Fallout New Vegas

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Ste41k

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STE41k

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  1. STE41k
    STE41k
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    Sticky
    So its been a long time but I'm getting back to work on this mod. Not a lot for me to do with it but I will address the few bugs and add some new items.
    1. Viekang
      Viekang
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      Nice!
    2. sydneyroo
      sydneyroo
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      Can't wait, thanks!
    3. CactusCoyote
      CactusCoyote
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      nearly one year later, hows the patch going
    4. Bottletopman
      Bottletopman
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      Pretty sure the mod is dead lol, uploader probably lost the motivation and I don't blame him. The mods I released I can't be arsed supporting anymore so I just let anyone do whatever they want with them.
    5. GODimitri
      GODimitri
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      rest in rip :(
    6. RadRoachHD
      RadRoachHD
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      poop in pooperoni :(
    7. LackOfCreativiT
      LackOfCreativiT
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      poopy poopy
    8. DeathClaw13
      DeathClaw13
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      poop in my butt
    9. Doom1991
      Doom1991
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      Anyone who sees this comment, don't use this mod as it has texture errors and causes red missing texture error triangles to appear. Best to avoid this mod as it doesn't do much for your playthroughs. 
  2. DragonCount
    DragonCount
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    Can confirm; missing mesh on the billiards/pool triangle clutter.
    1. ARVSPEX
      ARVSPEX
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    2. lufusol
      lufusol
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      Just overwrite this mod with the newer and more recently maintained Collision Meshes FNV:
      https://www.nexusmods.com/newvegas/mods/59149

      It overwrites a lot, but not all of this mod.  In the optional files of Collision Meshes there is a patch for Precision Collision Clutter - it fixes the billiards triangle and mutfruit meshes.  Load order like this:

      Precision Collision - Clutter
      PrecisionCollisionClutterFix from the Collision Meshes page
      Collision Meshes FNV
      update Collision Meshes FNV 1.6.3 to 1.6.4

      Not sure where you wanna fit other mesh mods with this, I have NVMIM and MAC-TEN before these.
    3. FrozenWolf82
      FrozenWolf82
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      Thanks for the suggestion dude, you're awesome. Helped me fix my error issues. :))))
  3. StellarHarbour
    StellarHarbour
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    As others said Triangle missing and there's others bugs, if no one want update it - then better avoid it
  4. ChaChaLoco
    ChaChaLoco
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    So if using a mod like New Vegas Mesh Improvement Mod, Better Books, Alcohol Bottles Overhaul, Poco Bueno, or Physically Based Chems -- or really any mod that has its own mesh files (.nif) - should we let this mod overwrite those? Or will custom mesh mods have good collision anyway and can overwrite this mod?
    1. Etherial1
      Etherial1
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      late but dont use this mod its old and practically pointless
  5. misterfister69
    misterfister69
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    how can i use this mod alongside a texture mod such as "Fallout Food Package Retexture Compilation"?
  6. FranPLC
    FranPLC
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    I can't seem to install this mod successfully with NMM, it gets stuck at 81% of the installation process. Anyone else had this ?. Any help is much appreciated!.
  7. FiniasTex
    FiniasTex
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    How do you use this? I haven't found any instructions
  8. SmackDaddy100
    SmackDaddy100
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    is this compatible with  Collision Meshes?
    1. Ra30R13
      Ra30R13
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      Look in files section of Collision Meshes. It has a fix.
  9. modmod42
    modmod42
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    so... is this mod usable now? crashes? bugs? says in the description it still wasn't tested in new vegas? y'know, just asking.
    1. Manan6619
      Manan6619
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      The only bug I remember having was it breaking pool triangles so that they'd have a missing mesh error. That can be fixed manually by deleting the .nif file for the triangle before installing the mod.
    2. EvilOssie
      EvilOssie
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      I agree...dump the mod's triangles (the game will replace them with vanilla versions) and the mod is fine.
    3. modmod42
      modmod42
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      great, thanks.
    4. Doomwolf82002
      Doomwolf82002
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      UPDATE: Collision Meshes has a fix for the pool triangle broken mesh which can be found under Miscellaneous files.
    5. Burning Heretic
      Burning Heretic
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      I can't believe I've been using both mods for years and never knew about this. Thank you.
    6. Manan6619
      Manan6619
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      Heads up to anyone still worried about bugs, in addition to deleting the pool triangle's mesh, you'll also need to delete the ant meat one, too. It doesn't show a missing mesh error, but instead will cause ant meat, bloatfly meat, and bloatfly sliders to disappear upon being dropped.
    7. austincherry
      austincherry
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      Any idea how? Been a long time since I've done something like that.
    8. Manan6619
      Manan6619
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      Extract the mod's files via WinRar, 7zip, or similar archiving program. In your copy, go to Data\Meshes\Clutter. You'll have to delete two files in different folders in there. From the Billiards folder, delete Triangle.nif. From the Food folder, delete AntMeat01.nif. Repack this fixed version of the mod into a new .zip/.jar/.7z archive via the same program you took the files out from. Install your edited version as normal.
    9. candedspam
      candedspam
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      thanks manan ^_^
  10. deleted98644723
    deleted98644723
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    Triangle.nif shows as a missing mesh in-game. (Big red triangle)
  11. Asterra
    Asterra
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    A little something I noticed while working on an upcoming mod.

    Antmeat01.nif is devoid of a mesh.

    So the tiny handful of physical specimens of antmeat in the game were invisible and un-lootable to folks.