Alright, I've tinkered with this No.4 Lee Enfield. It's really good, the iron sights look very faithful to the real-world version. Here's some criticisms I have about it.
1. The irons are off. The POI (Point of Impact) should be at the top of the front sight. Not ABOVE the front sight roughly at the level of the tip of the protective ears for the front sight. There's such a thing as a 6 o'clock hold (the POI is above the front sight) however that's a bit excessive. There's also a 12 o'clock hold (the front sight must cover the target due to the POI being below the tip of the front sight) but that's not relevant here.
2. I like that it is clip-loaded and not mag-loaded, definite upgrade to simply using the Hunting Rifle or Varmint Rifle animation to reload, however the ping is distracting/unrealistic. I can deal with that though, by imagining that the 'ping' noise is opening the bolt to prepare to reload. From there, the only downside is that it's one clip and not two. But that, again, can be tended to by remembering that unless you fire the rifle to empty, you can only fit one full clip into the rifle. At the same time, if in a rush, you could load one clip instead of two even if you're entirely empty. I suspect I'll basically 'roleplay' via counting the rounds in my head so that if I fire 7 rounds, for example, and reload with only 3 rounds remaining in the rifle, I will then have 8 after loading a 5-round clip. This may sound ridiculous or autistic or excessive or a combination of those things but well I like realism and the No.4 is my favourite standard-issue bolt-action ever designed.
3. The cocking piece behind the bolt should not turn while cycling the bolt. The cocking piece is that vertical rectangular piece of metal that is rounded on the top and has serrations on either side to aid in gripping it. But that is a very minor factor, one that most people likely would not notice.
4. It has quite a bit more damage than the Hunting Rifle, about 20 points. I only take issue with this because .303 British is slightly less potent than the .308 cartridge, at least when considering the Military 7.62 Nato loading. 7.62 Nato basically mirrors M2 Ball .30-06, which is the cartridges heavily used in WWII by the US. M2 Ball .30-06 is a 150gr projectile going 2800 ft/s from the M1 Garand. M80 Ball 7.62 Nato is likewise a 150gr projectile going 2800 ft/s from the M14 or any other rifle with the same barrel length as that. Mk.VII (Mark 7) Ball .303 British is a 174gr projectile going 2440 ft/s from the 25" barrel of a Lee Enfield and that cartridge was used in WWI, WWII, and Korea.
Here is how I would deal with that 4th issue of excessive potency; swap from the Hunting Rifle animation to the Varmint Rifle animation (seems like that one is faster) and then provide the Lee Enfield with SLIGHTLY less damage than the Hunting Rifle. Although, the Hunting Rifle in the game might have several inches less barrel length than the Lee Enfield, which if so, that might actually make the .308 in the shorter Hunting Rifle as-potent or maybe even SLIGHTLY less-potent than a full-length Lee Enfield with its 25" barrel. Regardless, though, faster bolt without the big damage boost.
And here is why a faster bolt makes sense; the Lee bolt is cock-on-close and has a 60-degree bolt turn. That means that opening the bolt is smooth as butter, but closing the bolt in the last few centimeters has a little bit of spring resistance. This is because pushing the bolt entirely forward is compressing the firing pin spring. This is different from the Mosin bolt which is always cock-on-open, or the Mauser bolt which is almost always cock-on-open except for some specific variants such as the Swedish Mauser or the Arisaka rifle which to my understanding is based on the Mauser action or outright fully copies it but goes with cock-on-open instead of cock-on-close.
With a cock-on-open bolt, when you turn the bolt after having fired, the first the thing bolt does is prepare the cocking piece. This causes the bolt to feel stiff and heavy when opening it, and it rather unavoidable unless you give your hand a 'head-start' when going to the bolt to gain momentum and basically smack the bolt to open it as fast as possible. Meanwhile with cock-on-close, you are already pushing the bolt forward to chamber a round and close the action. So merely do so with some authority and you will not even feel the spring tension at all. Thus, the cock-on-close action is inherently faster and smoother than the cock-on-open action. Combine this with only 60 degree bolt turn compared to the 90 degree bolt turn of the Mauser or Mosin, and you have a faster bolt.
I've also owned an M1917 rifle, which is the American .30-06 rechambering of the P14 rifle they had been manufacturing for Britain during WWI. America didn't have enough rifles, they already had all the tooling for the .303 British P14, so they rechambered the design to .30-06 and bam the M1917 was born and it was ultimately used two-to-one in superior numbers to the M1903 rifle that had been adopted before WWI. The M1917 is cock-on-close, but had a 90 degree bolt turn due to copying the Mauser action so much. It also has a long bolt throw due to how long .30-06 (7.62x64) is compared to .303 British (7.7x56r if I recall correctly). So due to those two factors, my handling of the lovely M1917 rifle is slower than any of the Lee Enfields. No.1 MLE, Mk.III* SMLE, No.4, or the No.5 "Jungle Carbine.'
This is why it makes sense for ANY videogame to have the Lee Enfield presenting a smoother/faster bolt than any possible Mausers or Mosins in the same game, which is what Verdun provides. The Lee Enfield is the fastest or one of the fastest bolt-actions available, and they made up for this by making it slightly more prone to wounding while the Mosin/Mauser which are a bit slower is slightly more prone to a one-shot kill. I find this to be acceptable, given the details provided in this comment, and with the fact that the Lee Enfield has twice the capacity.
So that's my assessment. Really good mod, the worst part is the irons which have an excessive 6 o'clock hold, and the heightened damage is an unfortunate bit of unrealism. I realize that animation mods would be necessary to fix the reload aspect, so I find it highly understandable that this is the route that the modder has taken. If I could change anything, it'd be to fix the irons to have a proper POI on the proper POA (point of aim) meaning the very tip of the front sight, and to swap the bolt-cycling animation to the Varmint Rifle to make it faster. I just looked it up to confirm; the Varmint Rifle has 1.2 attacks per second and the Hunting Rifle has 0.9 attacks per second. This is very much in line, on average, to what a decent shooter can manage with a Lee Enfield vs a typical cock-on-open Mosin/Mauser bolt.
Summarization: Irons need to be corrected, damage needs to be reduced, and the bolt animation needs to be changed to the Varmint Rifle for faster follow-up shots. Even if the damage output is the same as the Hunting Rifle or 5 points less than the hunting rifle, the increased rate of fire will make it so that the damage-per-second is higher, thus making the Lee Enfield still better than the Hunting Rifle even if the damage per-shot might be slightly less. I know how to modify files in STALKER: Call of Pripyat to adjust such things but I do not know how to do it with New Vegas. Wish I could fix it myself but unfortunately I don't know how. Really good mod, but there are clear and realistic ways in which to improve it. Also I imagine slapping a scope on the thing will fix the POI issue, but that only masks the problem that the iron sights are indeed off. The POI should be the tip of the front sight post, not above the front sight post near the peak of the protective ears on the left and right of the front sight post. I'm also aware that the mod is over a decade old so I won't hold my breath on the mod being changed or receiving a reply from the modder, whom I hope is doing well and it'd be cool if he or she is still modding :)
Good evening. I figure you do not lose a lot of karma for stealing it, but I prefer not to (I will, just prefer not to). Is there anyway to get around stealing it?
Find it in game, open up the console, click on it and scroll your mouse wheel until the white reference id letters say "Lee Enfield", and provided you have NVSE installed, type gbo and it'll tell you the base id so you can add it to your inventory
Edit: !!!!This only works with FNV Script extender installed!!!! If you have Fallout New California, like i have, load a New Vegas Save where you have the Lee Enfield, drop it, open the cheat console and klick on it, then type "gbo". It then tells you the base id of the Enfield. Now load your New California Save, open cheat console and type "player.additem Code you got from the gbo command 1"
This is one of the best and underappreciated weapon mods on the nexus and holds a special place in my heart as the gun that got me through my first playthough.
I really enjoy this gun, but it is clearly too long. Looking at it slung on back in 3rd person, or on Boone's back, it seems to be about 5 or 51/2 feet long. The whole point of the SMLEs were that they were short rifles compared with the Lee Metford and other countries' rifles especially the Arisaka. It doesn't affect the weapon performance or its attractiveness at all, but it being so bulky bothers me. According to wiki it's supposed to be 44.45 inches (=3.7 feet). Any chance of a correction?
142 comments
1. The irons are off. The POI (Point of Impact) should be at the top of the front sight. Not ABOVE the front sight roughly at the level of the tip of the protective ears for the front sight. There's such a thing as a 6 o'clock hold (the POI is above the front sight) however that's a bit excessive. There's also a 12 o'clock hold (the front sight must cover the target due to the POI being below the tip of the front sight) but that's not relevant here.
2. I like that it is clip-loaded and not mag-loaded, definite upgrade to simply using the Hunting Rifle or Varmint Rifle animation to reload, however the ping is distracting/unrealistic. I can deal with that though, by imagining that the 'ping' noise is opening the bolt to prepare to reload. From there, the only downside is that it's one clip and not two. But that, again, can be tended to by remembering that unless you fire the rifle to empty, you can only fit one full clip into the rifle. At the same time, if in a rush, you could load one clip instead of two even if you're entirely empty. I suspect I'll basically 'roleplay' via counting the rounds in my head so that if I fire 7 rounds, for example, and reload with only 3 rounds remaining in the rifle, I will then have 8 after loading a 5-round clip. This may sound ridiculous or autistic or excessive or a combination of those things but well I like realism and the No.4 is my favourite standard-issue bolt-action ever designed.
3. The cocking piece behind the bolt should not turn while cycling the bolt. The cocking piece is that vertical rectangular piece of metal that is rounded on the top and has serrations on either side to aid in gripping it. But that is a very minor factor, one that most people likely would not notice.
4. It has quite a bit more damage than the Hunting Rifle, about 20 points. I only take issue with this because .303 British is slightly less potent than the .308 cartridge, at least when considering the Military 7.62 Nato loading. 7.62 Nato basically mirrors M2 Ball .30-06, which is the cartridges heavily used in WWII by the US. M2 Ball .30-06 is a 150gr projectile going 2800 ft/s from the M1 Garand. M80 Ball 7.62 Nato is likewise a 150gr projectile going 2800 ft/s from the M14 or any other rifle with the same barrel length as that. Mk.VII (Mark 7) Ball .303 British is a 174gr projectile going 2440 ft/s from the 25" barrel of a Lee Enfield and that cartridge was used in WWI, WWII, and Korea.
Here is how I would deal with that 4th issue of excessive potency; swap from the Hunting Rifle animation to the Varmint Rifle animation (seems like that one is faster) and then provide the Lee Enfield with SLIGHTLY less damage than the Hunting Rifle. Although, the Hunting Rifle in the game might have several inches less barrel length than the Lee Enfield, which if so, that might actually make the .308 in the shorter Hunting Rifle as-potent or maybe even SLIGHTLY less-potent than a full-length Lee Enfield with its 25" barrel. Regardless, though, faster bolt without the big damage boost.
And here is why a faster bolt makes sense; the Lee bolt is cock-on-close and has a 60-degree bolt turn. That means that opening the bolt is smooth as butter, but closing the bolt in the last few centimeters has a little bit of spring resistance. This is because pushing the bolt entirely forward is compressing the firing pin spring. This is different from the Mosin bolt which is always cock-on-open, or the Mauser bolt which is almost always cock-on-open except for some specific variants such as the Swedish Mauser or the Arisaka rifle which to my understanding is based on the Mauser action or outright fully copies it but goes with cock-on-open instead of cock-on-close.
With a cock-on-open bolt, when you turn the bolt after having fired, the first the thing bolt does is prepare the cocking piece. This causes the bolt to feel stiff and heavy when opening it, and it rather unavoidable unless you give your hand a 'head-start' when going to the bolt to gain momentum and basically smack the bolt to open it as fast as possible. Meanwhile with cock-on-close, you are already pushing the bolt forward to chamber a round and close the action. So merely do so with some authority and you will not even feel the spring tension at all. Thus, the cock-on-close action is inherently faster and smoother than the cock-on-open action. Combine this with only 60 degree bolt turn compared to the 90 degree bolt turn of the Mauser or Mosin, and you have a faster bolt.
I've also owned an M1917 rifle, which is the American .30-06 rechambering of the P14 rifle they had been manufacturing for Britain during WWI. America didn't have enough rifles, they already had all the tooling for the .303 British P14, so they rechambered the design to .30-06 and bam the M1917 was born and it was ultimately used two-to-one in superior numbers to the M1903 rifle that had been adopted before WWI. The M1917 is cock-on-close, but had a 90 degree bolt turn due to copying the Mauser action so much. It also has a long bolt throw due to how long .30-06 (7.62x64) is compared to .303 British (7.7x56r if I recall correctly). So due to those two factors, my handling of the lovely M1917 rifle is slower than any of the Lee Enfields. No.1 MLE, Mk.III* SMLE, No.4, or the No.5 "Jungle Carbine.'
This is why it makes sense for ANY videogame to have the Lee Enfield presenting a smoother/faster bolt than any possible Mausers or Mosins in the same game, which is what Verdun provides. The Lee Enfield is the fastest or one of the fastest bolt-actions available, and they made up for this by making it slightly more prone to wounding while the Mosin/Mauser which are a bit slower is slightly more prone to a one-shot kill. I find this to be acceptable, given the details provided in this comment, and with the fact that the Lee Enfield has twice the capacity.
So that's my assessment. Really good mod, the worst part is the irons which have an excessive 6 o'clock hold, and the heightened damage is an unfortunate bit of unrealism. I realize that animation mods would be necessary to fix the reload aspect, so I find it highly understandable that this is the route that the modder has taken. If I could change anything, it'd be to fix the irons to have a proper POI on the proper POA (point of aim) meaning the very tip of the front sight, and to swap the bolt-cycling animation to the Varmint Rifle to make it faster. I just looked it up to confirm; the Varmint Rifle has 1.2 attacks per second and the Hunting Rifle has 0.9 attacks per second. This is very much in line, on average, to what a decent shooter can manage with a Lee Enfield vs a typical cock-on-open Mosin/Mauser bolt.
Summarization: Irons need to be corrected, damage needs to be reduced, and the bolt animation needs to be changed to the Varmint Rifle for faster follow-up shots. Even if the damage output is the same as the Hunting Rifle or 5 points less than the hunting rifle, the increased rate of fire will make it so that the damage-per-second is higher, thus making the Lee Enfield still better than the Hunting Rifle even if the damage per-shot might be slightly less. I know how to modify files in STALKER: Call of Pripyat to adjust such things but I do not know how to do it with New Vegas. Wish I could fix it myself but unfortunately I don't know how. Really good mod, but there are clear and realistic ways in which to improve it. Also I imagine slapping a scope on the thing will fix the POI issue, but that only masks the problem that the iron sights are indeed off. The POI should be the tip of the front sight post, not above the front sight post near the peak of the protective ears on the left and right of the front sight post. I'm also aware that the mod is over a decade old so I won't hold my breath on the mod being changed or receiving a reply from the modder, whom I hope is doing well and it'd be cool if he or she is still modding :)
Edit:
!!!!This only works with FNV Script extender installed!!!!
If you have Fallout New California, like i have, load a New Vegas Save where you have the Lee Enfield, drop it, open the cheat console and klick on it, then type "gbo". It then tells you the base id of the Enfield. Now load your New California Save, open cheat console and type "player.additem Code you got from the gbo command 1"
I hope this helps
10/10