Fallout New Vegas

177 comments

  1. ifindmod
    ifindmod
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    Is it Compatible with. "The Living Desert"
    1. siqueiradaniel
      siqueiradaniel
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      +1
    2. ToxicWhiteout
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      It should be compatible, but you will have increased spawns in addition to the spawns in that mod.
  2. Courier644
    Courier644
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    It's safe to install in a mid playthrough 
    1. ToxicWhiteout
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      Should be safe, although if you wiped out a camp you will see new NPCs appear from this mod and you may need to re-wipe the camp out if that makes sense.
  3. AnonymousPlum
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    I'm guessing once the revamp of all your faction expansions is complete there will be updates to this too? Just wanting to know to watch for this or not. Your stuff is a must-have. :)
    1. ToxicWhiteout
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      Thanks so much! I’ll take a look at implementing more updates to this mod or potentially bringing some of the changes from this mod into the others. 

      Keep an eye out for Factions Reloaded - Legion updates next, I’m working with voice actors to get that mod to a state where it is (almost) indistinguishable from the base game!

      It takes a lot of work and time, so I appreciate everyone’s patience!
  4. IHaveToDoThisAGAIN
    IHaveToDoThisAGAIN
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    "Rowdy Powder Gangers are Powder Gangers that love explosions."

    Soo...they're just Powder Gangers? XD
  5. Mackintoke
    Mackintoke
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    Hey Scout could you do a version that only adds in the Quarry workers to the Quarry Junction?
    1. ToxicWhiteout
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      I’ll think this one over. I’d want to flesh it out more than just having them sandbox around though!
    2. Mackintoke
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      Fair enough. I can't find any other mods that add quarry workers after the death claws get cleared out. Base game has the workers living in Sloan and drinking at Boulder City bar but they never actually go back to work at the quarry!
  6. John839fordo
    John839fordo
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    this looks interesting tbh so i may download it though has the CNR bug been fixed or do i have to re org my shite still?
    1. ToxicWhiteout
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      Just place CNR at the bottom of your load order, or put this above it somewhere. That will make CNR armors etc override any of this mod's armor changes. Generally I'd suggest putting all armor mods at the bottom of your load order anyways.
  7. AP84
    AP84
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    Mojave Reloaded is a great mods, I can’t imagine how to play NV without it, thanks !
    1. ToxicWhiteout
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      Thanks so much for the kind words and feedback!
  8. W3althySoldier19
    W3althySoldier19
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    Is There an NCR Quests In this Mod?
    1. ToxicWhiteout
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      No new NCR quests here, but some additions!
  9. Mantha065
    Mantha065
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    Will this ever get updated to match the updates from the individual mods?
    1. ToxicWhiteout
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      Probably no further updates here but it should be compatible with the new updates.
  10. NATC0Y
    NATC0Y
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    Is it compatible with the Living Desert mod?
    1. mrdoge9508
      mrdoge9508
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      Is it?
    2. ToxicWhiteout
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      I haven't heard of any conflicts, but its possible that you'll have "doubled up" situations where that mod creator and I had the same idea. Might make for bigger skirmishes. I haven't had anyone mention any conflicts though. 
    3. TedKordBlueBeetle
      TedKordBlueBeetle
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      Most if not all of the events in this mod (at least as in the description) are also done in TLD/FPGE.
    4. ToxicWhiteout
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      That's flat out not true at all.