I would like viewmodel adjustments to some of the weapons if you ever get around to it, plus making the Protectron Hand Laser the Forearm unit of the Protectron held like a pistol partially to mitigate the Protectron's Shoulder blocking the player's first person view.
I could also be partial to the idea of the Securitron Gatling Laser (which could use a spin animation for when its firing) and Grenade Launcher being merged into one weapon that can switch modes like this modder did with the .45 Pistol being able to switch to a "Pistol Whippin .45" variant https://www.nexusmods.com/newvegas/mods/76662
I also think some of the weapons could use a visual update, like the Mr. Handy and Gutsy weapons being updated to use Grips taken from scrapped firearms or signature grips made from junk, possibly having a Small Energy Cell magazine located in the grip that has the weapon reloaded like a 10MM or 9MM Pistol. Don't forget possibly X-23 Robo-Scorpion Lasers being the red part of the laser mounted on the frame of an AER9 Laser rifle?
Also for people that are feeling incredibly devious, why not be able to salvage Securitron Missile Pods and mount them on your Power armor to have them fire with a custom command? (Particularly with Titans of the New West https://www.nexusmods.com/newvegas/mods/78688?tab=description)
If it is caused by this mod, make sure you have the correct version enabled, as included in the download is a few optional .esp files for various mods I was using around the time. I think downloading and enabling normally with a mod manager enables all plugins, so that has caused a few issues over the years.
I really need to get around to updating this at some point, but after my Vertibird mod I'm probably going to be taking a break for a bit.
the vertibird player home is awesome and works perfectly well ^^ i installed the last jip plugins and nvse so i d'ont understand why this removable arms mod stop me to start the game its sad because your mod add more immerssion to fnv
I'm not really sure to be honest. I haven't touched this mod nor TTW in a few years now, I suppose make a save before trying this mod out and let me know how it goes?
184 comments
I wonder if you could add compatibility for this mod?
I could also be partial to the idea of the Securitron Gatling Laser (which could use a spin animation for when its firing) and Grenade Launcher being merged into one weapon that can switch modes like this modder did with the .45 Pistol being able to switch to a "Pistol Whippin .45" variant https://www.nexusmods.com/newvegas/mods/76662
I also think some of the weapons could use a visual update, like the Mr. Handy and Gutsy weapons being updated to use Grips taken from scrapped firearms or signature grips made from junk, possibly having a Small Energy Cell magazine located in the grip that has the weapon reloaded like a 10MM or 9MM Pistol. Don't forget possibly X-23 Robo-Scorpion Lasers being the red part of the laser mounted on the frame of an AER9 Laser rifle?
Also for people that are feeling incredibly devious, why not be able to salvage Securitron Missile Pods and mount them on your Power armor to have them fire with a custom command? (Particularly with Titans of the New West https://www.nexusmods.com/newvegas/mods/78688?tab=description)
I really need to get around to updating this at some point, but after my Vertibird mod I'm probably going to be taking a break for a bit.
btw sorry for my english
no
Does anything need changing that you know of?
Salvaging robot's firearm as a weapon is actually great idea mod.
Also, can you update this mod?
The pip-boy weapon icons seems outdated and blur.
Hope it will compatible with Consistent Pip-Boy icons.
Thank you.
Is it intentional? I can't see any reference to it in the Description page.
No other perks 2-5