Fallout New Vegas
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Brianide

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Jerethi50

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6 comments

  1. 666AdamDraven666
    666AdamDraven666
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    hi, can you make this so it will not need that deleted mod? thank you
    1. PaladinHoss
      PaladinHoss
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  2. cocopuffs99
    cocopuffs99
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    this is great keleigh! can you make a version that doesnt disable the pip boy light but still has the option to use the lantern instead? i want to use the lantern as a standalone and not a pipboy light replacer if possible =)
  3. Keleigh3000
    Keleigh3000
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    Thanks for doing this. I really liked that mod, but the crashes drove me nuts until I connected them to the lantern and sadly removed it. Even worse, before I figured that out I would save before attempting to exit an interior, which just made it worse as on loading that save I could no longer tell the light was on but the game still crashed, of course.
    So, this disables the Pip-Boy light key altogether?
    1. Jerethi50
      Jerethi50
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      It doesnt "disable" the pip boy key, the key will still make a noise like its doing something (hardcoded) it just ... doesnt do anything, instead now you have to equip the lantern manualy, or assign it to a hotkey.
    2. Keleigh3000
      Keleigh3000
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      As long as it doesn't turn on the Pip-Boy light. Between the lantern, the NVSE flashlight, and my Pip-boy replacer, I'd been wanting to get rid of the light as it's still possible to turn it on by accident when equipping the Pip-Boy. So, that's exactly what I want. Thanks again. Gonna DL when I get home...