Fallout New Vegas

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Kastanye

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Barahl

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7 comments

  1. alienxenomorphexbox360
    alienxenomorphexbox360
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    • 0 kudos
    mods missing health per difficulty npc and player
  2. SethiKinsGaming
    SethiKinsGaming
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    • 0 kudos
                                  To The Individuals This Concerns

    This Mod Changes Damage Dealt and Received based on Chosen Difficulty,
    (Very Easy is 100% Dealt / 100% Received, Very hard is 500% Dealt / 500% Received)
    if These Settings are Too Easy/Hard For You, I Recommend The Damage Settings Mod Which Allows you to Alter Damage Dealt/Received Manually using The MCM Menu. Damage Settings at Fallout New Vegas - mods and community (nexusmods.com)

    I Mean No Disrespect to The Mod Author When I Say that  (While Quite Realistic Compared to Default NV)  500/500 Simply Felt Too Easy, So (Should you Install Damage Settings) I Recommend a 100 Dealt / 500 Received on Very Hard for a Decent Challenge.
  3. nccvoyager
    nccvoyager
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    • 3 kudos
    Thank you for this.
    I understand the idea behind giving the player a handicap on damage at higher levels...
    But, on the other hand, surviving the legion assassins is difficult enough without the handicap.
  4. SilverLyric
    SilverLyric
    • account closed
    • 0 kudos
    This extremely over powers hand to hand fighting, I can understand it for bullets but without knuckle dusters the fights seem fair. Equip a pair of brass knuckles and I'm knocking raiders out in one punch at level 2!

    And that was on normal difficulty!
  5. Lufrewop
    Lufrewop
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    • 3 kudos
    TY!
  6. archanixex
    archanixex
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    • 8 kudos
    How is that possible that NPCs give less damage?
    1. bct18181
      bct18181
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      • 27 kudos
      On easy and very easy they do less damage to the player than normal.