This mod is now in its final form, unless some bug is discovered.
It does everything I would like it to do, and I will probably not add any new features to it from this point forward.
Thanks to everyone who tested it and made suggestions.
If the mod does not show up in MCM, you need to update MCM to bugfix 2. It does NOT work with the MCM that comes with PN either.
If you have an issue with things returning to default or an FOV of 0, do not edit your game ini files and make sure the game has sufficient permissions to write to the ini file MCM creates for the mod. IE, don't install your game in protected folders like Program Files. If you did you can run your game as admin to get around it at your own risk.
I had the same issue with the FOV resetting and after suffering for 1 hour, I found the culprit. It was the "Disable zooming while holstered" in lStewieAl's Tweaks. Hope this helps someone, back to shooting Fiend for me.
Holy f*#@, that took so long to figure out. Thank you. So basically just set world fov 5 higher than whatever you want the player fov to be. For example, I made world fov 95 and player fov 90. What a strange bug...
Then what's the point of having the option to set player fov if setting it more than 5 apart from world fov is going to broke the game? It kind of defeats the purpose.
Try using the missile launcher with a world FOV 90 and player FOV 85...
Is it possible this mod can cause texture warping depending on angle you look at things ?
or this mod in conjunction with another ?, I had a shop sign that was changing (up close) depending on view angle, I disabled this mod and the sign stopped warping..
you probably noticed this already, commenting it so other see it too, the FOV affects the intro and epilogue slides for the entire game, as they are just images projected onto the players screen. If you have an issue with how the slides look with a higher FOV, you have to the lower it back to default value when you get into these scenes
I'd love if the terminal fov allowed way way lower values to be entered in the MCM window.
I use an ultrawide monitor, playing at 3440x1440, and it consistently makes the terminal screen tiny so I have to use this mod to make it bigger. But the lower limit to the terminal fov is too high. I have to open the ini and lower the value manually and I've seriously got it set to 0.0350 rn to get terminal screens to appear a decent size. In the MCM you can't go below 0.1200.
The mod worked perfectly for me, first try. And I have to say: THE GAME IS NEAR UNPLAYABLE WITHOUT IT.
I have terrible motion sickness issues and the default FOV is so low that it feels like my character got shot in one of the eyes instead.
The problem I have is: past 100 fov it causes a lens distortion effect and the game becomes way more demanding on some areas when looking in certain angles (like looking at the ground when in Nipton). But I understand that the engine wasn't made with high FOVs in mind, so it's not the modders fault.
All things considered, thank you for this amazing mod. I would endorse it multiple times if I could. Good job!
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It does everything I would like it to do, and I will probably not add any new features to it from this point forward.
Thanks to everyone who tested it and made suggestions.
If the mod does not show up in MCM, you need to update MCM to bugfix 2. It does NOT work with the MCM that comes with PN either.
If you have an issue with things returning to default or an FOV of 0, do not edit your game ini files and make sure the game has sufficient permissions to write to the ini file MCM creates for the mod. IE, don't install your game in protected folders like Program Files. If you did you can run your game as admin to get around it at your own risk.
EDIT: SO the cause of this issue was with Stewie's Tweaks. bVATSHipFire = 0 has fixed the issue for me :)
Try using the missile launcher with a world FOV 90 and player FOV 85...
now its just not showing up in the tweaks menu?
followed the wasteland survival guide.
EDIT: IM STUPID its not tweaks its "M" hotkey completly forgot coming from FL4 modding
or this mod in conjunction with another ?, I had a shop sign that was changing (up close) depending on view angle, I disabled this mod and the sign stopped warping..
Could very well be my set up ...
I use an ultrawide monitor, playing at 3440x1440, and it consistently makes the terminal screen tiny so I have to use this mod to make it bigger. But the lower limit to the terminal fov is too high. I have to open the ini and lower the value manually and I've seriously got it set to 0.0350 rn to get terminal screens to appear a decent size. In the MCM you can't go below 0.1200.
And I have to say: THE GAME IS NEAR UNPLAYABLE WITHOUT IT.
I have terrible motion sickness issues and the default FOV is so low that it feels like my character got shot in one of the eyes instead.
The problem I have is: past 100 fov it causes a lens distortion effect and the game becomes way more demanding on some areas when looking in certain angles (like looking at the ground when in Nipton). But I understand that the engine wasn't made with high FOVs in mind, so it's not the modders fault.
All things considered, thank you for this amazing mod. I would endorse it multiple times if I could. Good job!