Fallout New Vegas

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J3X original mod by VeliV and ported and improved by Fee510 and Invalidfate

Uploaded by

akanelove

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About this mod

J3XMotorcycle got reloaded once more!!

Requirements
Permissions and credits
FO3 : J3Xified Driveable Motorcycle by J3X original mod by VeliV
http://www.fallout3nexus.com/downloads/file.php?id=6005

FNV : J3Xified Driveable Motorcycle by J3X original mod by VeliV (ported by Fee510)
http://newvegas.nexusmods.com/mods/40571/

Advanced J3XMotorcycle by VeliV for FO3 mod and improved by invalidfate
http://newvegas.nexusmods.com/mods/40645/

J3xMotorcycle Companion Fix by TeknOmegA
http://newvegas.nexusmods.com/mods/45180/


They're the first modders to be praised
please, please endorse their mods first
Mine? I think I don't deserve it now at least


==============================
0. First Thing You Should Know
==============================

THIS REQUIRES !!NVSE!! AS FORMER MODS DID

mm.. sorry for poor English, ahem....
Me don't live in US or UK

This is legendly J3X MOTORCYCLE!!!... retweaked
As you know It was ported to FNV then advanced, and then there was a bugfix too.
Very awesome mod indeed but I felt it deserves more tweak as I reading down the comments on the mod. I'm just a mod beginner but anyway grab it and tweaked in some degree with trials and errors.

But to tell truth, I didn't get the permission... and dunno howto -_-;;
When I try to send 'em message to get permission, nexus told me that I can't send 'em. (WHYYYY ?!?!)
and the mod's authors don't seem to be active these days.
If that will be a problem, I'll remove it. So just tell me quick please?


================================================
1. About General Information (from FNV ported version)
================================================

a. Motorcycles location

There may be broken ones and need to be repaired by 1 gas tank, 2 handbreaks, 5 scrap metals

STANDARD MOTORCYCLE
gas station in Goodsprings
outside Lucky 38
outside Camp McCarren
Novac
water of Boulder Beach Campground.

DARKFLAME
188 Trading Post.

AZURE KNIGHT
Hidden Bunkers (broken)

WASTELAND CONQUEROR
Nellis Air Base.

IRON CRUSADER
Black Mountain.


b. modifications

MINIGUNS
- Adds two miniguns to the motorcycle.
- Use left mouse button to fire and right mouse button to change angle.

FLAMERS
- Adds two miniguns to the motorcycle.
- Use left mouse button to fire and right mouse button to change angle.
- The enemies won't catch fire due weapon enchantments won't trigger with "fireweapon".
- The flames lags a bit.

GATLING LASERS
- Adds two gatling lasers to the motorcycle.
- Use left mouse button to fire and right mouse button to change angle.

MISSILE LAUNCHERS
- Adds two missile launchers to the motorcycle.
- Use left mouse button to fire and right mouse button to change angle.

LIGHTBUB
- Replaces the broken motorcycle lightbub with a new one allowing you to illuminate the area around you.
- Use Z(or Grab key) to toggle on and off.
- Can be brought from Chet in GoodSprings or Ralph in Freeside.

LEAKING GAS TANK
- Adds a leaking gas tank to the back of your motorcycle. You might think that this is highly dangerous and it also is. When the driver press a button will a pilot light ignite the leaked gasoline and create a explosion that will accelerate him to nearly lightspeed.
- Press space to use.

c. from some FAQs

- You can't drive when you're in god mod(TGM), walking or get encumbeced

- Don't exit game while you're on the motorcycle
This mod automatically changes W,S,A,D to up,down,left,right when you ride and then returns them when you dismount
If you exit the game while mounting that change will still remain. So when you launch the game again, you can't move with WASD keys(but you can move with up,down,left,right keys with remaining key setting.. That means you need to change them manually in control setting)
So don't exit the game while mounting if you can

- Give "Ride Companion Token" to your partners who you want to ride with

- Give "Double-Carry Token" to one of your partners who you want to double ride with (WARNING, this causes collision issue, and it works best with experimental movement scheme ('=' key).

- Drive carefully; if you hit someone (not a teammate), they then get hurt and turn hostile against you. The hit event is detected by the game engine, but sometimes it is weird especially in high speed driving, so keep citizen away if you want your good reputation. (luckly, you can change this run-over behavior via the motorcycle menu.



=============================
2. CHANGED? Yes, here it goes
=============================

a. Changed motorcycle's biped object from backpack to necklace

So you don't need to forcibly unequip any backpack, yay!
the first FNV ported mod by Fee510 used 'nose ring' as motorcycle's biped object.
And when you tries to ride, you could ride it with forewheel raised high like a real man, But oh.. the forewheel never got down.
then Invalidfate's improved version tweaked it so nicely with spining wheel and tilt motion. And oh.. its biped object was backpack.
And you will know this forces backpack you wearing to be unequiped. But I believe that was his best choice.
At first I returned biped object to nose ring and edited its mesh, and it seemed to be fit well but it was wrong.
when ride companion's motorcycle turned its head to player as companion turned their head to the player by Headtracking mechanism.
So my final choice got to be using 'necklace' as biped object and edited the mesh once more.
Now you don't need to unequip your backpack, at least.


b. Returned its style to lore-friendlism, No fast travel Implemented. Plus, tweaked Long Haul perk

I'm kinda no cheat player and I like Fee510's first porting because of lore-friendly.
Fee510 redistributed motorcycle to the Mojave's suitable places and upgrade items to some merchants.

But Advenced version omited them a bit and introduced cheatish item called 'Motorcycle Caller'.
So in this case, I returned it to Fee510's but didn't changed merchent's inventory.
Instead, I added some recipes for making upgrade items beacuse treating merchant's inventory may lead you to make merger patch
and I wanted to avoid that.

And for anti-cheat's sake, I implemented no fast travel as you can travel moderatly fast with this motorcycle. Take a ride!! But you may have a question... What about Long Haul, eh???
Answer is... I changed the perk into 'Easy Rider' perk. you get the 'Motorcycle Caller' by gaining that perk. It has same condition as Long Haul perk but has same image too -_-;;
Can someone support with suitable .dds file? I'd appreciate that :)


c. Revived two functions - collision and detonation

As I studied the mod's script I've found that two function and made it usable again.

Collision - When you crash with max speed, you will dismount and fall to the ground.
I added a script line to make back-seated companion also fall.

Detonation - you can abandon your motocycle and throw it to your enemies as a bomb by pressing 'backspace'. This feature wasn't realistic beacuse thrown motorcycle slowly fled straghit like a missile, So I added grenade-like physics and debris after explosion.
And of course, you will lose your motorcycle and it's storaged items as well.
Just use when you got struck into danger



d. Armed Motorcycle now uses ammo!!

Two fomer version's Armed motorcycle was so deadly and didn't required any ammo.
We could say it's a cheat So now, Motorcycle will use its required ammo. No ammo? No fire!
Just get some ammo (5mm, Flamer fuel, ECP, Missle... only standard type)
to Motocycle's storage (the storage has its weight limit!!) and firearm will use them.



e. and now your motorcycle needs fuel too

This is the way to be!
The motorcycle needs fuel made form specific recipes

You can make a fuel from...
-Workbench : 1 Whiskey + 1 Turpentine = 20 units of fuel (Req : Scince 30)
-Reloding bench : 1 Flamer Fuel = 1 unit of fuel + Drained Flmaer Fuel Tank (No req)
-Campfire : 3 Maizes + 1 Wondergule = 40 units of fuel (Req : Survival 30)
and then add to motorcycle storage

the Motorcycle uses 1unit/2sec when you're moving
and uses 1unit/6sec when you're not moving
ah.. 10 units will be consumed at once when you use Gas Leak Booster


f. Meters (former Speed-o-Meter) tweaked to display more information

you can make Meters form Workbench and attach to your motorcycle
then a message will be displayed about your (V)elocity, remaining (F)uel and (A)mmo


===============
3. INSTALLATION
===============


a. Download Advanced J3X motorcycle by Invalidfate and install that first
http://newvegas.nexusmods.com/mods/40645/


b. Download mine then extract somewhwew


c. It contains 2 files one is .esp, another is .nif
copy .esp to FNV's 'Data' folder then overwrite
.nif file should be copied to Data/Meshes/J3x/Motorcycle, overwrite it too
(I dunno how to make FOMOD.. Sorry for your inconvenience)


d. activate .esp and ride!!


==============
4. FUTURE PLAN
==============


a. Fuel system (DONE)

For the realism... maybe the motorcycle will use flamerfuel as ammo
and Gas Tank Boosting will consume more fuel


b. Add destruction data to world motorcycle object


c. Retweak Speed-O-Meter (DONE)

To display more information (fuel,ammo,etc...)
I don't know how to make HUD & XML & MCM script. kinda newbie:(
So using Speed-O-Meter is the best way I can choose


d. And any bugs I can handle...

Maybe these will take some time
I got a work to tend to and I'm not yet fully understanded the former mods
and there's more trial and errors to face but I'll just hit
Helps will be appreciated!!!! Contact me in Facebook
https://www.facebook.com/profile.php?id=100001675820566




==========
5. CREDITS
==========

They're the first persons to be praised
please endorse their mods first
and I repeat, I'm not yet got the permission from them :(
If it gives them inconvenience I'll humbly remove this file

Thank you

J3X, VeilV - The Real Great Ancestor

Fee510 - The Mighty Porter

Invalidfate - and The Holy Improver

tekn0mega, ThD17gj692 - Witful Bugfixer




Mosx2 from Cafe Megaton - for helping me with NifSkope
http://cafe.naver.com/megatons/20131018072929



============
6.Change Log
============

0.1
initial release

0.2
added fuel system and tweaked speed-o-meters
fixed some bug