supporter
    • 0 kudos
    i alway's just figured it was because they're the kinda door that deadbolts when locked, and don't have the knobby thing you can twist to open it on one side
    still a really important mod
  9. kareem3
    kareem3
    • BANNED
    • 3 kudos
    who doesnt max intelligence gives you more points each time you level up the other stuff arent as good as max intelligence anyway well thats how i play
    1. Uerame
      Uerame
      • member
      • 0 kudos
      You get funny dialogue if you have low intelligence.
    2. thatmodteam
      thatmodteam
      • member
      • 24 kudos
      Many people don't, for roleplaying reasons, some people want to just be a character, not max stats.
    3. Aizuki
      Aizuki
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      • 0 kudos
      I prefer to max Luck, at level 50 you will have enough points anyone. Also 10 luck gives you so much cash from Casinos
  10. schaedelhoergler
    schaedelhoergler
    • member
    • 8 kudos
    Another usefull addition to the game, tx and endorsed
  11. migpenguin
    migpenguin
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    Shoulda made it so that characters with less than 3 intelligence wouldn't be able to open those doors
    1. thatmodteam
      thatmodteam
      • member
      • 24 kudos
      We have, it is part of the latest update being uploaded in a few minutes.

      edit : which is up now.