the quest is to kill Rotface? that dude is my friend, if not because it serve food and drink in Freeside, I will blow that bartender head with my shotgun.
You should have made rita's dress lore friendly on the billboards showing rita's cafe rita's dress is long,white with what looks like a diamond shaped belt bucle and her hair in lore is whiteish not brown and shaved but I am guessing that the creator never knew how to make her dress.
Mod is working great but i recently having problem with map marker location on the map caffe location is no longer next to north gate but way to the east part of map close to devils trouth i dont know what is caussibg that bug it dont show any confflicts in mod organizer
Amazing mod, really. I love the use of existing vanilla voiced lines being used for all of the mod dialogue. I wish more mods did that. Really makes it feel more like a part of the vanilla game.
Though certain it's brought to your attention, just felt like saying I've tried this with all four combinations (esm, esp, esm freeside open, esp freeside open) and with each one I had the issue with all NPCs using Julie Farkas's comment about using the bathroom with my arm messed up.
This effected all NPCs including modded NPCs and animals. It wasn't every dialog, but about 50% of the time that was their greeting. I do use a fair number of mods (~90), but was clearly result of this mod, no matter my load order. On the off chance it's helpful, here's my mod list:
I had the same issue, you can solve it by deleting that record by opening the Geck or FNVEdit, it s not that necessary, it ony contains a random answer, anyway lets do it with FNVEdit, if yo don t know how to do i here it is a quick explanation: open the file with FNVEdit then copy this record into the Form ID bar 010113EE and press enter, once there rightclick it and select remove, it should work fine after that.
Works fine, but. Was hoping for a little more action. Maybe throw in some more customers, another waitress. Also interior looks a little dull and not cozy. Maybe make it smaller, or create an illusion of it being smaller by adding walls, turn the seating areas into booths with separators of some kind. And more clutter, the large space just isn't being fully used. Oh yeah, barkeep looks a little misplaced - add a stetson on the guy, or just give him a t-shirt or vest type outfit instead?
The one single thing I would love to see done is have it so you can see outside, kind of like you can with DC Interiors where an empty cell of the outside is placed around the "building" so you can see outside into the street. When I go to a diner (or cafe) I love to just sit and stare out the window while I slowly savor a cup of coffee. I think more than anything, it's just for the view. Granted there isn't much outside of Rita's but it's an idea...
128 comments
It's a pretty cool mod though.. a lot of attention to detail in this. Very nice.
Mega thanks for the quality mod
open the file with FNVEdit then copy this record into the Form ID bar 010113EE and press enter, once there rightclick it and select remove, it should work fine after that.