I found one of these, set it down inside my player home, saved then quit. When I turned the game on the next time it was gone. The mod is still on, but it's no longer there.
Hi there love the mod. Been using it for awhile now with the mobile truck mod. One small thing the script in the cure addictions version, seems to be missing some of the addictions namely the ones below.
I was just messing around with portable campsite stuff and saw there was a portable doc included. Only drawback was it begins as a book you click on. I thought to myself, wouldn't it be great if this were a stand alone mod that is an actual briefcase and boom here it is! Now that I'm spoiled and greedy, can you please add the option to also make this brew chems like My First Laboratory? That way I don't need 2 portable items, and can have an all-in-one.
Thank you, ever since they got rid of The My First Infirmary from FO3 I've been dying to find something like this (Don't know why they did, it was dead useful)
DONE! Just download the alternate ESP and overwrite the original. Only the script and menu are changed, so if you managed to get a hold of one already you won't lose it.
I am much like Keleigh I hoof it around the Mojave but I found a very lore-friendly loophole.
Download this, it allows you to carry around spare ammo, weapons your snap-off toolkit and your brand new Med-Tek Port-A-Doc without having to physically carry it.
But I like doing the work, you gave me an excuse. And, I learned a bit about Blender and Nifskope in the process.
Similar to you with the Corvega, I sometimes roll with a pack brahmin companion (either A Pack Brahmin Companion (with Brahmin Companion FIX) or New Vegas Uncut 6 - If It Wasnt For Betsy) and move all my stuff and companions to wherever the action is, set up camp with my portables (no Port-a-Doc yet, haven't come by one honestly, lol) along with a firepit, bedrolls, etc. and work from there until I'm need elsewhere. I've got a couple more ideas for portable stuff, then I'm going to combine them all into one BSA/ESP to save load order slots for anyone who wants to use more than one.
Anyways, I'm glad you're enjoying it. And thanks again for the inspiration.
lol then you are very welcome. your mods make being a car-driving waster on ultra hardcore more lore-friendly. My friend who is just about as big of a Fallout nut loves my character and the mods I have, he is the only one brave enough to play my Fallout because everyone else dies.
30 comments
One small thing the script in the cure addictions version, seems to be missing some of the addictions namely the ones below.
Player.RemoveSpell WithdrawalAntNectar
Player.RemoveSpell WithdrawalHydra
Player.RemoveSpell WithdrawalRebound
Player.RemoveSpell WithdrawalSteady
Player.RemoveSpell WithdrawalTobacco
Player.RemoveSpell WithdrawalTurbo
Eh?
Also, cool contraption. Seems like it'd be useful on those long walks across the Mojave.
I am much like Keleigh I hoof it around the Mojave but I found a very lore-friendly loophole.
Download this, it allows you to carry around spare ammo, weapons your snap-off toolkit and your brand new Med-Tek Port-A-Doc without having to physically carry it.
So, grab your sawed-off and aussie cattledog.
http://newvegas.nexusmods.com/mods/37708//?
Similar to you with the Corvega, I sometimes roll with a pack brahmin companion (either A Pack Brahmin Companion (with Brahmin Companion FIX) or New Vegas Uncut 6 - If It Wasnt For Betsy) and move all my stuff and companions to wherever the action is, set up camp with my portables (no Port-a-Doc yet, haven't come by one honestly, lol) along with a firepit, bedrolls, etc. and work from there until I'm need elsewhere. I've got a couple more ideas for portable stuff, then I'm going to combine them all into one BSA/ESP to save load order slots for anyone who wants to use more than one.
Anyways, I'm glad you're enjoying it. And thanks again for the inspiration.