About this mod
!!Hotfixed!! My first published mod (excluding minecraft). It's a dubstep gun! It's slightly overpowered, but I plan to balance it. It currently uses the Bass Cannon Music from Epic Wub Time. In order to use it, you have to let it charge up. It plays a charging sound as well.
- Permissions and credits
- Changelogs
Sorry for the delay on this, but I finally figured out that the sound files weren't properly placed in the sub-folders. I have fixed this now, so if you downloaded before, simply delete the dubstep folder in the sound folder, and reinstall. The correct place for the sound files is in fx. I'm terribly sorry for all those people who got the mod only to see that they couldn't use it. I'm sorry for any trouble it caused as well. It was a fumble on my part, not anyone who downloaded it.
My first published mod (excluding minecraft). It's a dubstep gun! It's slightly overpowered, but I plan to balance it. It currently uses the Bass Cannon Music from Epic Wub Time. In order to use it, you have to let it charge up. It plays a charging sound as well.
The mod uses the default recharger riffle model, and uses the pulse gun projectile. It requires no DLC, and credit for songs goes to the makers of Epic Wub Time. I simply edited the music to fit the mod.
UPADTE!!!!!!!
I forgot to say how to get the gun. >.<
In order to get the gun, you must type in the load header of the mod (basically convert the number the mod is in you're load order, and convert it to hexadecimal.
With the command player.addItem.
So, it would be player.addItem XX000ae0
with xx being the load number of the mod on your list in hex. Example: player.addItem 58000ae0
Example 2: player.addItem 1F000ae0
FOR MODDERS!!!!!
If you open up the gun in this file, the Regen Rate setting will be reset! If you wish to modify this gun, you must set the Regen Rate to 0.1 everytime you edit the gun item. It's a geck bug, and I have no way to make it easier, even for myself.
Planned Features (Next Update - Planned for Next Release, All Updates - Assuming there are any, Update After Next - Planed for inclusion in next Future update, Future Update X - A future update that does not have a specific update to be included in, but will be included with all other updates carrying the same number):
- Proper Scripting for charging (Next Update)
- Bugfixes (All updates)
- Balancing (Next Update)
- Easter Egg Feature (Update After Next)
- Gun Mods (Future Update 1)
- Leveled List Integration (Future Update 1)
- Unique Model (Future Update 2)
- Unique Projectile (Future Update 2)
- More guns! (Future Update 3+)
- More Music! (Future Update3+)
- Suggestions?!? (Future Update ?)
Known Bugs:
- Charging feature doesn't work.
- When playing, the charge counter stops at 1 and stays there, allowing for infinite use.