I have reuploaded the files with a fix for anyone using the weapon animation replacers package. Only users of WAR need to redownload. All files are otherwise unchanged.
Thank you for this, I've been looking for a non automatic carbine that looked good yet not-very-advanced type of deal and the gallery gun is just that with awesome modeling and textures, the animation fix was a needed addition that is something to be thankfull for, so overall, great work man, thanks a lot!
i started a new game, found the gun a few hours later, and still have the same problem, despite having it installed before i started a new playthorugh... such sad, i am so sad i can't use this gun
This mod has sat hidden under a vague name for 6 years. I had to do 20 minutes of searching to find it when someone complained there were no high quality G11s for New Vegas when there's one right here...
Hey, what are the IDs for the weapon mods? The 4.7mm mods won't spawn period. I've only seen the Carbon Fiber parts after multiple npc inventory respawns.
I have a glitch with the Gallery Gun, it´s animation is always pointing upwards and it is bugged when I aim down the sights. I use Hitmen Animations and Project Nevada.
Hi, the weapons look great, but I have problems with the ammunition 4.7 mm jsp, I can not create it since I do not know what the Hexogen Propellant is, help please!. Thanks in advance!
OH baby the G11, you're the man. Love those Germans and their space magic. Endorsed!
Edit: TO FIX HANDGRIP ON THE G11 AND 10MM CARBINE Open up forgebeyond.esm in fnvedit Left hand side: expand "forgebeyond.esm", expand "weapon", click on 4.7mm marksman rifle. In the right hand window, scroll down and find "grip animation" right click on "HandGrip1", click edit, and replace with "DEFAULT" do the same for the 10mm carbine. Close FNVedit and save the changes.
170 comments
Form IDs
10mm Carbine: **003383
Gallery Gun: **000ADF
4.7mm Rifle: **0024DB
4.7mm Round: **002AA0
Edit: Seems to work fine
I use Hitmen Animations and Project Nevada.
Thanks in advance!
Edit: TO FIX HANDGRIP ON THE G11 AND 10MM CARBINE
Open up forgebeyond.esm in fnvedit
Left hand side: expand "forgebeyond.esm", expand "weapon", click on 4.7mm marksman rifle.
In the right hand window, scroll down and find "grip animation" right click on "HandGrip1", click edit, and replace with "DEFAULT"
do the same for the 10mm carbine.
Close FNVedit and save the changes.