Fallout New Vegas

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EmeraldReign

Uploaded by

EmeraldReign

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170 comments

  1. EmeraldReign
    EmeraldReign
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    Thank you for your support, endorsements & votes. I appreciate all the feedback, stay tuned! There's more already in the works.
    1. adonisvii
      adonisvii
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      Definitely looking forward to all your weapons! Both energy and new ones for this mod.
  2. EmeraldReign
    EmeraldReign
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    I have reuploaded the files with a fix for anyone using the weapon animation replacers package. Only users of WAR need to redownload. All files are otherwise unchanged.

    Form IDs
    10mm Carbine: **003383
    Gallery Gun: **000ADF
    4.7mm Rifle: **0024DB
    4.7mm Round: **002AA0
    1. juhabugi
      juhabugi
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      thx bro awsome work keep it up
    2. Fjalar
      Fjalar
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      Thank you for this, I've been looking for a non automatic carbine that looked good yet not-very-advanced type of deal and the gallery gun is just that with awesome modeling and textures, the animation fix was a needed addition that is something to be thankfull for, so overall, great work man, thanks a lot!
    3. wolverinetree
      wolverinetree
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      Big thanks for this!
    4. _Iceberg_
      _Iceberg_
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      How did you fix that?
    5. Qataari
      Qataari
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      how do you find out the ** i thought it was the plugin order but it doesnt work
  3. ARVSPEX
    ARVSPEX
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    I really love the weapons, but the glitch where the 4.7mm Rifle clips into your view after lowering the scope is really annoying.
    1. ARVSPEX
      ARVSPEX
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      So for whatever reason after starting a new game I'm no longer having that problem.
    2. psalm69
      psalm69
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      i started a new game, found the gun a few hours later, and still have the same problem, despite having it installed before i started a new playthorugh... such sad, i am so sad i can't use this gun
  4. Nihilisaurus
    Nihilisaurus
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    This mod has sat hidden under a vague name for 6 years. I had to do 20 minutes of searching to find it when someone complained there were no high quality G11s for New Vegas when there's one right here...
  5. undercarriage
    undercarriage
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    Hey, what are the IDs for the weapon mods? The 4.7mm mods won't spawn period. I've only seen the Carbon Fiber parts after multiple npc inventory respawns.
  6. Rpkiller1
    Rpkiller1
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    Hi, can some one tell me if i can convert this mod to a esp without breaking it?

    Edit: Seems to work fine
  7. Rpkiller1
    Rpkiller1
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    I would download this mod but it's a ESM and i hit my plugin count limit
  8. quicksilver500
    quicksilver500
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    This mod is now compatible with Armed to the Teeth New Vegas, there is a compatibility patch on the mod page, cheers
  9. BEEISBLUE
    BEEISBLUE
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    Do Npcs carry it?
  10. ThomasBusse
    ThomasBusse
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    I have a glitch with the Gallery Gun, it´s animation is always pointing upwards and it is bugged when I aim down the sights.
    I use Hitmen Animations and Project Nevada.
  11. BATERO65
    BATERO65
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    Hi, the weapons look great, but I have problems with the ammunition 4.7 mm jsp, I can not create it since I do not know what the Hexogen Propellant is, help please!.
    Thanks in advance!
  12. mellowroot
    mellowroot
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    OH baby the G11, you're the man. Love those Germans and their space magic. Endorsed!

    Edit: TO FIX HANDGRIP ON THE G11 AND 10MM CARBINE
    Open up forgebeyond.esm in fnvedit
    Left hand side: expand "forgebeyond.esm", expand "weapon", click on 4.7mm marksman rifle.
    In the right hand window, scroll down and find "grip animation" right click on "HandGrip1", click edit, and replace with "DEFAULT"
    do the same for the 10mm carbine.
    Close FNVedit and save the changes.