File information
Last updated
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Created by
ToxicWhiteoutUploaded by
ToxicWhiteoutVirus scan
Tags for this mod
- Companion/Follower Friendly
- Compilation
- Gameplay
- Lore-Friendly
- Fair and balanced
- English
- French
- German
- Italian
- Polish
- Russian
- Animation - Modified
- Terrain
- New Lands
- Clothing - Male Only
- Locations - Buildings
- Locations - Caverns
- Locations - World Map
- NPC Vendors
- Items - Ingredients
- Other languages
Activity logs
This page was last updated on 06 May 2024, 7:30PM
- Changelogs
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Version 2.7
- Flags mod as .esm help with like stability, performance, navmesh, units having different colored heads and bodies (unfortunately will still sometimes occur due to the game itself being quite wonky), and more!
- Navmeshes all major locations in FR - Legion (previously only Legion Camp Beta was navmeshed).
- Adds some new decorations and redoes a lot of the idles for Camp Gamma, Camp Aqua, Legion Raid Camp, Wolfhorn Ranch, Cottonwood Cove Overlook, Legion Deserter camp, and other areas. NPCs will be much less likely to just stand around doing nothing now.
- Encounter between the Mojave Outpost and Nipton moved. People just could not agree on whether they liked it or not, and when it should occur in game. Rather than getting rid of the content, I moved this encounter near Searchlight. The same NCR troopers will now be patrolling near Coyote Mines towards Cottonwood Cove and will run into the same Legion camp. Vulpes will still be the first Legion presence you encounter.
- Legion Praecisus units and Legion Palatinis now have multiple models and will not always look the same. There is still more work to be done on this front, but big improvements already!
- Big Iron quest properly points to the Desert Ranger Leader instead of the end of the cave, sometimes where the leader was not standing.
- Fixes two tents that were somewhat floating near the legion raid camp.
- Removes NCR heavy trooper from NCR radio outpost. They would single handedly win the battle too often for the NCR, which now will be in the Legion's favor (which was the intention of this battle). The player can still easily influence the outcome of this fight.
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Version 2.6
- Aulius Gabinius now is fully voiced along with his quest, thanks to BigSundae! His character model has been slightly adjusted to match his new voice and his karma disposition has been changed to evil.
- Changed Legion Scrappers to Legion Salvagers, now only wear various Legion garments. Will be seen wearing regular legion helmets, explorer hoods, rarely vexilarius hoods, and others. These units are supposed to take and wear trophies, so they shouldn't have all worn the same gear. Updated their weapon lists to either have service rifles, cowboy repeaters, lever action shotguns, or hunting rifles (which are weapons usually held by NCR troopers, rangers, and mercenaries to show that Legion salvagers have many kills to their names).
- Legion Snipers renamed to Legion Praecisus, translating to precise or accurate from Latin.
- Legion Heavy renamed to Legion Scutarius, a nod to Roman heavy infantry who carried scutums/shields.
- Legion Advanced Scout renamed to Legion Speculatus. Minor faction bug fixed.
- Praetorian initiates renamed to Legion Palatini and carry Machete Gladiuses instead of displacer fists (Nod to Palace Guards in ancient Rome).
- Renamed Desert Rangers from Big Iron quest to Rogue Desert Rangers (see anti NCR signs outside the cave, the questgiver's explanation of who these rangers are, or the note on their leader).
- Improved encounter around Legion Camp Beta and NCR unmarked outpost (heading towards Camp Searchlight). The legionaries attacking this NCR camp are now are a patrol coming from Legion Camp Beta who slowly make their way up to the NCR camp.
- Legion Salvagers no longer sometimes have 100% condition machetes.
- Fixed typo in Legion Deserter Leader note.
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Version 2.5.2
- Changes Legion Sub Runner name to Legion Scorpio
- Fixes Fiend bug. Thanks Freyr95 for catching it.
- Improves wolfhorn ranch encounter. Lower level on both sides, and improved pathing for Legionaries.
- Improves encounter between Searchlight and Legion Camp Beta. The Prime Legionaries tend to teleport to the NCR camp, so I'll probably replace them in the future. Should still be a big improvement from the last version,.
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Version 2.5
- Recreated the NCR Radio Outpost by the Cliffside Prospector Camp. Looks much better and the camp is larger. During testing, NCR was able to hold the camp about 60% of the time.
- New Legion assault near Wolfhorn Ranch. Small NCR outpost that has been completely redone from the ground up with a unique note and some loot. Stuck between Nipton and the Legion Raid Camp (and now Legion-occupied Wolfhorn Ranch), they don't stand much of a chance against the incoming Legion ambush.
- Generally improved most of the interactions in the southern part of the map. Huge improvements to decoration, pathing, and patrols. You will notice the difference in many enounters!
- NCR + Legion skirmish on the road to Nipton has been completely redone. New tiny camp of Legionaries and a small group of NCR troopers are on patrol headed straight for them.
- Added proper vendor chest to Legion Merchant, he sells better items and now can repair up to ~79% as well. Now wears various outfits.
- Decorated and added a lot of improvements to Wolfhorn Ranch. Legionaries can now be found guarding important spots and idling more naturally.
- Removed random recruit legionary from black mountain. Thanks Freyr95 for the report!
- Improvements to lore friendly Legion placement. Some areas had high level troops, or units that didn't fit in certain areas.
- Aulius Gabinius improvements to dialogue. Player now will have an opportunity to duel him without making his entire camp go hostile if you kill him fast enough (proving he is too weak to lead).
- Updated Legion Deserters to properly be enemies with Novac. Updated encounter with Novac Mercs
- Legion deserters can sometimes have various headwear to increase diversity in appearances and have updated weapon leveled lists. Lower level guns in Novac, around Nipton, etc.
- Moved Legion assault with the sandbags between Camp Beta and Searchlight so the legionaries are coming from Legion Camp Beta.
- Minor improvements to Legion Camp Beta and added dead NCR troopers in the truck.
- Continued decorating Desert Ranger Camp in the sulfur cave. Thanks justariot662 for the suggestion!
- Mercenaries in Sniper no Sniping quest now have irradiated food and properly have ghoul voices
- Improvements to placement in Legion Camp Aqua. Brahmin pen added, more activities for NPCs to do, assigned guards, blacksmith work station, etc.
- Removed a couple of NCR troopers from Camp Searchlight. I had added too many troopers and it looked like a major operation rather than a small outpost.
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Version 2.4
- Marcus Tiberius + all his quests are now fully voiced - Thanks to EndchapterVA for voicing!
- Legion fame and xp has been adjusted to be more lore friendly for all quests. Quests should now give legion coins as well
- If Marcus Tiberius, Quintus Fulvius, or Aulius Gabinius are killed, their respective quests now automatically fail
- Improved bounty quests (Deserters Must Die, Chems are Bad, Sniper no Sniping, Big Iron) to now trigger correctly when leaders are killed, not when the player leaves/enters certain areas (I was bad at scripting as a teenager and I'm still bad, but I at least found some good tutorials online)
- Decorated Legion Deserter Camp, added note with a bit of context and background to their leader
- Decorated Legion camp Gamma + Legion Safehouse a bit more and moved ferals farther away so the player has more time to reach the camp before they are attacked
- Decorated Billy's raider camp
- Decorated desert rangers cave / hideout - lots more loot now and increased variety of desert rangers (along with a slight health nerf), also added a note on the desert ranger leader
- Decorated Mercenary sniper camp and added loot
- Adjusted wolfhorn ranch legionaries to be more lore friendly
- Shrunk NCR/Legion encounter by nipton and adjusted its position to be more lore friendly and fit the level of the area more
- Expanded Legion Merchant's inventory slightly - should sell better stuff now, but I plan to return to this and improve his inventory further
- Moved Praetorian initiate a bit at Camp Aqua to be less awkward. Gave them improved pathing as well
- And much more!
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Version 2.3
- Added legion reputation to mini-map for Legion Barge, Legion Safehouse, Cottonwood Cove Overlook, Camp Aqua, Beta, and Gamma.
- Adds legion ear quest script to new units.
- Fixes bug where prime legionaries in legate's camp can sometimes have the wrong name.
- Adds diversity of troops to the fort, expands leveled list of units there.
- Replaces excessive use of new units in The Fort and certain leveled lists across the wasteland - they aren't supposed to be quite as common as they were.
- Legion Merchant no longer will attack NCR hostages at Nelson, potentially breaking any quests.
- Fixed Legion Heavy sometimes having 100% condition armor
- Junkies have lower % condition armor to be lore friendly
- Improved Quintus Fulvius' quest dialogue
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Version 2.2
- Fixed Legion Deserter faction - Now will properly attack both Legion and player, and killing Deserters will not affect Player's reputation with the Legion or make legionaries hostile.
- Balanced mercenaries from Sniper No Sniping quest.
- Balanced desert rangers from Big Iron quest and added a few dead prime legionaries in their cave with some healing items around them.
- Removed expensive guns next to legion merchant that could be stolen with little to no recourse.
- Expanded Legion Merchant inventory slightly.
- Replaces Legion Blacksmith with new NPC - Legion outside the fort shouldn't have Fort faction anymore and this should resolve the issue with killing Legionaries early in the game and not being forgiven by Caesar later on. Please let me know if anyone finds further instances of this bug.
- Fixed a ton of inventories where items and armor were set to 100% condition on accident.
- Reworked Aulius Gabinius dialogue and gave him a centurion helmet. He has new lines and his quest dialogue is far less barebones now.
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Version 2.1
- Fixes "Ten Feet Tall and Scary as Hell" quest to now end correctly when turned into Quintus.
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Version 2.0
- Fixed legion merchant, now will sell player items.
- Fixed legion sniper dialogue.
- Redid the wall around Camp Aqua. It now is open near the back where it leads towards the cliff, so anti-legion players have a second entrance to the camp.
- All items and footlockers now owned by legion in Camp Aqua - big oversight on my part.
- Fixed floating tents and campfires at Cottonwood overlook & Camp Aqua.
- Added map marker to deathclaw riverside nest and added a couple of legion barges to explain how the legionaries crossed the river.
- Floating tent outside camp searchlight removed, replaced with sleeping bags and tiny encampment for the legion sniper.
- Floating head pikes out front, benches being too low, merchant stand floating all fixed.
- Two camp gammas fixed, now they are named Aqua Beta and Gamma.
- Infamous floating sandbag by wolfhorn farmstead fixed, also set legion farther away from NCR troops so the player gets to participate/see more of the battle.
- Fixed floating sandbags between nelson and camp forlorn hope, skirmish for no mans land should run slightly smoother. NCR should win if the player does not help.
- Expanded Quintus Fulvius's dialogue and added depth to his character.
- Expanded Marcus Tiberius's dialogue and added depth to his character. Changed his armor to be more lore friendly.
- Floating stuff by crashed vertiberd fixed at Billy's Gang camp.
- Billy's gang now hostile on sight, added slightly more decoration and loot
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Version 1.9
- Fixes Big Iron Quest (Finally)
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Version 1.8
- Additional minor bugfixes and requests from users. Nothing major but improvements made.
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Version 1.7
- Legion Camp Beta revamped with help from Talonmaster812
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Version 1.6
- Adds two new quests and a named NPC at the Cottonwood Cove docks
- Adds legion spearmen but I haven't implemented them everywhere yet
- Adds a small legion barge in the middle of the Colorado River.
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Version 1.5
- Fixed quests and adds a new one.
- Also adds a named legion general to Camp Beta.
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Version 1.4
- Adds Marcus Tiberius, a Legion Centurion to Camp Gamma. He has a couple of bounty hunting quests that are pretty challenging, so I would only recommend them to high level players. Also fixes the radio tower at the NCR camp.
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Version 1.3
- Added NCR and Legion forces to No Man's Land between Nelson and Camp Forlorn Hope.
- Added a Legion Deserter Camp.
- Added 3 encounters around the wastes, mostly with deserters
- Added a couple of legion squads at Xander Bay (the unmarked deathclaw area on the eastern side of the map. They'll get wiped out really fast, but may take a couple deathclaws with them)
- Added an NCR radio outpost near the Cliffside Prospector Camp that is being completely overrun, that the player can choose to help either side with. There will be lots of NPCs for both sides.
- Slightly nerfed the Legion Sniper
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Version 1.2
- Small fix, just changes the armor on about half of the scrappers and all of the snipers so they aren't wearing Vexillarius armor and the sniper doesn't have the helmet, which is now replaced with sunglasses.
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Version 1.1
- Fixed Legion Deserter faction, added a small camp to the Cottonwood Overlook. Also changes names of camps to more Roman-type names along with some bug fixes. Small but necessary update.
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Version 1.0
- First version, includes 3 Legion camps, lots of events, adds hundreds of NPCs, new types of legionaries, and lots of other things listed below.
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- Author's activity
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May 2024
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06 May 2024, 7:30PM | Action by: ToxicWhiteout
Attribute change
'Summary changed.'
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03 May 2024, 5:45PM | Action by: ToxicWhiteout
Attribute change
'Description changed.'
April 2024
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14 Apr 2024, 7:08PM | Action by: ToxicWhiteout
Attribute change
'Description changed.'
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14 Apr 2024, 6:52PM | Action by: ToxicWhiteout
Attribute change
'Description changed.'
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14 Apr 2024, 6:49PM | Action by: ToxicWhiteout
Attribute change
'Description changed.'
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14 Apr 2024, 6:47PM | Action by: ToxicWhiteout
Changelog added
'Change log added for version 2.7'
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14 Apr 2024, 6:45PM | Action by: ToxicWhiteout
Attribute change
'Description changed.'
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14 Apr 2024, 6:38PM | Action by: ToxicWhiteout
File added
'Factions Reloaded Legion V2.7 [version 2.7]'
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13 Apr 2024, 7:51PM | Action by: ToxicWhiteout
Attribute change
'Description changed.'
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09 Apr 2024, 1:41AM | Action by: ToxicWhiteout
Mod video added
'Factions Reloaded Legion and Imperium Radio Showcase'
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08 Apr 2024, 1:04AM | Action by: ToxicWhiteout
Mod article added
'Imperium Radio - Legion Radio Station'
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01 Apr 2024, 8:44PM | Action by: ToxicWhiteout
Permission change
'Author changed their file credits.'
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01 Apr 2024, 5:42AM | Action by: ToxicWhiteout
Mod image added
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01 Apr 2024, 2:36AM | Action by: ToxicWhiteout
Changelog added
'Change log added for version 2.6'
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01 Apr 2024, 2:34AM | Action by: ToxicWhiteout
Attribute change
'Description changed.'
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01 Apr 2024, 2:30AM | Action by: ToxicWhiteout
Mod article added
'Factions Reloaded V2.6'
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01 Apr 2024, 2:25AM | Action by: ToxicWhiteout
File added
'Factions Reloaded Legion V2.6 [version 2.6]'
March 2024
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21 Mar 2024, 12:57AM | Action by: ToxicWhiteout
Mod image added
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21 Mar 2024, 12:57AM | Action by: ToxicWhiteout
Mod image added
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11 Mar 2024, 1:18AM | Action by: ToxicWhiteout
Mod image added
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- Mod page activity
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May 2024
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16 May 2024, 3:19PM | Action by: kakis95
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