Fallout New Vegas
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michau

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filosoma

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68 comments

  1. alexpratt99
    alexpratt99
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    this mod messes up mojave outpost it moves the bridge and it messes some other random roads and bridges up dont know why but iv tried it with no other mods on still messes up i do NOT recommend this mod
  2. tooray
    tooray
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    May I edit this gun for my own personal use?
  3. XxTalibxX
    XxTalibxX
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    whats the item id
  4. Kheldor
    Kheldor
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    Is this chambered in .338 Lapua? Just curious and happy to see it.
    1. IonosphereNegate
      IonosphereNegate
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      The real thing is, but I'm not sure about on this game, as I don't think there even is a .338 Lapua in FNV.
    2. VinylScratchPony
      VinylScratchPony
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      Well, CaliberX adds a bunch of new ammo types.
      .338 Lapua is one of them.


    3. fromach
      fromach
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      This is off topic sorta, but does anyone know how to apply a physics effect to an ammo script? If you do, please PM me because I have been wanting to make Sledgehammer versions of the higher power CALIBER ammos. I took the name and idea from Mass Effect 1's advanced ammo type "Sledgehammer Rounds" which made people fly 10meters or more on impact.
    4. sycoeman
      sycoeman
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      not not unless you have caliverx but im not sure if they evenhave it
    5. DaWrecka
      DaWrecka
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      I believe the function you're looking for is PushActorAway. It goes like SourceRef.PushActorAway TargetRef Amount; exactly what scales are on the Amount, of course, I've no idea; might need to experiment. At any rate, it will make the TargetRef fly directly away from SourceRef (which is required) at some sort of speed dictated by Amount. (It might be that Amount is simply the speed of the flight, I don't know... I DO know that a value of 10 produces some ridiculous speeds, though, so unless Gamebryo uses a really big scale, probably not.)
  5. boonesniper
    boonesniper
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    It would help to see some stats so we know we're not downloading something that fires Megaton bombs or piranhas for all we know.
    1. boonesniper
      boonesniper
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      But the texture looks great
    2. yungskiz
      yungskiz
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      it actually fires piranha bombs, but this can be easily changed in the geck by opening the mod, and the weapon it adds, you change the stats, even make it full auto
  6. JaceBon
    JaceBon
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    You ALMOST had it! I see you were aiming to make the M82 .50 cal sniper rifle. You just forgot the muzzle break. D: Looks great though, downloading.
    1. Op3r8r
      Op3r8r
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      You're either not the smartest, or the most uninformed person ever.
      This is based on the Barrett M98B, not an M82...the M98B fires .338 Lapua, and is bolt action. The only fail with this mod is the name and the fact it's semi-auto.
  7. Ghostdog15
    Ghostdog15
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    Looks fantastic, but could you give it a little bit of a damage buff? I also use a mod which adds Magpul ACRs to the game, and the marksman variant does tons load more damage than this, which makes it pointless for me to use it. But aside from that it's awesome!
  8. xXLoboSolitarioXx
    xXLoboSolitarioXx
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    is it ok for my buddy to use the scope crosshairs from this mod?
  9. TheRaz0r
    TheRaz0r
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    hello, could you maby help me creating a weapon?
  10. Schreiter
    Schreiter
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    Is this based on the bygone Barrett M98 (semi-automatic .338LM)? It's hard to find info without being inundated with M98B results.
    1. IonosphereNegate
      IonosphereNegate
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      Yep. The M98B is often referred to the "98 Bravo."
    2. Schreiter
      Schreiter
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      Well, what's confusing is that this mod is semi-automatic, while the M98B is bolt-action.
    3. dangman4ever
      dangman4ever
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      That's probably because the author couldn't animate or create the bolt-action portion of the rifle.
    4. fromach
      fromach
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      The M98 is a semi-auto. The author probably got a but confused or, as was said earlier, he didn't know how to animate the bolt.