Fallout New Vegas

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ChuckSteel

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chucksteel

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20 comments

  1. Szebron
    Szebron
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    • 1 kudos
    This is really great mod. This should have been in vanilla Ammo is kind of hard to craft thought, especially since only diffrence beetwen this and normal missle seems to be graphical effect and radiation.
  2. chucksteel
    chucksteel
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    This weapon works great in-game but there are two errors in the uploaded archive:

    1. The rocket launcher mesh doesn't point to the custom red textures. The texture paths should be "textures\weapons\2handlauncher\Repconn\MissileLauncher.dds" but instead they are still the vanilla green "textures\weapons\2handlauncher\MissileLauncher2.dds". Without the red paint it just doesn't feel as fun.

    2. The .esp specifies a ground object "missilelauncherRecongo.nif" which is not included in the archive. Dropping the launcher in-game results in a missing mesh "!" object.

    The pictures show neither of these problems, so I assume this was just a mistake in packing the v1.1 archive. These are easy fixes in Nifskope; hopefully this post helps more users enjoy the charm of this mod.

    Endorsed.


     
    Thanks I forgot to update the meshes! I really appreciate you letting me know and sorry I didn't see this for so long! It's fixed now. 
  3. Groucho14E
    Groucho14E
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    • 3 kudos
    This weapon works great in-game but there are two errors in the uploaded archive:

    1. The rocket launcher mesh doesn't point to the custom red textures. The texture paths should be "textures\weapons\2handlauncher\Repconn\MissileLauncher.dds" but instead they are still the vanilla green "textures\weapons\2handlauncher\MissileLauncher2.dds". Without the red paint it just doesn't feel as fun.

    2. The .esp specifies a ground object "missilelauncherRecongo.nif" which is not included in the archive. Dropping the launcher in-game results in a missing mesh "!" object.

    The pictures show neither of these problems, so I assume this was just a mistake in packing the v1.1 archive. These are easy fixes in Nifskope; hopefully this post helps more users enjoy the charm of this mod.

    Endorsed.
  4. carywinton
    carywinton
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    • 5 kudos
    Hysterical! Anytime someone adds things that are fun, hysterical and out of the norm I am thrilled with them and their work. I simply love comic relief stuff to break up serious, usually piss me off because it's crashing yet again, games.. Kudos Chuck and Rise! I am definitely adding this to my list of fun and must have.
  5. paragonskeep
    paragonskeep
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    I saw this and thought, this is a really cool idea and well done, then I saw the mod author and thought "Well Duh, it's Chuck".
    Awesome work as usual
    1. chucksteel
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      In response to post #13278943.
       

      As I said before it was done on request of a friend. He talked about the idea. I said to myself I can probably do that and I pulled it together. someone else jumped in and gave the name to the launcher and a new texture. It was really a team effort.
    2. paragonskeep
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      To the Team then. As well as Rise for the request. Great job
  6. DarkMarcus
    DarkMarcus
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    • 7 kudos
    Not tested this yet, but strong suggestion. Once an enemy was hit they should turn feral LOL. Be fun to do in populated areas heh.
    1. chucksteel
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      I like that idea I'll look into if it is possible. That would be really funny.
  7. Shardoom
    Shardoom
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    • 21 kudos
    Hey you went with the unique route for it.
    Love it, nice one chuck!
    1. chucksteel
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      Retlaw whipped up a new texture and came up with a good name "Repconn Rocketeer Launchpad" so I'll be doing an update soon just adding a video now.
  8. chucksteel
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    Only Repconn would make something like that!!


    Already has the Green explosion it is a mix between the standard missile blast and the GlowOne attack. thought I found a happy medium but please let me know if it is OP'ed. Also someone has already done a new Texture for the weapon so I will be updating soon. It's much nicer with the new texture. 
  9. livnthedream
    livnthedream
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    That is actually pretty fantastic. Don't need more weapons, but this is an excellent idea.
    1. chucksteel
      chucksteel
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      Was done as a request for a friend but I thought it was funny enough to do. You can't build the weapon until you get to the end of "Come Fly with Us" There is a Schematic in the basement of the Repcon Lab.
    2. livnthedream
      livnthedream
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      Oh I love the implementation. I wish more weapons would do something similar! I am not going for a heavy weapons user at the moment or I would snap it up. I am planning one in the near future with TTW though so I am keeping it in mind for that.
  10. drithius
    drithius
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    • 128 kudos
    Nice and original mod.

    Not in a position to test, so I'll just throw this out there as idea (if not already incorporated): green plasma projectile explosion