Fallout New Vegas

3530 comments

  1. jazzisparis
    jazzisparis
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    Before leaving a comment, please make sure you've read the mod description (all of it - don't be lazy). It is very likely you will find your answers there, without having to wait for me to reply.

    When reporting issues of any sort, please make sure you are using the latest available version of the mod, otherwise update first. Older versions will not be supported.
  2. fakeSpeedBTB
    fakeSpeedBTB
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    is there any way or mod to hide the tutorial black menu and still have the text behind the icons?
    1. awakenedprimate
      awakenedprimate
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      Looking for a solution for this. Not having the text labels next to the icons makes me confused about what I'm selecting sometimes...
    2. Gutticool
      Gutticool
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      - Open  "menus\prefabs\jazzisparis\cccHUD.xml"
      - Delete (or comment out) lines 735-737 and replace with 0. Should look like this:

      <rect name="Help">
      <visible>
      0
      <!-- <copy src="parent()" trait="_SelectMode"/>-->
      <!-- <and src="sibling(AvatarsBar)" trait="visible"/>-->
      <!-- <and src="sibling(CommandsBar)" trait="_LabelsON"/>-->
      </visible>
  3. ian1337228322
    ian1337228322
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    How to heal EDE? I play with no autoheal companions setting
    1. BettinoCraxyPrime
      BettinoCraxyPrime
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      Use the option to open the wheel and use stimpack/or Scrap Metal(Using stewie tweaks) or go in the script and implement that yourself
    2. ian1337228322
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      I do but ede cant be healed. I talk to Boon to repair EDE and he can do it. Seems like I have low repair skills or some(13 repair)
    3. BettinoCraxyPrime
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      No there's not condition tied to the repair skill. The mod stops any non-humanoid companion from healing with the 'Use Aid Items' Command. 
    4. ian1337228322
      ian1337228322
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      very nice xD
  4. Darcy2000
    Darcy2000
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    Hi all, need some help please, i have a goodsprings home mod near victors shack, an when i get my followers to wait/gurad/relax outside after like a few minutes or enter a cell and back out they appear behind an npcs house backyard with the fence and they are all grouped there not moveing to there location,

    any one know what the issue is and how to fix it? thanks

    Not sure if its related to this jip mod or not
    1. 6703
      6703
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      Maybe generating navmesh patch would help (look YT for tutorials).
  5. TheRealBJTS
    TheRealBJTS
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    Can't seem to recruit Rex and ED-E at the same time even though I have Unlimited Followers enabled... any ideas for a fix?

    EDIT: I installed Unlimited Companions and its Unofficial Update, recruited Rex (However the Command Menu from CCC was not working), then saved and exited. I removed Unlimited Companions and its Unofficial Update, restarted the game and Rex is still in the party and CCC works on him.

    I assume once Rex is dismissed with ED-E still as a companion (or vice versa) you will need to do this again to get them both in the party again.
  6. PetePablo
    PetePablo
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    Anyone know how I could possibly add a shortcut to tell followers to relax? 
    1. AndyNotWell
      AndyNotWell
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      There's a mod called "Companion Relax"  I used, its makes companion automatically relax when you told them to wait.
  7. SlavKingBoris5
    SlavKingBoris5
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    I seem to be running into an issue where my companions either walk away or stand still and wont follow. tips?
    1. ubiana
      ubiana
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      Running into the same issue with my companions seeming to randomly wander.
  8. FallCherryRim
    FallCherryRim
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    No clue why but after my first recruit (Charon) I don't have subtitles anymore or any interact prompt text boxes, did anyone have this issue and fix it or is this just a common issue
    1. muratcan0132
      muratcan0132
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      same
    2. DovaDigital
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      I've got a similar issue did you figure out how to stop this (if you load back before recruiting and restart game that fixes it but it disappears the moment you recruit a companion again)
    3. FallCherryRim
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      For me I had restored topics for this mod downloaded, deleted it and haven't had the problem since then
    4. CixinLiu
      CixinLiu
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      The moment I press "C" to open the command window any interact prompts disappear. This is sadly game breaking and I have no idea how to fix, so I'm going to disable the mod.
    5. gastonZMB
      gastonZMB
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      i have the same problem. i dont know how to fix it and i dont want to turn off the mod
    6. gastonZMB
      gastonZMB
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      help
    7. soupaman1
      soupaman1
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      ahh so this was the culprit. actually sad. i loved the new healing/repair options.
    8. HexHades
      HexHades
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      did you find a fix?? im dealing with this at the moment as well
    9. belovedspouse
      belovedspouse
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      saaame the only thing that works is uninstalling, loading, quitting, reinstalling, loading in again. then only for one save, stops working if i relaunch.
    10. smittydmg
      smittydmg
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      Same. Really need a fix. The only thing that worked for me was disabling this mod... which I really do not want to do.
  9. SneedFormerlyChucks
    SneedFormerlyChucks
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    If the menu works but is not visible, disable Auto Continue Game in Stewie Tweaks
    1. Meiers
      Meiers
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      Bruh thank you
    2. X7THOTPATROL7X
      X7THOTPATROL7X
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      THANK YOU SO MUCH
      For anyone else trying this, disable auto continue > save game > close game > re open> load game the icons should have reappeared. 
      I have spent hours trying anything, this worked!
    3. GoblinTonight
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      You are a legend
    4. kilplixism
      kilplixism
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      thanks a million
    5. Bolyarin
      Bolyarin
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      You are a hero!
    6. smittydmg
      smittydmg
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      huh
  10. Kannibalizer
    Kannibalizer
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    Will it ever be possible to send commands to companions in a different cell? or is that an engine limitation?
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      It's nothing to do with the engine. It's scripted. You can edit them. 
    2. Kannibalizer
      Kannibalizer
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      Thanks for the reply, but I wouldn't know where to begin to edit that particular script.
  11. kabab1234
    kabab1234
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    Hi, anyone know of a mod/addon that's compatible with [JIP C&C] that lets you command companions to barter on your behalf ?

    This mod is great for the other skill interactions its just a shame barter/merchants were left out...