Fallout New Vegas

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Casputin

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Casputin

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54 comments

  1. FurryFreedom
    FurryFreedom
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    I'd love to see an optional room where the player can hang up all their unique weapons collected from both the Capital and the Mojave sorta like how the FO:NV Underwater home and the FO3 Underground hideout did but combined together. I wanna have a cool place to show off all my weapons from both places, and my winter T-51 from anchorage etc. Seeming as this is a halfway home between both world spaces, it would be cool to have that to show the work you put in on both of them!
  2. Gmeyen
    Gmeyen
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    Love this home for TTW… but I notice that whenever I come back from the Mojave…I come home to a talon company merc in my kitchen… every time. He’s not friendly and I was wondering if theres any way to get rid of these uninvited guests… permanently? Thanks <3
  3. Ziezue
    Ziezue
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    Great mod, keeps me from having to put points in explosives on first lvl up when I don't want to blow up Megaton to get a house. However, I was just wondering if there was a way to patch the game so your FO3 character can get a job in FNV as a courier, wink, wink, you know what I'm getting at. I used the door from the capitol wasteland to get to the Mojave and went strait to Doc's house, as soon as you take 2 steps in the house, Doc says, "Your awake" and the game locks up, and your stuck in place and cant move, I'm just thinking if there was a patch that can be made that is optional to have your character be knocked out  somewhere in the Mojave to start FONV,  and then the scene with Benny starts and everything will continue as normal, Its just an Idea, whether or not you have the time, I don't know, but I think It would be a great addition to TTW through your mod. Otherwise, EVERYONE should avoid Doc Mitchel's house. I was kind of inspired by FONC, where if you sided with the NCR you can start FONV with the that special knowledge (No spoilers)Anyway, just thought I would run it by you, I don't know how to create mods or I would have made this already. Thanks
    Zie
  4. NoobYorkCity
    NoobYorkCity
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    OK stupid question: I found the sewer opening in DC, walked thru, found the "Admin Terminal" and read the entries, and looked at just about every container there is. Where's the key to unlock the door to the Mojave? Where's the switch to open the door?
     
    UPDATE - I'm a friggin idiot for not doing a text search on the description for "key." 
  5. SZ818
    SZ818
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    it hasn't been update since '13, does it still works? at the date of this post, we are at TTW 3.2.2
    1. Zenreich
      Zenreich
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      • 18 kudos
      https://www.nexusmods.com/newvegas/mods/66497
    2. TrumpKage
      TrumpKage
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      Why are you updated mods set to hidden? I cant get the originals to work
  6. randacc
    randacc
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    lights wont turn on
  7. tehsoj
    tehsoj
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    on my third playthru of ttw and this mod is helping me so much.
  8. Dozline
    Dozline
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    I might dip into G.E.C.K. editing for this idea for myself, but I wanted to swing it at ya.

    Is it at all possible to toss a bobblehead stand and snowglobe stand into the base?
  9. GothFur
    GothFur
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    This place is GREAT! very good job. Forgive my ignorance if this is a stupid question, but would it be possible (and would I have permission) for me to edit any of the files by opening with 7-Zip in order to make the garbage can holding up the kitchen counter a container that i can use (or add one somewhere that is)? not that there isn't enough storage containers, but theres one specific item from the Honest Hearts DLC that I like to store in a garbage can if at all possible and I'm pretty sold on this player house, if it is possible to do, what would I have to change?
  10. Casputin
    Casputin
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    Hey everyone! Thanks for all the feedback, it's really nice to hear other people enjoying what I've done. It took a lot of work, especially since I was learning as I was going along.

    There's a few things I'd like to change, nothing major, if anyone could give me some tips I'd really appreciate it. I need to remove the Courier's Stash packs as master files (I don't know how yet, TTW pre-2.0 had them set as master files when I started the mod) and I'm thinking of adding a jukebox that can be tuned into the different DC / Mojave radio stations, does anyone know a good tunable jukebox or radio mod I could use? Doesn't need to be TTW, I can add the extra stations to a Vegas mod. Also, I wanna make sure enemies can't follow the player here, what setting do I use to set that?

    As for a New-Vegas-only version, that shouldn't be too much trouble to make. I'd have to remove some parts which use Fallout 3 pieces (I think that includes the cool retextured halls, they're from Broken Steel) but most of the bunker uses New Vegas pieces or pieces shared by both games. I'll get working on that soon.

    Thanks again guys.
    1. raphaelle
      raphaelle
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      great that your gonna make a NV only version, after you do that time to say good bye to the underground hideout LOL
    2. None1980
      None1980
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      So long as you didn't use any Courier's Stash resources, it's as simple as opening up the ESP in FNVEdit and under master files, deleting the Courier's Stash ESMs. As for the rest, I'm afraid I can help. But there is a mod called Radio New Vegas Extender, I don't know what, if any, use that may be to you.
    3. Benderminator
      Benderminator
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      What is the name of the pieces you used in the GECK please ? Can't find in Broken Steel Meshes, is it industrial halls from RIVET CITY ??
    4. linksword01
      linksword01
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      Dont know personally, but you can ask on their Discord, they're always willing to help modders.