This is really great mod. This should have been in vanilla Ammo is kind of hard to craft thought, especially since only diffrence beetwen this and normal missle seems to be graphical effect and radiation.
This weapon works great in-game but there are two errors in the uploaded archive:
1. The rocket launcher mesh doesn't point to the custom red textures. The texture paths should be "textures\weapons\2handlauncher\Repconn\MissileLauncher.dds" but instead they are still the vanilla green "textures\weapons\2handlauncher\MissileLauncher2.dds". Without the red paint it just doesn't feel as fun.
2. The .esp specifies a ground object "missilelauncherRecongo.nif" which is not included in the archive. Dropping the launcher in-game results in a missing mesh "!" object.
The pictures show neither of these problems, so I assume this was just a mistake in packing the v1.1 archive. These are easy fixes in Nifskope; hopefully this post helps more users enjoy the charm of this mod.
Endorsed.
Thanks I forgot to update the meshes! I really appreciate you letting me know and sorry I didn't see this for so long! It's fixed now.
This weapon works great in-game but there are two errors in the uploaded archive:
1. The rocket launcher mesh doesn't point to the custom red textures. The texture paths should be "textures\weapons\2handlauncher\Repconn\MissileLauncher.dds" but instead they are still the vanilla green "textures\weapons\2handlauncher\MissileLauncher2.dds". Without the red paint it just doesn't feel as fun.
2. The .esp specifies a ground object "missilelauncherRecongo.nif" which is not included in the archive. Dropping the launcher in-game results in a missing mesh "!" object.
The pictures show neither of these problems, so I assume this was just a mistake in packing the v1.1 archive. These are easy fixes in Nifskope; hopefully this post helps more users enjoy the charm of this mod.
Hysterical! Anytime someone adds things that are fun, hysterical and out of the norm I am thrilled with them and their work. I simply love comic relief stuff to break up serious, usually piss me off because it's crashing yet again, games.. Kudos Chuck and Rise! I am definitely adding this to my list of fun and must have.
As I said before it was done on request of a friend. He talked about the idea. I said to myself I can probably do that and I pulled it together. someone else jumped in and gave the name to the launcher and a new texture. It was really a team effort.
Already has the Green explosion it is a mix between the standard missile blast and the GlowOne attack. thought I found a happy medium but please let me know if it is OP'ed. Also someone has already done a new Texture for the weapon so I will be updating soon. It's much nicer with the new texture.
Was done as a request for a friend but I thought it was funny enough to do. You can't build the weapon until you get to the end of "Come Fly with Us" There is a Schematic in the basement of the Repcon Lab.
Oh I love the implementation. I wish more weapons would do something similar! I am not going for a heavy weapons user at the moment or I would snap it up. I am planning one in the near future with TTW though so I am keeping it in mind for that.
20 comments
Thanks I forgot to update the meshes! I really appreciate you letting me know and sorry I didn't see this for so long! It's fixed now.
1. The rocket launcher mesh doesn't point to the custom red textures. The texture paths should be "textures\weapons\2handlauncher\Repconn\MissileLauncher.dds" but instead they are still the vanilla green "textures\weapons\2handlauncher\MissileLauncher2.dds". Without the red paint it just doesn't feel as fun.
2. The .esp specifies a ground object "missilelauncherRecongo.nif" which is not included in the archive. Dropping the launcher in-game results in a missing mesh "!" object.
The pictures show neither of these problems, so I assume this was just a mistake in packing the v1.1 archive. These are easy fixes in Nifskope; hopefully this post helps more users enjoy the charm of this mod.
Endorsed.
Awesome work as usual
As I said before it was done on request of a friend. He talked about the idea. I said to myself I can probably do that and I pulled it together. someone else jumped in and gave the name to the launcher and a new texture. It was really a team effort.
Love it, nice one chuck!
Already has the Green explosion it is a mix between the standard missile blast and the GlowOne attack. thought I found a happy medium but please let me know if it is OP'ed. Also someone has already done a new Texture for the weapon so I will be updating soon. It's much nicer with the new texture.
Not in a position to test, so I'll just throw this out there as idea (if not already incorporated): green plasma projectile explosion