Fallout New Vegas
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Polyfemus

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Polyfemus

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14 comments

  1. MysteryKeeper
    MysteryKeeper
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    I double the recipe request. I'd also like candies and recipes for them added. Using brahmin milk and bananas and such.
  2. killer1010
    killer1010
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    can u put a recipe for them in the safe? I like this mod but theres only 50 of each. if there was a recipe for them at campfires, I would be kinda happy. thanks man. killer1010.
  3. scarface7454
    scarface7454
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    If i may ask, when you say float on the floor, how far off the floor/surface?


    most items in NV do "levitate" abit off of any surface once a player comes in "contact" with them.

    Much like when you see an Ashtray on the arm of a Couch. and when you "Grab" it and try to place it back, it wont ever be as clsoe to the arm as it "was"

    Is there anyway to track the in game calendar so that these items only come out in the game world during certain months? thatd be awesome.

    Great work on the meshes/textures.
    1. Polyfemus
      Polyfemus
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      I get what you're saying but it wasn't that. It would full on float on the air.

      Like have you seen how objects with no collision meshes behave when you drop them from your inventory? The behavior that I encountered was just the same except the collision mesh registered but it wouldn't fall down. It was interactable and while it floated in the air you couldn't move past it. In fact I was even able to make an impromptu stair case out of my floating gingerbread men.

      Then the other issue was when the collision mesh would not interact with the world at all. If you dropped in the game world anywhere it would proceed to fall down to eternity.

      Hopefully I'll figure out a solution that's acceptable. I suppose with simple movable objects precise collision meshes aren't all that important so I'll probably just use vanilla nifskope data. Otherwise it seems to me that it's impossible to create collision meshes for moveable objects in 3ds max. I'm pretty noob at this stuff so I could (and hope) that I'm very wrong.

      Edit (as of November 29 2013): I've got the collisions on the gingerbread men figured out now so they work. I've updated the mod page file.
    2. mikeshots100
      mikeshots100
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      If it's in the air the infinity second rule applies. Good for the eating!
  4. Owza
    Owza
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    Your mod is officially relevant if puce moose made a personal comment i love his work.
  5. Puce Moose
    Puce Moose
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    Hooray for Holiday spirit! I think I'll have to add at least one new recipe in the next Tales from the Burning Sands patch that implements one of these tasty creations. Thanks for the fun models.
  6. mikeshots100
    mikeshots100
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    You need to spend less time modding and more time figuring out how you're going to exact revenge on Odysseus, Polyfemus.
    1. J Allin
      J Allin
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      (Classical scholar interlude) Perhaps Polyfemus already has his 'eye' on Odysseus?
    2. Jojash
      Jojash
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      I doubt it...
    3. mikeshots100
      mikeshots100
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      ...
      God damn it, Allin.
  7. raidf28
    raidf28
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    Really brings on the Christmas spirit!
    Nice models.
  8. spartenkiller897
    spartenkiller897
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    Awesome, it's finally out. I hope you can get the collisions to work for that gingerbread man, either way this is really cool.
    1. Polyfemus
      Polyfemus
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      Thanks for the encouragement sparten. If there's one thing I'm learning about modding is that everything is harder than it looks. Even something so basic is tripping me up big time.

      But if nothing else I can still model and collision static objects. So expect some custom mesh and texture 3d static objects sometime from me.