Fallout New Vegas

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minesawhiskey

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minesawhiskey

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55 comments

  1. minesawhiskey
    minesawhiskey
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    This Mod has had a bit of of a make over, As 0f V2and V2ND all the weapons are Standard Versions and "Little Lad" can only be made. All Recipes have been revised and pistol, rifle, sniper rifle and laser rifle now have weapon effects And I have added the textures I forgot to add but this is fixed now. Please Comment and Endorse :-) .

    All suggestions taken under consideration.
  2. AlephSharp
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    Really enjoy this mod, my one request would be a version with no nuka fountain (the noise gets really annoying after a while) and With display stands (bobblehead, snowglobe, etc)
  3. EChondo
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    Can confirm home and everything inside still works and spawns in TTW 3.3.1 with Hotfix 1.

    Medi-Doc, The Lab, and NukaCola machine all work.

    Home spawned in no issues with visitor note, Mercenary in Springvale spawned in with key and items with no issues.

    Just in case anyone is curious. I have only been playing in DC so far, haven't tested Vegas side yet, but I would assume it is fine.

    This is, in my opinion, one of the best homes for Fallout 3 and arguably one of the best mods for TTW due to the quick traveling between DC and Vegas once you unlock both sides.

    The weapons and armor are a bit overpowered for my liking so early in the game, but of course it is your choice to use them.

    Thank you minesawhiskey, for the simple, high utility, and convenient home.
  4. WalksInDreams
    WalksInDreams
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    Always on my mod list for TTW.  And it's nice that my trip back to DC is only a zip away.  Thank you.
  5. ReklessNEWB
    ReklessNEWB
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    yea the dog version was a bit to much so I switched to the no dog version great mod highly suggest for TTW 
  6. Mustang052484
    Mustang052484
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    Have to say (even though this is way late), this mod is awesome. Its very accessible with both houses being right in DC proper and Goodsprings. Other mods like beam me up and hoodwink were hard to find and one difficult to navigate, not so with home sweet home. I would recommend this to be used with TTW's latest version. Well done.
  7. brfritos
    brfritos
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    First congratulations. You said you don't know scripts too well and even then there's some things controlled by them.
    Nice work on the design also. I like this type of houses, not the mansions/vaults/condos and other things people create with thousands of rooms and everything is out of hand making you walk in different directions - or even worst, FLOORS! - to do simple things.

    But I had the missing merc problem also and It was a brand new game.
    I think something is replacing him for a generic raider, I reload a save where I was in Megaton and when going to the school by the second time I had the same problem, only this time was a different raider.
    Oh, another bug is the oven is displaying recipes for making ammo.

    May I make a request? Could you make a lore-friendly version?
    Yes, that's right, without the weapons, items, armors and everything?
    No fridge that dispense the paid nuka-colas and restock them, lockers full of armors, ammo containers with ammo, the recipes for special items and so on?
    I'm ok with the default items, like workbench, reloading bench, cooking oven, fridge and I would even be ok with the medical station.
    But not clean water, no sir. We survivalists wastelanders clean our own water and when nothing is available, drink with radiation anyway. LOL

    And I think if you make a lore-friendly this could be the default mod for housing in TTW.

    Either way despite these problems I'm endorsing the mod, the idea and location are very good.
  8. millyrainbow
    millyrainbow
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    OLDSCHOOL FREAKIN LASER RIFLE! 8O
    Totally getting this mod for that gun.
  9. BKKK
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    I also have the missing merc problem. I hadn't cleared out the school before installing the mod.
    I did find a female raider in the cell but no dead merc



    http://i968.photobucket.com/albums/ae161/BKKKPewsey/prison%20cell_zpslsnfndzw.jpg
  10. 3EyeShooter
    3EyeShooter
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    okay so i've been through comments, maybe i didn't look thoroughly enough
    i installed on a Brand New Clean Save Game. as the instructions says and as you would do with any mod.
    no Merc in jailcell. i checked everywhere
    i uninstalled and reinstalled countless times, i tried starting a new game with mod activated then activating then launching a clean save,
    Still no merc, you can just unlck or break in but i want the fkin key......
    ....
    ....
    i really like this mod and its location and Augh why isnt hte merc showing up. how many reinstalls and new games and fresh saves do i have to start and load?! just to always find no merc :,( i just want to have the key .
    1. minesawhiskey
      minesawhiskey
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      I don't understand why he aint there to be honest I'll have to look into it but if the jail cell is there then so should the merc as it was me who put the cell door there in the first place it works for me and most other people too only the past two comments seem to be having a problems it has been tested by various modders on the nexus forums with no problems so I really dont know leave it with me I will see what I can do :-)
    2. 3EyeShooter
      3EyeShooter
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      thanks man i really like your mods and this is great. its probably just a problem cuz i got 74 other mods although my game runs flawlessly due to countless hours of Care And Love. mayb i should have it towrds the bottom.
  11. Punisher2015
    Punisher2015
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    I have tried 2 new games and still no merc in the school .. sorry I am uninstalling and will reinstall when you move the key to a new location or at least make it so you can use console commands to unlock the manhole.
    1. minesawhiskey
      minesawhiskey
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      did yo cheak behind thee school were the other raiders are?
    2. Punisher2015
      Punisher2015
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      yes I looked in the jail cell just like in your picture..