Update: - I have added the final version of my Primm mod. Any future 2.x versions will be for bug fixes only.
Changelog 2.0: - Adjusted Convict Boss fight. Harder, more dynamic with the potential for an explosive outcome. - Added more convict spawns. - Finalized town layout, adding various finishing touches. - Fixed the Bar lighting and item ownerships. - Added Food to the bartender's stock.
Changelog 2.0a: - Fixed a vanilla error with the placement of a streetlight. Thanks to Nexus community member Soukey for the assist in locating. - Added plank walk outside the Bison's second floor door for lower roof access.
Changelog 2.1: - This is a large patch version, containing over a hundred fixes to landscape, object placement, NPC behavior and various other minor fixes. - Removed derelict objects hidden around the mod. - Revamped custom NPC AI. - Adjusted Reborn layout slightly to snap 100% smoothly into New Bison Steve Casino Mod.
Changelog 2.5: - Changed exterior facade of Cafe's second floor apartment, adding an open window. - Removed redundant gun and ammo from V&V display case. - Altered lighting to a small degree. - Fixed terrain glitch. - Various smaller optimizations.
Changelog 2.7: - Fixed Tops Radio Signal from appearing near Primm. - A few landscape fixes to walls and streets. - Removed custom weapons and such, proved overpowered so early in the game. - Several small miscellaneous fixes.
Changelog 2.8: - Fixed crash bug. Do not clean ESP. UDRs are required. - Removed certain collision markers to allow for a choose your own approach to Primm. - More small adjustments and fixes.
Changelog 2.9: - Fixed several strange errant edits made by the original author. - Cleaned mod. - Removed conflicts, oddly, with Tops Casino and the Yes Man. - Removed any edits to vanilla interiors Vikki Vance Casino and the Nash Residence. - Repaired several landscape glitches.
It's a shame these mods aren't (fully) compatible with the Xbox 360! When I fast travel to these cities (at least Goodsprings and Primm), my game crashes.
LOL! It's because I don't have a good PC yet (I got a low-end laptop in here) SOB! It's really complicated: I can't use NVAC and its associates nor Console Commands, but it's a good experience whatsoever (I've finished Fallout 3 like this, heh).
If you use "Animated Player Interactions" by Nehred the new 2.0.1 update (No Plugin) causes you to not be able to use the ladders in town and possibly ladders in other mods as well. If you want to use "Animated Player Interactions" by Nehred use the Plugin version for now as that version of the mod fixes the issue.
I ran into deleted references in xEdit in this mod. This mod contains many deleted references. For future note, deleted references can lead to game crashes because some other mod might call for that specific object and, because the reference isn't there, the game will crash, according to what I've read. Until the mod author uploads a fixed file, whoever downloads this mod will need to open up xEdit, and undelete and disable references in this mod.
I downloaded the 2.9 version w/ Electro-City. Fresh download, no saves, and no other mods enabled. Crashed every time. PLEASE consider coming back and fixing this bug. In your last post from 2013, you said that you might make a future version for bug fixes. Well, I recon that a broken mod is quite a bug.
225 comments
- I have added the final version of my Primm mod. Any future 2.x versions will be for bug fixes only.
Changelog 2.0:
- Adjusted Convict Boss fight. Harder, more dynamic with the potential for an explosive outcome.
- Added more convict spawns.
- Finalized town layout, adding various finishing touches.
- Fixed the Bar lighting and item ownerships.
- Added Food to the bartender's stock.
Changelog 2.0a:
- Fixed a vanilla error with the placement of a streetlight. Thanks to Nexus community member Soukey for the assist in locating.
- Added plank walk outside the Bison's second floor door for lower roof access.
Changelog 2.1:
- This is a large patch version, containing over a hundred fixes to landscape, object placement, NPC behavior and various other minor fixes.
- Removed derelict objects hidden around the mod.
- Revamped custom NPC AI.
- Adjusted Reborn layout slightly to snap 100% smoothly into New Bison Steve Casino Mod.
Changelog 2.5:
- Changed exterior facade of Cafe's second floor apartment, adding an open window.
- Removed redundant gun and ammo from V&V display case.
- Altered lighting to a small degree.
- Fixed terrain glitch.
- Various smaller optimizations.
Changelog 2.7:
- Fixed Tops Radio Signal from appearing near Primm.
- A few landscape fixes to walls and streets.
- Removed custom weapons and such, proved overpowered so early in the game.
- Several small miscellaneous fixes.
Changelog 2.8:
- Fixed crash bug. Do not clean ESP. UDRs are required.
- Removed certain collision markers to allow for a choose your own approach to Primm.
- More small adjustments and fixes.
Changelog 2.9:
- Fixed several strange errant edits made by the original author.
- Cleaned mod.
- Removed conflicts, oddly, with Tops Casino and the Yes Man.
- Removed any edits to vanilla interiors Vikki Vance Casino and the Nash Residence.
- Repaired several landscape glitches.
When I fast travel to these cities (at least Goodsprings and Primm), my game crashes.
Why? XD
It's because I don't have a good PC yet (I got a low-end laptop in here) SOB!
It's really complicated: I can't use NVAC and its associates nor Console Commands, but it's a good experience whatsoever (I've finished Fallout 3 like this, heh).