Thank you so much, you're a life saver! I love this armor so much, it's my fave suit for my Daughter of Ares character, and I cried when I realized it broke all my companion scripts. Again, thank you <3
The guns aren't working anymore (T-T). When I shoot, ammo disappear but there is no fireshot (I thought first that I was aiming like a **** ...) I reinstalled the mod on clean install but didn't solve the problem ...
Also if you want the blades to be more balanced you can reduce their attack speed, I think it's a good start !
To anyone in the same position as I am, the original Oblivion mod this is based on had a related re-texture mod. That re-texture works with this mod so you can take all the texture files from that and use them in conjunction with this mod with a simple copy-paste of the files into the relevant directories.
and 2, what makes the items so problematic for use, such as a non functinal scope, if we need the other mod this is using?
also it would do well to give credit for the original mod, and show the original mod if we need to have it for this one to work, just putting that out there.
1. In the Ghost Armor Revamp mod that was uploaded by Zade43 he included and scripted a NPC for the purpose of handing out the armor. From what I read this script was interfering with dialogue from other mods, such as the popular Willow companion. I removed this NPC and scripts and replaced them with a respawning box.
2. I probably didn't explain things well enough. This is the first time I've ever posted a mod so please forgive. Now, let me try to answer your second question. You need the other mod because it has all the meshes and textures. Since I didn't change any of those I didn't include them. All I changed was the .esp. In the .esp I was able to fix several of the problems, like the gun that wasn't configured to use a scope. I hope this answered your question.
As for crediting, I did. It's one of the steps when uploading a mod. But the feature is not surprisingly barely noticed. Heck, I never noticed it until today. Clicking the PERMS button on the Actions row will show credits. But I will be updating my description to include these credits after some sleep.
ah, i gotcha. i didnt get the revamp mod, i just grabbed a mod that gave crates, so it's not needed for me.
as for the problematic answer, i see, so i understand what you did better, and that is good.
and you didn't give credit in the main description for the main mod or the guy who did it, which is what i was reffering to, because not nany people, me included, look for the perms button. just sayin. but i understand and sorry if i made any assumtions.
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But the Ghost Bosun FN92 Classic (the one that chew MF) doesn't produce sound nor effect when firing
Might worth looking at .
The guns aren't working anymore (T-T).
When I shoot, ammo disappear but there is no fireshot (I thought first that I was aiming like a **** ...)
I reinstalled the mod on clean install but didn't solve the problem ...
Also if you want the blades to be more balanced you can reduce their attack speed, I think it's a good start !
Hoping for help ! :p
https://www.youtube.com/watch?v=ERSyP_KUebA
1, what do you mean by removed the NPC?
and 2, what makes the items so problematic for use, such as a non functinal scope, if we need the other mod this is using?
also it would do well to give credit for the original mod, and show the original mod if we need to have it for this one to work, just putting that out there.
2. I probably didn't explain things well enough. This is the first time I've ever posted a mod so please forgive. Now, let me try to answer your second question. You need the other mod because it has all the meshes and textures. Since I didn't change any of those I didn't include them. All I changed was the .esp. In the .esp I was able to fix several of the problems, like the gun that wasn't configured to use a scope. I hope this answered your question.
As for crediting, I did. It's one of the steps when uploading a mod. But the feature is not surprisingly barely noticed. Heck, I never noticed it until today. Clicking the PERMS button on the Actions row will show credits. But I will be updating my description to include these credits after some sleep.
as for the problematic answer, i see, so i understand what you did better, and that is good.
and you didn't give credit in the main description for the main mod or the guy who did it, which is what i was reffering to, because not nany people, me included, look for the perms button. just sayin. but i understand and sorry if i made any assumtions.