Fallout New Vegas

3460 comments

  1. jazzisparis
    jazzisparis
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    Before leaving a comment, please make sure you've read the mod description (all of it - don't be lazy). It is very likely you will find your answers there, without having to wait for me to reply.

    When reporting issues of any sort, please make sure you are using the latest available version of the mod, otherwise update first. Older versions will not be supported.
  2. FallCherryRim
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    No clue why but after my first recruit (Charon) I don't have subtitles anymore or any interact prompt text boxes, did anyone have this issue and fix it or is this just a common issue
  3. perfidezloba
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    So I'm unsure what installed that would cause this however when I force recruit someone and move away from where I force recruited them they disappear from the companion bar and i cant interact with them. Disabling "Enhanced Movement" fixes it but is that the root cause or did I install something that made them conflict somehow? I get an error also
    "[SCRIPT RUNNER] Errors were found while compiling the following script files:
    Script 'gr_Dynamite.txt', line 2:
    Item 'CFWRWeapMolotovCocktailNoDrop' not found for parameter item.
    Compiled script not saved!"
    Downloaded Improved console and it seems to have fixed it
  4. Acleacius
    Acleacius
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    Thanks for your awesome work and sharing, Kudos given and Endorsed! 

    Does anyone have a suggestion on Load Order in MO2?
    I don't see anything on the Description.
  5. SlavKingBoris5
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    I seem to be running into an issue where my companions either walk away or stand still and wont follow. tips?
  6. paul12344
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    I can't get it to work with TTW's Capital Wasteland Companions.
    1. ScreamingNarwhal
      ScreamingNarwhal
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      It also doesn't work for me either, doesn't do anything when I push the button. I can edit settings and all that but I don't see the bar at all.
  7. seysoph
    seysoph
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    How do I remove force-recruit companions?  I can't seem to figure it out despite reading the description page.  Thanks.
    1. grundelgrump
      grundelgrump
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      Same. I don't see that option in the companion settings panel. I tested it on a random wastelander and I can't get rid of them now.
  8. sansplayer1579
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    hey man, just wanted to say that you did a great job with this mod. one of the best mods for companions ever. a mod so good it actually upsets me that there is no mod even comparable to this one in other bethesda games. keep doing what you are doing.
  9. undeadisback
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    How do I open up Companion Settings Panel?
  10. Tomes2789
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    Just an FYI to any gamers in 2024 -- This mod, when it works, is great. That being said, I'm lucky if it actually loads with my game 1 out of every 10 loads, despite being the literal last plugin in my load order...
    1. Meseeks
      Meseeks
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       I've been using it for a couple years now and have never encountered it not loading. Might be your modlist bud.
    2. yazfam7
      yazfam7
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      By "modlist", you mean the 5 mods downloaded from VNV? Sure bud. Tomes right. Mod works at sporadic and random times. Someone in the comments said it may be Stewie tweaks, due to that mod optimizing some game functions which leads to CCC not loading in time so its completely random when it works and doesn't work. I know JIP is the one that created the most important script extender, but this mod has not been updated in 7+ years. Check the console, it has an error message even when disabling every other single mod (besides the required of course). 
    3. Meseeks
      Meseeks
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       Not everything needs constant updates. That's not an indication of a broken mod. I get you're having issues and you're clearly frustrated, but consider this: There are many people like me with hundreds of mods using this with zero problems. Maybe try going on the discord and asking for help instead?
  11. Lazyp00l
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    i downloaded this mod to try and fix clover jeircho and star paladin cross on my ttw playthrough but when i try to force recruit they are not highlighted is there a fix for this ?
    1. deathdealer32
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      you cannot force-recruit NPCs that are already hirable companions