Fallout New Vegas

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Befo - ToxicWhiteout

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Befo

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About this mod

(Outdated). Please download each Factions Reloaded mod separately for now - links are in the description.

This is a merge of ToxicWhiteout's popular Factions Reloaded series, released with his permissions. In addition, it contains work from other authors intended to add new NPCs and enemies to the game.

Requirements
Permissions and credits
Donations
NOTE:
For now, please download each mod individually (links below). This merge mod does not contain the newest updates for the Legion & Followers of the Apocalypse mods, which both contain important bug fixes regarding quests and NPCs. I'll look into updating this merge mod in the future when I finish all of my updates, but for now please use each mod separately. -Whiteout

Factions Reloaded - Merge

Description:
This is a merge of Toxic Whiteout's popular Factions Reloaded series, released with his permissions.

This single file contains the following mods, merged to reduce load orders:
Mojave Reloaded (No Battle Edition)
Factions Reloaded - Legion
Factions - Reloaded - Raiders (Full Version)
Factions Reloaded - Followers of Apocalypse
Stronger Travelling Merchants (Including optional Stronger Mercenaries)

In addition, it includes the Toxic Whiteout's recommended Traveling Mechant Fix for merchants by Yukichigai

As of v1.1, Cottonwood Ledge by Dudeman325 has also been added. It provides a nice path from Cottonwood Cove to some of the areas above used by the FR Series.

As of v1.2, Caligula - A Unique Machete Gladius has been added. It adds a unique machete gladius named Caligula to Aurelius of Phoenix at Cottonwood Cove.

As of v1.3, the Legion Power Armor mod by Dragbody has been added. In addition, I've added two neat little goodies, Sexy Fisto by Calyps and Favorite Centaur Moe by myself.

As of v1.4, Psiclones by djmystro, author of AWOP, has been added, along with the Sunset Sarsaparilla Trader Hat for Malcolm Holmes, another mod by yours truly.

As of v1.5, Psiclones has been removed, to maintain compatibility with New Vegas Bounties II. I'll look at adding Psiclones back in if I can find a way to patch the two to work together. In it's place, I have added Gabriel's Gangs Expanded, as well as two minor bug-fixes of my own, the Ringo Faction Fix and the Powder Ganger Rep Fix - Ghost Town Gunfight. 

Requirements:
Dead Money
Honest Hearts
Old World Blues
Lonesome Road
Gun Runners Arsenal

Credit:
All credit goes to ToxicWhiteout for his awesome series. I merely merged his files, with his permission, in order to reduce load orders. Credit also goes to Yukichigai for his resource fix, and to Dudeman325 for Cottonwood Ledge. The Caligula and Sunset Sarsaparilla Hat retextures were done by Siamatti. The Legion Power Armor was created by Dragbody and included with his permission. The Sexy Fisto model was created by Calyps. Psiclones was created by Djmystro. Credit for Gabriel's Gangs Expanded goes to gabriel77dan.

Possible Errors:
None at this time. I have rebuilt the merge from scratch, which fixed the Navmesh errors, and the Naked NPC bug previously reported is an engine issue, not any fault of this mod.  

Known Mod Conflicts:
There is a small conflict with the NV Interiors Project in Cottonwood Cove. I will take a look at fixing this in the near future. (This conflict existed in the original Mojave Reloaded file and carried over into the merge.)

With the addition of Psiclones in v1.4, there is a small conflict with NVBII. The Cornucopia HQ added by Psiclones overwrites a bunker added by NVBII. When you get to that quest in NVBII, either disable FR-M or use the console command tcl to get to the bunker. I'll try it get this patched up in the future. (Note: This conflict also exists with NVEC, which includes NVB I and II.) NOTE: Psiclones has been removed in v1.5, so this mod is now fully compatible with NVB II and NVEC. 

This mod also conflicts with New Vegas Uncut: Freeside Open, in that things added by FR-M to Freeside do not currently transfer to the new cell FSO uses. I have a patch for FSO that was done by RoyBatterian, but it is still in the testing phase.

Future Plans:
Gabriel77dan has granted me permission to include his Survival Merchant in this package. I believe ToxicWhiteout would approve, as he is the one who introduced me to this mod. It will take some time to include it, as I have to finish the merchant's dialogue (which means I have to learn more about the GECK). As I do this, I'll also be working on bug fixes previously suggested by the users (mainly compatibility stuff). I don't have an ETA for when this updated version will be released.

If you are familiar with the GECK, specifically with dialogue trees, moving or placing things in the world, or navmeshing, please shoot me a PM if you'd be interested in helping.

I also have plans to create patches for FR-M to work with NVEC, Freeside Open and CNR. These will be done after I look at adding Gabriel's stuff.

My other mods can be found here.

3/26/15 - Version 1.5 Update
Removed Psiclones by Djmystro
Added Gabriel's Gangs Expanded by gabriel77dan
Added Ringo Faction Fix by myself
Added Powder Ganger Rep Fix - Ghost Town Gunfight by myself

5/8/2014 - Version 1.4 Update
Added Psiclones by Djmystro
Added Sunset Sarsaparilla Trader Hat

5/1/14 - Version 1.3 Update
Added Legion Power Armor by Dragbody
Added Sexy Fisto by Calyps
Added Favorite Centaur Moe

4/3/14 - Version 1.21 Update
Fixed misnamed Voice folder (again...forgot to change it when I made the file a .esm)
Voice acting should be working fine now for the actors in FR-FoA portion of the merge

3/26/14 - Naked NPC Bug Reports
I have only experienced one issue of a naked NPC in my testing that can be confirmed to being attributed to this mod, and it was fixed in v1.2. However, due to the large number of bug reports I've been getting regarding this issue, I have a few requests for anyone reporting this bug.

First, disable everything but the vanilla files (FNV+DLCs) and FR-M, then check to see if the NPC is still naked. This removes the possibility of a mod conflict. If you are unable to do so (as removing certain things may make your current save unplayable), then please include your Load Order with the bug report.

Second, when reporting the naked NPC, please include the RefID (open console with the ~ key, then click on the naked NPC and write down the ID). This will help me find the correct NPC in FNVEdit.

Third, please be aware that FNV has a mod "cap" of about 139 mod .esm's/.esp's or so, including the vanilla files. See this post for more details. I personally set my cap at 120 mods, to avoid getting anywhere near the threshold. So, if you are running more than 120 mods, please be aware of the problems it can cause, which include engine issues like naked NPCs. If you are going to disregard this mod limit, then please don't bother to report any bugs.

3/14/2014 Update - Version 1.2 Uploaded
Fixed incorrect armor on Mercenary near Ripper and Sledge's - This was the only confirmed naked NPC bug for FR-M.
Fixed issue with that kept some Travelling Merchant's armor from being upgraded to Reinforced Leather Armor - This shouldn't have been causing any naked NPC issues, but I found it while I was double-checking the merchant inventories.
Added Caligula - A Unique Machete Gladius, created using Siamatti's retexture.

2/26/2014 Update - Version 1.1 Uploaded
Fixed misnamed sound folder
Added Cottonwood Ledge by Dudeman325
Added Stronger Mercenaries optional from Stronger Traveling Merchants by ToxicWhiteout