I think low karma should lower your charisma and luck. My logic is that decreased luck is just karma coming back at you and decreased charisma is because people don't like your character because of their shady actions and being overall not trustworthy. High karma should lower your perception + give you discounts. Here the logic is that being a good sarmaritan makes your character more prone surprise attacks or something.
nice idea but the stat increases are a bit high, universal +20% damage for free with high karma? I'd take a version with the numbers halved or quartered. The game is already too easy and gives you too much XP, increasing experience gain and damage will just make it laughable.
a potential 10% increase to xp gain isn't going to make anything "laughable"
if you find the game too easy already then you really shouldn't use this mod at all, "bit high" stat increases or no. why make an already easy game even easier, right?
I don't use this mod I was just looking for something that made Karma relevant, free high powered perks wasn't on my list....was hoping you might make a toned down version. 10% XP in a game that already gives you too much XP is definitely notable especially if you don't even need to use a perk point to get it and a blanket 20% increase in damage even 10% after all the other perks that already boost damage will make the game too easy, was my main point. I wasn't trying to offend you. Apologies if my polite criticism upset you.. *Fair and Balanced* as a Tag is questionable though like most Nexus mods that use it. :P
It didn't offend me at all. I'm just pointing out, if you find the game already easy, even a toned down version of the mod would still serve only to make it easier. I suppose what you really want is for there to be some kind of drawback, yes? but I have no interest in making such a mod.
there is another karma perks mod here on the nexus by a different author, his does include a toned down version and I think it even incorporates drawbacks too; so maybe that'd be more your speed.
This mod seems like a pretty interesting expansion on the precedent set by the capstone karma perks added by Lonesome Road, so I'll give it a shot.
Also, can I just say that I find the many comments not understanding moral choice systems from a game design perspective hilarious. When designing reward schemes for moral choices, the goal isn't to punish evil actions directly. Rather, evil should give a larger short term gain with long term consequences or poor scaling. To take an example from FNV, Dead Money's companions. Mistreating them early is easier, but makes the later stages harder. As it turns out, sometimes being good is hard, but it tends to be better in the long run.
I like the idea a lot but I don't understand the logic behind how the perks relate to the karma. Like I imagine karma would give you certain encounters and change how much loot you get.
They're a problem when I have a ton of new quest mods installed plus a rebalancing mod that lowers the level cap. I don't want to hit it too early because then the game would become boring.
Fair and balanced means that it does not change the difficulty of the game too much in either way, being easier or harder.
This mod is solely a buff to your character, providing bonuses that you did not have before, and not minor ones either. Damage resistance, more damage, bonus XP, etc.
If this mod was to be balanced, each karma level would provide a positive and a negative effect. Such as extra damage for being Evil, but also increase the prices of shops. Or better prices at shops for being good, but taking additional crit chance for being nieve.
Imo bad karma perks should be really bad compared to good or neutral karma perks, so people actually have a good reason to be a good person. Other than that good mod, nice idea.
I struggle to understand the mindset of "the game doesn't punish me for being bad, therefore I will be bad" It's a roleplaying game. If you want to have a "good" or "bad" character, you must roleplay it first and foremost. having said that, feel free to make your own version of this mod or even edit mine and upload it to the nexus yourself. I don't mind people modifying my work one bit.
Being good gains you way more than being bad. A lot of quests and stuff become locked if you're going full on bad karma playthrough and making the evil choices. If anything bad karma should have more incentive, other than stealing people's useful junk, you don't have lots of reasons to be bad.
Great mod! At least adds some beneficial gameplay to going for karma. I personally go for good karma and dont really use vats, luckily its really easy to change some values in xedit and give a different effect instead, endorsed!
105 comments
High karma should lower your perception + give you discounts. Here the logic is that being a good sarmaritan makes your character more prone surprise attacks or something.
... namely because it often ends up next to the "Lord Death" perk on your Perks list.
if you find the game too easy already then you really shouldn't use this mod at all, "bit high" stat increases or no. why make an already easy game even easier, right?
there is another karma perks mod here on the nexus by a different author, his does include a toned down version and I think it even incorporates drawbacks too; so maybe that'd be more your speed.
Also, can I just say that I find the many comments not understanding moral choice systems from a game design perspective hilarious. When designing reward schemes for moral choices, the goal isn't to punish evil actions directly. Rather, evil should give a larger short term gain with long term consequences or poor scaling. To take an example from FNV, Dead Money's companions. Mistreating them early is easier, but makes the later stages harder. As it turns out, sometimes being good is hard, but it tends to be better in the long run.
Fair and balanced means that it does not change the difficulty of the game too much in either way, being easier or harder.
This mod is solely a buff to your character, providing bonuses that you did not have before, and not minor ones either. Damage resistance, more damage, bonus XP, etc.
If this mod was to be balanced, each karma level would provide a positive and a negative effect. Such as extra damage for being Evil, but also increase the prices of shops. Or better prices at shops for being good, but taking additional crit chance for being nieve.
fair and balanced are arbitrary terms, their definitions are relative to who is using them. I'm not going to argue opinions with you.
It's a roleplaying game. If you want to have a "good" or "bad" character, you must roleplay it first and foremost.
having said that, feel free to make your own version of this mod or even edit mine and upload it to the nexus yourself. I don't mind people modifying my work one bit.