Fallout New Vegas

File information

Last updated

Original upload

Created by

Seddon4494

Uploaded by

Seddo4494

Virus scan

Safe to use

Tags for this mod

45 comments

  1. Rosevale
    Rosevale
    • member
    • 1 kudos
    Always breaks when the shitty fucking Brahmin gets to the base of the Mojave highway and the eternally spawning Disgruntled Cavaran shiteaters engage Turner.
  2. DillPickler
    DillPickler
    • member
    • 0 kudos
    can you start it if you kill turner? if not, what's his id, so i can bring him back?
  3. ShimonSays
    ShimonSays
    • member
    • 2 kudos
    Do we need to install On the Trail as well or do we just need this one?
  4. barryz
    barryz
    • supporter
    • 1 kudos
    I enjoyed playing through this - took Daniel's side based on the reasoning that the guy in the black hat is ALWAYS the bad guy ( In all honesty I did, as for whatever reason I could barely hear the dialogue before the shooting started!)

    Good characters, everything worked nicely and why I could also ask why the various quest-givers can't just get off their asses and do their own dirty work, I guess if we start thinking that way we'd still be sitting in Doc Mitchells waiting for some hero to come along and avenge us...
  5. perez24
    perez24
    • member
    • 1 kudos
    I'm just getting started and fighting the disgruntled caravaneers. I have about 4 companions with me. I know I'm supposed to run, but is there a point where we can shoot all of them? I'm afraid my companions will just stay and fight endlessly if I run off like I'm supposed to do. Alternately, I guess I could leave the companions at the outpost. Thoughts?
    1. charwo
      charwo
      • premium
      • 4 kudos
      Use console command TCAI to turn off all combat AI ops until you get to Primm, just fast travel when you can. This isn't cheating in this context, its a necessary weasel. They WILL respawn endlessly, it's a simple repeat spawn that happens every time you kill the last of them.
    2. xzanderain
      xzanderain
      • member
      • 2 kudos
      why not rewrite the script to have a limited number of re-spawns per npc, where after killing one specified npc a number of spawn times it becomes no-longer hostile.
  6. grumbler
    grumbler
    • premium
    • 4 kudos
    Okay, I played this. Any new content for FONV is worth cherishing.

    I thought the prologue quest was a bit strange; the quest giver runs to Primm rather than back to a Mojave outpost that is nearby, secure, and represents his back trail. Luckily, the author tells us this, else I would have missed it entirely. That's an easy fix: send him back to Mohave Outpost, or give a reason to run all the way to Primm.

    The first few fetch quests are pretty annoying; why run to a random location on the north side of the map to resolve an issue on the south side? The author would do better to make the campers huddle around the passage to Newton. That would advance the story and not seem random, like it currently seems.

    The rest followed fairly well, until the fetch quests for each resident. The chapped lips, big-native-guy, and crazy guy quests made no sense. Why wouldn't they do this themselves? Reconsider those quests. Maybe a quest to go somewhere and kill someone so big-native-guy doesn't think you are just a spy? etc.

    The cavern quest and Anton's (?) house bits were well-done. Anton's house was, in fact, the model that the author should use when adding detail to this mod. It had the atmosphere and pathos that marks this series, and not much else of the mod did.

    I never felt that my decisions had much sway in the game. in the gunfight between the caravan dude and the unknown dude, I sided with the unknown dude just because caravan dude was boring. I never played the caravan dude quest line; I'd had enough of him.

    The overall idea of the NPCs was good. They were all unique (barring the caravan guards, and they were not central), though they looked generic. You couldn't mistake one for another, so kudos, there. That's really important in a mod, and the author go that.

    Overall, I'd rate this mod as a C- (where Tales from the Burning Sands is an A). It has the feel of a beta more than the feel of a finished product. It has some excellent visuals (Anton's House in particular) but some scenes where defeated foes evaporate. Dialogue is generally very good. Voice acting is serviceable, though sometimes strained (the crazy dude is well done, though; that's hard, and earns points in my book).

    I'd love to see this mod polished, with some more advanced (and lore/story relevant) quests to replace the fetch quests, and some promise of interesting quests to replace those of boring caravan dude. This is a better mod than I could make, and has promise of being better yet.
  7. plasmidon
    plasmidon
    • supporter
    • 0 kudos
    I have a problem with the quest Gun Running,I just can't understand what to do.The gun runner kiosk thing(with the robot) has no change from vanilla,and there is nothing in the HQ !
    1. Seddo4494
      Seddo4494
      • premium
      • 418 kudos
      You have to buy it, ask to see his inventory like normal (It's free)
  8. jedp15
    jedp15
    • supporter
    • 24 kudos
    Look forward to playing this. Can I request an update with HD textures if you have them available?
  9. NightFueler
    NightFueler
    • member
    • 0 kudos
    Good work on the mod, I really enjoy it and I liked that there was two storylines that the player took do. You also putted in some new unique weapons and the voice acting was good as well however there was only two problems, the first problem is that after the meeting at the town hall all of the npcs don't run to their locations and instead teleport couple of meters to their locations (however you did mention this already). The last one isn't really a problem but Newton does look a little out of place but hey it's not really bad but it does gives you a weird feeling when looking at it, so anyway good luck on you're next project.
  10. Jokerine
    Jokerine
    • account closed
    • 1,201 kudos
    Yay update! Thank you!