Note to all Please read through the description page here and the read me inside the mod. There are many details that need to be handled correctly- it requires reading. If you find you have an issue please review the comments and answers in this section- it is your best opportunity to quickly fix your problem should you have one. Many solutions lie here. I will of course help when asked but writing the same things again and again is not making me happy. We as mod users must be more resourceful when the need arises. This comment is not meant to put people off- but merely to direct you to a means of helping yourself. I will promptly help you when asked...just read first please
And above all else..do not be discouraged. This is all part of learning.
NIGHT VISION. Night Vision mods use Image Space Modifiers to alter the environment lighting- this sort of thing will need to be set so it will not conflict with the ENB. MrDeathKill has mentioned a fix in a posting further down but this needs to be sticky for all to see. Thx MDK. "link nightvision to shift-f12, then the enb gets switched off when the nightvision switches on and vice versa."
can you tell me what jacket mod that the character use in the screenshot the one with ballistic fist and bag where there are some cesar legion killed by the courier please guys i searching that jacket mod but i can't find any if any of you know pliss respones oh and sorry for my bad english
It has occurred to me that people might like to know how to set up grass within your FalloutPrefs.ini. So I am going to share what little I know which I have merged with very good stuff from Macintroll- these are some lines of interest.
[Grass] iMinGrassSize=15 // quantity of grass, lower is more
bGrassPointLighting=1 // more accurate lighting on grass bDrawShaderGrass=1 // must keep it ! iGrassDensityEvalSize=2 //size of grasses iMaxGrassTypesPerTexure=4 // number of different grasses per tile fWaveOffsetRange=7.7500 // repartition-variations of grass size per tile fGrassWindMagnitudeMax=20.0000 // wind deformation max fGrassWindMagnitudeMin=5.0000 // wind deformation min fTexturePctThreshold=0.0000 // or 0.3000 no apparent effect fGrassMinStartFadeDistance=0.0 // start fading grass fGrassMaxStartFadeDistance=10000.0 // max grass visible distance fGrassDefaultStartFadeDistance=9000.0 fGrassFadeRange=1000.0 // fading range b30GrassVS=1
upping the iMinGrassSize will lessen the fps burden
REMEMBER TO- cut off all antialiasing- anistropic filtering - in game shadows- DOF and untick the water displacement that can be located within the water section of you game loader settings pane<--<-- The reason is the first four things are all done already by the ENB and the last item there is a bug issue(displacement). If these items are not correctly switched off it will degenerate the on-screen image. Be sure to leave HDR on - it is required for ALL ENBs to function properly.
If you can't get this enb running but have followed all the steps the problem is you missed a step which is you need to install an older version of the ENBSeries v0.216 for this mod to work. I missed this step and the game loaded the newest version of enb with no changes. Hope this helps
Believe it or not, after playing around with ENBs just for shits and giggles, I found out that this ENB is compatible with Oblivion. It looks rather nice in the rolling green hills of Cyrodiil.
can anyone tell me what jacket mod that the character use in the screenshot the one with ballistic fist and bag where there are some cesar legion killed by the courier please guys i searching that jacket mod but i can't find any if any of you know pliss respones oh and sorry for my bad english
Hello Lonewanderer (and AMD users might want to look here,) I recently got back into playing F:NV and your ENB is my cherry on top of all the modifications; However like other AMD users I hit a snag in that I crashed every time I hit new game or continue and I felt... Well hesitant to play NV, but then I realized the fix is rather simple, simple enough that it's worth mentioning so here we go.
First off, download lonewanderers enb settings (the most obvious,) then don't bother AT ALL with ENB .216 and instead skip right to .237; unpack the d3d9.dll, enbhost.exe and the enblocal.ini into your F:NV folder, now comes the fun part! For this part you will need to open the enbseries.ini file(I also recommend having the enblocal.ini open) remove the Proxy(copy first, then overwrite in enblocal.ini,) Fix, Game, multihead, limiter, input(again copy and then overwrite in enblocal.ini,) window, engine and memory lines, save the enbseries.ini and you're done with the that file. If you didn't have your enblocal.ini open during that, that;'s fine because below you'll see what it should look like.
If it does then you are on your way to AWESOME! Now we need to change the MEMORY lines and this will vary based on your system and I will be using my 280x as a guideline.
And there is a wonderful explanation of each line by Marcurios here: http://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=2579#p42016
It would probably be easier for people if I uploaded my enbseries.ini and enblocal.ini but who would I be if i didn't make it a little inconvenient, plus I didn't ask for permission. xD
This should be bumped and stickied. I was trying to install this on my desktop, after using it in limited fashion on my laptop, and it was crashing for me on load. I had to update to .249 as .237 is not available anymore, but after doing that and using these steps it's working for me. All without having to bother the original author, lol. Anyway, thanks.
Ok so i did everything you said and i cant believe it but it actually worked perfectly
so i stop playing after 15 minutes to get a small mod, and now it wont start. the mod i got was just a esp, and when i dont use it, it still does not work
I dont know what could have happened, but now the game just crashes on startup, the screen pops up, and then it crashes
I am seriously at a loss for words, i though i FINALLY got it all figured out, but now im back to square one
So i have windows 8, so i use the injector version, do i have to start the game with the injector.exe for it to work? how do i play with that and still have NVSE/4GB aware?
Ok i got the injector set up right with everything, but i still can not use the ENB, i can click continue or new game, but it freezes while loading every time
385 comments
Please read through the description page here and the read me inside the mod. There are many details that need to be handled correctly- it requires reading. If you find you have an issue please review the comments and answers in this section- it is your best opportunity to quickly fix your problem should you have one. Many solutions lie here. I will of course help when asked but writing the same things again and again is not making me happy. We as mod users must be more resourceful when the need arises.
This comment is not meant to put people off- but merely to direct you to a means of helping yourself. I will promptly help you when asked...just read first please
And above all else..do not be discouraged. This is all part of learning.
"link nightvision to shift-f12, then the enb gets switched off when the nightvision switches on and vice versa."
the one with ballistic fist and bag where there are some cesar legion killed by the courier
please guys i searching that jacket mod but i can't find any
if any of you know pliss respones
oh and sorry for my bad english
[Grass]
iMinGrassSize=15 // quantity of grass, lower is more
bGrassPointLighting=1 // more accurate lighting on grass
bDrawShaderGrass=1 // must keep it !
iGrassDensityEvalSize=2 //size of grasses
iMaxGrassTypesPerTexure=4 // number of different grasses per tile
fWaveOffsetRange=7.7500 // repartition-variations of grass size per tile
fGrassWindMagnitudeMax=20.0000 // wind deformation max
fGrassWindMagnitudeMin=5.0000 // wind deformation min
fTexturePctThreshold=0.0000 // or 0.3000 no apparent effect
fGrassMinStartFadeDistance=0.0 // start fading grass
fGrassMaxStartFadeDistance=10000.0 // max grass visible distance
fGrassDefaultStartFadeDistance=9000.0
fGrassFadeRange=1000.0 // fading range
b30GrassVS=1
upping the iMinGrassSize will lessen the fps burden
Be sure to leave HDR on - it is required for ALL ENBs to function properly.
the one with ballistic fist and bag where there are some cesar legion killed by the courier
please guys i searching that jacket mod but i can't find any
if any of you know pliss respones
oh and sorry for my bad english
First off, download lonewanderers enb settings (the most obvious,) then don't bother AT ALL with ENB .216 and instead skip right to .237; unpack the d3d9.dll, enbhost.exe and the enblocal.ini into your F:NV folder, now comes the fun part! For this part you will need to open the enbseries.ini file(I also recommend having the enblocal.ini open) remove the Proxy(copy first, then overwrite in enblocal.ini,) Fix, Game, multihead, limiter, input(again copy and then overwrite in enblocal.ini,) window, engine and memory lines, save the enbseries.ini and you're done with the that file. If you didn't have your enblocal.ini open during that, that;'s fine because below you'll see what it should look like.
Your enblocal.ini should look like this:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=sweetFX_d3d9.dll
[PERFORMANCE]
SpeedHack=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=0
EnableCompression=true
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
AddDisplaySuperSamplingResolutions=false
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
KeyEditor=13
KeyFreeVRAM=115
[ANTIALIASING]
EnableEdgeAA=true
[FIX]
FixGameBugs=true
FixTransparencyBugs=false
If it does then you are on your way to AWESOME! Now we need to change the MEMORY lines and this will vary based on your system and I will be using my 280x as a guideline.
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=true
ReservedMemorySizeMb=512
VideoMemorySizeMb=3072
EnableCompression=false
And there is a wonderful explanation of each line by Marcurios here: http://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=2579#p42016
It would probably be easier for people if I uploaded my enbseries.ini and enblocal.ini but who would I be if i didn't make it a little inconvenient, plus I didn't ask for permission. xD
To be honest with you though, I probably could have worded and explained it better.
so i stop playing after 15 minutes to get a small mod, and now it wont start. the mod i got was just a esp, and when i dont use it, it still does not work
I dont know what could have happened, but now the game just crashes on startup, the screen pops up, and then it crashes
I am seriously at a loss for words, i though i FINALLY got it all figured out, but now im back to square one
i am on windows 8, and am using a AMD card