Fallout New Vegas

1309 comments

  1. TheCamo
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    LOAD THE MOD LAST IN YOUR LOAD ORDER

    ALL ISSUES SHOULD BE ADDRESSED IN THE DESCRIPTION OR HERE. Please have a read before making a comment or reporting a bug, thanks

    READ THE BUGS AND COMPATIBILITY SECTION IN THE DESCRIPTION

    Q: WHAT HAPPENED TO THE ENB VERSION?

    A: Support has been dropped as the fixes were obselete, the main file will look good enough with most ENBs out there anyway, I may or may not try and script per weather ENB support one day for RWLE, depends. However, the main file will work just fine with ENB, just a few small fixes are missing

    Q: Can you make versions for just some of the DLC? I only own a few of them and want RWL weather there.

    A: Nope, I'm not making 4 optional files, either buy all the DLC or don't. It's a very old title anyway, get it cheap on GoG or on a steam sale.

    Q: What weathers does this have? does it have rain?

    A: Various clear variants with different clouds, hazy, dusty, overcast and special DLC weathers. Rain is only in Honest Hearts like in vanilla.

    Q: Does this touch interior lighting, will it work with interior lighting overhaul?

    A: Nope it doesn't touch interiors and yes it will work with ILO, load RWL after it


    1. sal203
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      ----PLEASE READ!---- or at least read the short version at the bottom

      Sal203 here. I'm glad to see so many people are enjoying the mod! That said, I am disappointed to see so many error reports. I'd like to take a bit to speak about them.

      When I started work on RWL a bit over a year ago, it was as a personal use mod. I released it more or less on a whim, but my area of expertise was then, and remains, sound design. That I was able to put this mod together at all surprises me in all honesty; I barely knew what FNVedit was when Camo came on board some months ago. I have done what I can though; I've tested RWL for more than 500 hours on my own, Camo has put in countless hours himself, but many of the issues reported here have yet to be replicated by either of us. Since I cannot replicate most of the issues reported, I have little ability to pinpoint their causes, I can only note that people are having them. I do not know why it is that so many are experiencing issues that did not crop up during the extensive testing Camo and I conducted.

      Additionally, modding is a sideline for me; I've never maintained a strong presence here on the Nexus and I'm busier now than I was even a few months ago. On top of that, Camo and I live on opposite ends of the earth; coordinating to get this release of the mod out alone was a grueling, arduous process, and as things are now, resuming working on RWL to the extent we once did would be more or less impossible.

      THE SHORT VERSION: I know the mod has issues, and I wish I could fix them, but I don't have the time and likely don't have the skill either. I wish that wasn't the case, and perhaps it someday won't be, but in all likelihood, the mod won't receive more updates from me aside from perhaps a minor texture upgrade that I put together a while back. RoyBatterian does still have a TTW version on the way though.
    2. sal203
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      ----Update!----

      Thanks to help from Yukichigai and RoyBatterian, it looks like some of the mod's issues have been resolved, notably the "white out" bug. An updated version of the mod that includes their fixes has been uploaded, and it includes changes to improve the mod's textures as well. Check the screenshots for the changes.
    3. TheCamo
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      v5.5 out, see changelog tab above

      I've dropped support for the ENB version, but the tweaks in the main file should make ENB acceptable to use out of the box, improved scripted ENB support will be seen in RWLE at a later date
    4. TheCamo
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      v5.51 out now, fixed the issues reported with Hidden Valley and also removed a dirty edit I missed while I was at it.
    5. TheCamo
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      v5.52 is out now

      -Minor cleanup and fixes, should be final now. And for future questions regarding the upcoming version of TTW (3.0) Yes this mod is fully ready and built with those fixes integrated
  2. TheCamo
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    LOAD THE MOD VERY LAST IN YOUR LOAD ORDER, RUN LOOT FIRST IF YOU USE IT, THEN MANUALLY PUT RWL AT THE VERY BOTTOM AFTER MERGED AND BASHED PATCHES. VERY LAST, I'M SICK OF SAYING THIS

    IT'S COME TO MY ATTENTION FROM PEOPLE REPORTING THE "WHITEOUT" BUG THAT ACTUALLY POSTED LOAD ORDER AS WELL, THAT THEY HAD MODS THAT ADDED OR EDITED CELLS IN FREESIDE, THE STRIP ETC, AND REMOVING THEM SOLVED THE ISSUE - LOADING RWL LAST SHOULD FIX MOST OF THESE ISSUES BUT SOMETIMES A PATCH WILL BE NECESSARY, I WILL NOT BE MAKING A PATCH FOR EVERY MOD OUT THERE SO PLEASE LEARN TO USE xEdit / FNVEdit AND FIX ANY CONFLICTS YOURSELF.

    ALSO TRY WAITING A FEW HOURS IN GAME IF YOU HAVE ANY ISSUES

  3. TheCamo
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    v5.542 update is out now for Tale of Two Wastelands v3.2

    Edit: New Vegas All DLC versions and No DLC versions of the new update are now available

    v5.542
    -Removed blur remover integration in TTW RWL, use "Motion Sickness Destroyer" by tgspy from now on
    -New Vegas all DLC and no DLC versions
    -Minor cleanup for TTW RWL
    -Updated DCStreet patch for TTW RWL

    v5.541
    -Fixed washed out ground further
    -Fixed weird weather on Zion entry
    -Fixed clear weathers during scripted events

    v5.54
    -Updated for Tale of Wastelands v3.2
    -Fixed dull Vegas strip lights at night
    -Improved Honest Hearts washed out ground
    -Increased brightness of brighter night patch
    -Added black and white tranquility lane patch
    -Misc fixes

  4. DefCon66
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    I just DL this mod and the TTW 3.2 patch (which I using it for) it says I don't have the DCStreet master file for the plugin, is anyone else having this issue?
    1. Valianty
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      That for Intro Street Bus and Alignment mod by Roy.
    2. DefCon66
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      Thanks for the reply and help.
  5. Nodevski
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    I have the whiteout bug in Freeside. All colors are washed out, screen is almost white. RWL is last in the load order. Waiting for one hour fixed the issue instantly. Don't know if this will be permanent however.
    1. Nodevski
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      Well, waiting is no permanent fix. The whiteout bug is back and this time I can't even fix it with a one hour wait.
    2. TheCamo
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      Post your load order, it should be loaded very last -- > http://pastebin.com/

      And what are the steps to reproduce this bug, I haven't seen it since the script fixes.

      Try a new save with no mods because things can get baked into your save file.
    3. Nodevski
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      OK thanks for telling this once again. Load order fixed it.
  6. cryptid0hunter
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    Does anyone know what may be causing this lighting issue? Link below.

    https://media.giphy.com/media/ORSOiFPhSTfyk0B9nQ/giphy.gif

    It reappears every time I enter the Hidden Valley but everything goes back to normal when I fast travel to any other location. Besides FNV RWL, Interior Lighting Overhaul, Asurah Reanimation Pack and Solid Project I don't have any other mods for NV installed. I could replicate this error even when FNV is the only mod I have. I installed it manually while .esp plugin was activated via the latest version (github one) of NMM.
    1. Valianty
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      Good practice is to check with FNVEdit whether there are conflict with RWL. Did the RWL on bottom of your load order?
    2. TheCamo
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      There's a force weather there for the hidden valley script, but it's replaced with RWL weather. You could have a mod overwriting the fix, I just tested it now and it's correctly forcing the clear RWL weather on both DLC and No DLC versions.

      Check with xEdit if anything is overwriting the "NVWastelandClear" and "HVDustStorm" weathers in RWL.

      Load it very last.

      Please try just RWL and no mods and "coc hidden valley" then walk away and come back there.

      Could you send your save right where it happens also?
    3. cryptid0hunter
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      Geez I'm so dumb. I thought I had the RWL .esp put on the bottom of my load order but that was its 'brighter nights' plugin instead (the main plugin was located somewhere at the very top). Everything works fine now.
      Thank you guys for the fast and informative reply and sorry for the trouble.
  7. Limeindy
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    My interiors are so fucking dark that the corners of rooms are pitch black. Is this a known bug?
  8. theunclewalter
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    How do I fix the sky turning to a ground texture?
  9. srgspike
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    Going into places like Camp McCarren make the screen almost entirely white with this mod on.
  10. lauretta
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    Just posting to confirm that the Brighter Nights patch is working for me. My game is set to about half brightness, and I'm using the SimplyShade reshade preset. It's still darker than vanilla but still bright enough to see things, which is what I wanted. (Honestly I actually prefer the darker night in the base file, but I haven't found a good pip boy light mod suitable for them).
  11. Doux8
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    Is there any way to replace all the cloud texture and meshes from this mod with the one in Desert Natural Weather?
    1. thatafghankush
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      Yeah all you do is uncheck this from your load order and check DNW instead, both RWL and DNW do the same thing anyways.
  12. SouthboundSoul
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    I feel really stupid for this but, can someone help me get this to run last please? No matter what I do, it comes up in the middle of the load order. When I try to load it after something at the end of the load order, it just moves that plugin to just before it.
  13. DavidAbalos
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    Does the environment being so dark, dark as coal at night normal function of the mod? 
    1. Barman531
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      Pretty much. it is realistic lighting after all🙄
  14. hasnainkhan
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    WHY ARE THE NIGHTS SO FUCKING DARK!!!!???
    1. tlonak
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      That's the point. There's a 'brighter nights' version in the optional files for a reason.

      Use an item that has Night Vision or Cateye, or download the brighter nights version.
    2. Barman531
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      Brighter nights version file doesn't even seem to work or help. not even ONE bit😑
    3. hystericalpar0xysm
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      Same, I just added the brighter nights file and there was literally no change for me :/ Not even my Pip-Boy light seems to do much help
  15. Barman531
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    I gratefully appreciate the creation of this mod and what it accomplished... 😣BUT GODAMN! CAN WE ATLEAST PUT UP THE BRIGHTNESS ON THE NIGHT TIME PLS!
    I know it says "Realistic wasteland lighting" but holy s#*! bro, I want the nighttime to atleast be PLAYABLE. Do you rlly think I like to shot in the fvcking head out of nowhere in the pitch.dark. ass.night???(The moon reflects the sun's light you know!)

    Im not sure how this modding stuff works but pls bro... all Im asking for is a file of this mod that doesn't touch the nighttime or something similar to vanilla night brightness.  Thank you very much.

    *I'm playing on Tale of Two Wastelands*  
    Edit: I realized there is a brighter nights file and YES i did download and used it. it just doesn't rlly anything at all. 
  16. monfrezo
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    Im not sure if its a bug or on my behalf, but when entering westside it has 100% brightness, only inside westside making it unplayable in westside, i unticked wasteland lighting and now the brightness is normal in westside. 
    I didnt start a new save, so mby therefor but idk