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Author notes
You're welcome to do whatever you like with this, but please give proper credit and a link back to this mod. A PM letting me know what you're doing would be appreciated, but not required.
File credits
Bethesda, Obsidian and the Nexus
I should probably also credit the half-case of PBR I drank before I got the idea to make this mod.
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Description: I always liked Moe, but I thought he didn't stand out from other centaurs enough. This mod aims to fix that.
Moe is now more akin to the legendary creatures of the game, with higher health, fatigue, stats, damage, and size. He still respawns every three days like vanilla, so I've set him to scale to the players level, that way he'll remain challenging. As a reward, I've given him some caps.
You'll find Moe in his usual spot in the crater next to Black Mountain.
Sorry, but no new model or texture for Moe at this time.
Special Note: This mod has also been included in Factions Reloaded - Merge, so if you use that mod, you don't need to use this one. Using both won't crash your game, but why would you waste a .esp slot if you don't need to?
Requirements: Nothing other than Fallout New Vegas
Credits: Bethesda, Obsidian and the Nexus
I should probably also credit the half-case of PBR I drank before I got the idea to make this mod.
Disclaimer: This mod is in no way related to Monster Mod, which is commonly referred to as MoMod. The naming is just a coincidence.
Updates 5/1/2014 - Version 1.1 Update Removed the unnecessary NVEC requirement