this mod messes up mojave outpost it moves the bridge and it messes some other random roads and bridges up dont know why but iv tried it with no other mods on still messes up i do NOT recommend this mod
This is off topic sorta, but does anyone know how to apply a physics effect to an ammo script? If you do, please PM me because I have been wanting to make Sledgehammer versions of the higher power CALIBER ammos. I took the name and idea from Mass Effect 1's advanced ammo type "Sledgehammer Rounds" which made people fly 10meters or more on impact.
I believe the function you're looking for is PushActorAway. It goes like SourceRef.PushActorAway TargetRef Amount; exactly what scales are on the Amount, of course, I've no idea; might need to experiment. At any rate, it will make the TargetRef fly directly away from SourceRef (which is required) at some sort of speed dictated by Amount. (It might be that Amount is simply the speed of the flight, I don't know... I DO know that a value of 10 produces some ridiculous speeds, though, so unless Gamebryo uses a really big scale, probably not.)
it actually fires piranha bombs, but this can be easily changed in the geck by opening the mod, and the weapon it adds, you change the stats, even make it full auto
You're either not the smartest, or the most uninformed person ever. This is based on the Barrett M98B, not an M82...the M98B fires .338 Lapua, and is bolt action. The only fail with this mod is the name and the fact it's semi-auto.
Looks fantastic, but could you give it a little bit of a damage buff? I also use a mod which adds Magpul ACRs to the game, and the marksman variant does tons load more damage than this, which makes it pointless for me to use it. But aside from that it's awesome!
68 comments
.338 Lapua is one of them.
This is based on the Barrett M98B, not an M82...the M98B fires .338 Lapua, and is bolt action. The only fail with this mod is the name and the fact it's semi-auto.