Fallout New Vegas
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SpartanISW108

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SpartanISW108

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18 comments

  1. ssskoopa
    ssskoopa
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    Nice concept, still, the Aperture Science skins are kinda lore-breaking. Maybe you can make it so they don't appear unless you have Wild Wasteland? (Or better yet, change them into something else, like how the Alien Blaster and aliens replace the unique gauss rifle and mercenaries in Vanilla.)
    1. SpartanISW108
      SpartanISW108
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      I've made it so in the custom note it explains it's from a TV series, so it somewhat fits into a made up lore. Depends how you roleplay really on whether or not it's lore unfriendly.
    2. ssskoopa
      ssskoopa
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      Just tried this mod and LULWUT? The terminal is locked? The first schematics is set as owned? Talking about user-friendliness...
    3. SpartanISW108
      SpartanISW108
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      Terminal is locked so it's a mid-game sort of thing, and the first schematic is set as owned as it's placed in the gift shop. You can't just steal other people's property.

      If you want it so it's not owned just click on it in console and type "setownership"

      I'm not going to do a patch release of just this one little thing. I've been having computer problems recently so I haven't been able to notice every little fluke with this mod but when I last checked everything was working A-ok.

      If you want, however you can make the amendment yourself in GECK by going to the location of the schematic and double clicking and setting the ownership. But it was my intention to make it so you had to steal it. Not everything is free you know.
    4. TheUsualUser
      TheUsualUser
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      It's in a shop... why can't we just buy it?
  2. perrytheplatipus
    perrytheplatipus
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    for some reason a large majority of the pips are a purple texture, i had this a while ago and it was fine, but now i dont know whats wrong. any thoughts?
    1. ikuroami
      ikuroami
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      I have the exact same issue, so far I've found the red and blue checkered versions, the worn aperture and the digital camo one, the digital camo and aperture one both have the purple blob issue.

      Edit: Turns out the issue was having my controller plugged in, whenever I launched the game without it, everything's fine, launching with the controller in causes the purple blobs, I have no idea why.
    2. SpartanISW108
      SpartanISW108
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      That's because I really do bit understand how the platform specific textures work. So sorry for that, if you could find a way to fix it let me know
  3. deleted10632852
    deleted10632852
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    Hey I have one request if that's ok: BRITISH PIPBOY. Because Pip is a British word...
    1. SpartanISW108
      SpartanISW108
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      If you can link me to a retex of the Pip-Boy that does, and I can acquire permissions for it, then sure, I don't see why I couldn't do that
  4. AtomicCowboy
    AtomicCowboy
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    Does this work alongside the Readius?
    1. SpartanISW108
      SpartanISW108
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      Unfortunately it doesn't, as this mod affects the 3000 pip-boy and assumes the player is using that one

      I MAY make a readius version if there's enough reskins for it, but I wouldn't hold your hopes high for that as I don't use the readius model myself so I have no idea how that mods works if it works any differently than the default pip-boy
  5. KennyMcCormick315
    KennyMcCormick315
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    Pretty nifty mod, and the switching seems to work just fine.


    But where's the schematic hints? There isn't even so much as a bunch of preview screenshots showing what they look like when equipped. So we have no clues where to look. I get, and prefer, the idea of it being a scavenger hunt, but we don't even have a place to start so far...well...unless we have the RAR archive open on a second monitor while playing.

    I'm off to see if I can track down the Aperture skin. That's the one I used in FO3 and I have a rough idea where to find it. I think. Maybe. It's science related and I can only think of 3 or 4 map markers that fit a sciency theme.
    1. SpartanISW108
      SpartanISW108
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      You want previews, I'll update the images to show all the different themes as well as list them in the description

      I'll just take a whip in GECK and the clue for the Aperture Pip-Boy is: It's NOT at a testing site, but it is in an office.


      EDIT: Included a hints sheet in the latest download which includes the update as well, just merge and overwrite (the first version was missing some of the archive due to read errors, this should be rectified now)

      This SHOULD be fully functional now, I just playtested it and riddled out a couple of bugs such as losing karma when accessing the terminal and one of the Pips not being named correctly so it wouldn't switch to it.

      Also there is a picture preview of all but one of the Pip-Boys added to the images
  6. Befo
    Befo
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    Nice idea, going to check this out!
    1. SpartanISW108
      SpartanISW108
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      Please let me know of any issues as I haven't had the opportunity to test this in game yet
  7. schaedelhoergler
    schaedelhoergler
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    Brilliant idea, tracked
    1. SpartanISW108
      SpartanISW108
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      Check out the video if you want to see exactly how this mod works

      EDIT: This mod should be fully functional by the way, I've double checked everything over in GECK, I just haven't had the opportunity to test in game as my New vegas is a bit wonky with the amount of mods I have on it at the moment. So any game testers would be really helpful.