Fallout New Vegas

125 comments

  1. GreyMtnFox
    GreyMtnFox
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    I can confirm what everyone has reported.  This mod changes generic dialog topics which affect many of the vanilla NPCs.  For example, Mick the merchant no longer speaks after the GREETING topic was altered for everyone universally.  
    The design is very good and it's all interesting, challenging and creative.  The mod also affects many unrelated things, sometimes in a negative way.  You can treat it as a stand-alone dungeon/quest.  Play it once and then get it out of you load order. (you lose any unique items at that point).  
    I have a cleaned version, removing dirty edits all over the Mojave, but cannot post it since the author never commented about actual permissions.
    Caveat Emptor !  (no, I haven't joined the Legion LOL)
    ~GMF~
    1. rafaelalcid
      rafaelalcid
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      Hi!
      Have you fixed these issues (specially the dialogs)?
      Could you send a link, please??
      I loved the idea but, unfortunately, I had to drop this mod - how sad!
    2. Sinisterkiller1987
      Sinisterkiller1987
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      Grey, I don't the original author cares anymore a lot of times Authors/creators who lose interest don't care if it's posted or not.   
    3. dannydidit818
      dannydidit818
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      I mean, it has been ten years now...
    4. rafaelalcid
      rafaelalcid
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      Could you post it then?
  2. rafaelalcid
    rafaelalcid
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    I noticed that this mod adds false dialogs to some NPCs (I've experienced NCR people from Primm "saying" goodbye and see you, when they remain silent - in vanilla the only form they say goodbye is sir. The same with Malcolm Holmes).
    It's a great idea, but I have to uninstall it - God knows what other messed dialog I may find!
  3. SirMcRae
    SirMcRae
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    It may help someone along the way...This mod is the reason why I had ED-E missing voices when its audio logs were triggered. Same thing with Old Ben's voice. I may have missed others.
    1. rafaelalcid
      rafaelalcid
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      I noticed that this mod adds false dialogs to some NPCs (I've experienced NCR people from Primm "saying" goodbye and see you, when they remain silent - in vanilla the only form they say goodbye is sir. The same with Malcolm Holmes).
      It's a great idea, but I have to uninstall it - God knows what other messed dialog I may find!
  4. rafaelalcid
    rafaelalcid
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    Hi!
    The dialogue texts are too fast!
    How can I fix this (I remember that inn Oblivion I use the Silent Voice mod, that fixes this)?
    Thanks!
  5. LoneWanderer1987
    LoneWanderer1987
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    love this mod perfect to fight constantly
  6. deathbyrainbows
    deathbyrainbows
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    This is a quote from the mod author in response to a question about turning off DLCs. - "You can, I was just not sure about it. Some of the mod takes place in an unmapped area, where DLC's may take place too, but don't worry, probably nothing's gonna happen, so ignore it."
  7. Sagarsmith
    Sagarsmith
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    fix the DLCs turned off. I can't
  8. kharont
    kharont
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    Really cool mod full of cqc battles, reminded me of movies like dredd, the raid:redemption and the first die hard.
  9. sandtwister200
    sandtwister200
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    when i make my way to the alien floor the game crashes upon looting one of them but i loved the mod so far but fix the aliens please
  10. SkyrimForever2015
    SkyrimForever2015
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    the raiders outside of the tower are not hostile :/

    edit : it was because of a armor I was using "raider infiltrator armor"