Fallout New Vegas

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Someguy

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someguy2000

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RUSSELL



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1. REQUIREMENTS
2. Frequently Asked Questions
3. Change Log (Versions 1.15 and earlier)

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REQUIREMENTS:
- Someguyseries.esm
- Honest Hearts
- Lonesome Road

FAQ's:
Q: Why is my game crashing on startup?
A: Make sure you have the required plugins (listed above) in your load order and activated.

Q: After I installed the mod, I see a bunch of exclamation points and there is no voice acting. What gives?
A: reinstall the mod to the correct directory, the "Data" folder in your Fallout: New Vegas folder. Not Data/Data.

Q: Is this compatible with New Vegas Bounties?
A: Absolutely - Russell complements those mods, particularly NVBII, but only if you're using the latest versions. NVBI: 1.5+, NVBII: 1.3+.

Q: Can Legion-Friendly players recruit Russell?
A: Yes, though you should be aware of his innate hostility towards the Legion. He will attack any Legion personnel on sight, with no exceptions.

Q: Why does my game keep crashing during the attack on Silverwood?
A: That encounter tends to demand more resources than typical gameplay. If the issue persists, type this in the console: setstage xx005c11 164 (xx is the mod index). You will skip the battle.

Q: Can I play "Hunter, Hunted" without Russell?
A: Absolutely not. You need Russell in your company, and not waiting, in order to advance the quest. It is possible to break the quest if you undertake it without Russell.

Q: (Beta only) Why are some of the NPC's unvoiced?
A: All the actors have their scripts, and they are working to voice their parts during their spare time. It's a hobby, not a profession. Just wait for the full release if the absence of voice acting upsets you.

Q: Will future mods be compatible with Russell?
A: I'm not sure about The Siege of Firebase Zulu, but NVBIII? Definitely.

Q: Do I *really* need to fire my companions before the slideshow? Can't you just script for that.
A: I could probably script for vanilla companions, but I would fire them. I cannot scripts for modded companions (Willow, Niner, etc.). Just fire them.

Q: Why can't I return to Caruthers Canyon?
A: I haven't scripted the proper "evolution" yet (maybe in an update), so I'd prefer to keep it off-limits until then.

Q: Why is there so much profanity? Could you make a version without it?
A: Russell's dialogue is peppered by a litany of swear words, but I believe it makes him more realistic. There will not be a censored build.

Q: Why is this file tagged as "Adult-Only"
A: Profanity and gratuitous violence, including the depiction of dead infants. The massacres in this mod are meant to be visceral, if not shocking.

Q: Is there a romance option with Russell?
A: No, and there probably never will be, unless you're a cheap prostitute.

Q: Why is he overpowered/underpowered?
A: I stopped agonizing over combat balancing a long time ago. If you don't like his stats, open the GECK and change them.

Q: Why is this mod so hard?
A: I prefer to design challenging (but not maddening) content, as it stimulates adaptation and new approaches from the player, and also intensifies the sense of accomplishment. Open the GECK and change it if the balancing bothers you.

Q: I want to find EVERY INCH of content - where is it?
A: Unlike some of my other mods, there is not a huge amount of scripted encounters. There are a few, but you'll just have to play to find them. Sorry, completionists.

Q: Can I shut Russell up?
A: Sure, shoot him. I may alter this in a future build.

Q: Is there a chance of a crossover with Willow, Niner, etc.?
A: Maybe, I've spoken with Mishaxhi (Niner) about it, but nothing is certain. We both have other projects at present.

Q: Can I upgrade Russell's skills?
A: Not in this version, but I may implement something along these lines down the road, depending on player feedback.

Q: How often will you update Russell?
A: At a minimum, every time I make another quest mod, so as to make Russell compatible and include some mod-specific dialogue.

Q: Will Russell appear in Fallout 4?
A: That depends on the setting of Fallout 4. Who knows?

Q: Is Russell better with melee weapons or ranged weapons?
A: It's pretty close, actually. Stick with your preference.

Q: Who is Albert Breach?
A: Google it, and prepare to be amazed.

Q: This readme sucks. How else can I reach you?
A: You can post comments in the official thread, or PM me at the Nexus.

CHANGE LOG

Version .91:
- Overhauled attack on Silverwood to optimize performance
- Players can skip the ending slideshow

Version 1.0:
- Fully-voiced
- Altered encounter with Tunnelers in Cholla Mountain to ensure functionality

Version 1.01:
- Sheriff is voiced
- Changed Sheriff's appearance

Version 1.02:
- Suicide slave is voiced

Version 1.03:
- Altered models to Sheriff and Sand Wolves (thanks, BlooperReel!)
- Tweaked navmesh in Silverwood to prevent NPC's clustering

Version 1.04:
- Fixed the issue with Hendershot's dialogue/death not advancing quest

Version 1.05:
- Improved greetings for generic NPC's in Silverwood
- Changed Sheriff's apparel

Version 1.06:
- Failing to deal with Mayor Brandon before leaving Silverwood will no longer break Russell's AI

Version 1.07:
- Fixed issue where Russell is caught in an infinite loop repeating "Bye" and making a "gesture"
- Re-balanced all of Russell's weapons and armor (nerfed them)
- Minor adjustments to dialogue and barks

Version 1.08:
- The Ending Slideshow now runs at normal speed
- Adjusted audio levels for some of the ending narration
- Corrected a handful of subtitles that were mismatched with dialogue

Version 1.09:
- Minor tweaks to script to account for changes in .esm

Version 1.1:
- Corrected Brigg's slides in slideshow

Version 1.11:
- Added Hobo Charlie's missing dialogue
- Tweaked Kat's slideshow scripting

Version 1.12:
- Tweaks to scripted cleanups
- Moved tunnelers and tweaked navmesh in Cholla Mountain to ensure spawns don't disappear
- Decreased number of attackers in final attack wave on Silverwood; increased attackers' hp

Version 1.13:
- Adjusted Sullivan's script in the slideshow

Version 1.14:
- Tweaked scripts for Kat's slides
- Corrected issue with tunnelers not spawning appropriately in Cholla Mountain

Version 1.15:
- Tweaked scripting with Glanton's death