Fallout New Vegas

File information

Last updated

Original upload

Created by

BluudyGerkuvic

Uploaded by

BluudyGerkuvic

Virus scan

Safe to use

Documentation

Readme

View as plain text

-Jerkovich Companion mod-

Table of contents:
1-Requirements
2-Installation instructions
3-Companion info
4-Known issues and bugs
5-Credits

----------------------------------------------------------------------------------------------------------

1-Requirements

(1)A copy of Fallout: New Vegas
(2)EZ Companions (Can be found at http://www.newvegasnexus.com/downloads/file.php?id=38033)
(3)(Optional) G.E.C.K NV Edition (If you want to edit Jerkovich's stats, inventory, etc)

----------------------------------------------------------------------------------------------------------

2-Installation instructions

NOTE: These instructions are for the Steam version of Fallout: New Vegas, if you do not own a Steam copy, and don't know how to install mods on the non-Steam version, you should ask around.

First install EZ Companions, it should have it's own instructions.

(1)Open up the archive 'Jerkovich Companion' and copy the file named 'Jerkovich.esp' into your Fallout: New Vegas 'Data' folder.
(2)Start up Fallout: New Vegas (IMPORTANT: Be sure that you start it up via the launcher, not by directly starting up the executable in the main Fallout: New Vegas folder)
(3)Once the launcher window opens up on your screen, click on 'DATA FILES'
(4)A new window will open up with a list of mods, click on the box to the left of 'Jerkovich.esp' to check it, that means the mod is activated now and your new companion will appear in the gameworld.
(5)Have fun.

----------------------------------------------------------------------------------------------------------

3-Companion info

If you have done everything right, Jerkovich should be at the Prospector Saloon in Goodsprings minding his own business.

I personally didn't want Jerkovich to be a mindless drone, but due to me being a knucklehead and this being the first mod that I ever made I had to resort to EZ Companions instead of the more flexible free-scripting of a companion. Funny enough, it took me more time to get the heads and tails of G.E.C.K straight than to make this.

His equipment consists of one Bladed Gauntlet (He is mostly a melee combatant... Mostly) , one Pre-War hat (I just gave him that for the +1 Perception bonus, you can take it from him if you don't like him like that) and one NCR Facewrap armor (Because there is no other armor or clothing that covers the lower face of the wearer, I might make a unique retextured Facewrap armor item just for him in a future update though)

I currently have no backstory for him, mostly because changing or adding any dialogue to him also affects any and every EZ Companions made follower's dialogue, which all leads to...

I have taken the liberty of changing some dialogue from the generic EZ Comapnions dialogue to fit him better, before I realized that it affected all other 'speaking' companions made with EZ Companions. Since the non-speaking creature companions don't share the same dialogue file as the speaking ones, those companions are not affected by this change. I suggest that when you use Jerkovich as a companion, you shouldn't use other speaking comapnions made with EZ Companions. For the sake of less awkwardness. Creature companions (Such as the Frank Horrigan companion made by GHOSTRECON123 which was also made with EZ Companions) are still their old silent selves and as far as I know are not affected by this dialogue-wise. The new player dialogue options however remain and don't exactly make sense for other companions. All the new player dialogue options are now used for even vanilla companions (For some reason), and even some companions made by other people from scratch. Unchecking EZ_VanillaFollowers.esp might fix this, I don't know. Sorry about this.

His blood color is yellow and would have been explained by him through dialogue, I made it that way before I realized that EZ Companions is not exactly flexible. But I forgot to change it and I am too lazy to do any minor fixes for now.

He is essential, therefore he cannot die, even in Hardcore mode. I hope that he is not overpowered either but I didn't want him to be useless, if people complain that he makes the game too easy I will nerf him down to something less brutal.

----------------------------------------------------------------------------------------------------------

4-Known issues and bugs

Sometimes at the start of a battle, he kills one enemy and then goes to cover and stays there. Talking to him through dialogue seems to fix this... Most of the time.

Similar to the problem above, sometimes even when no enemies are around he equips his weapon and starts to walk into a wall or just runs off. He seems to fix on his own after a while, and waiting doesn't work always. I think this is an issue with EZ Companions' script itself and not my fault, but I am not sure.

----------------------------------------------------------------------------------------------------------

5-Credits

Bethesda and Obsidian - For making Fallout: New Vegas and the G.E.C.K
BeZen - For making EZ Companions

And that about does it, now go journey across a spooky land.