- All games
- Fallout New Vegas
- Mods
- Gameplay Effects and Changes
- Monster Wars
Monster Wars
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version2.3
- Download:
- Manual
0 of 0
File information
Last updated
Original upload
Created by
Ironman5000Uploaded by
Ironman5000Virus scan
Some files not scanned
Current section
Activity logs
This page was last updated on 10 November 2017, 6:38PM
- Changelogs
-
-
Version 2.3
- Added the Albino Radscorpion, by request.
- Added the Desert Scorpion
- Scripted the radscorpions to appear more with levelled versions
- Added Rusty Gutsy
- Added the Enclave Mr. Gutsy
- Added the Fire Fly
- Added the Earth Mutant
-
Version 2.2
- Removed the pants mesh from the feral ghoul behemoth, it wasn't meant to be left there
- Fixed the buttercup mesh so it doesn't look weird on the inside
- Fixed the back spines on the Molerat Mutant Brawler
- Fixed that annoying loud noise caused by one or two MBoS weapons
-
Version 2.1
- Fixed pipboy icons and world objects for new armours
- Sped up the Behemoths, they were just too slow and easily outrun
- Added Mutated Ghoul Scouts, even though the concept is morally on the border I decided to just go ahead and add these anyway. Will appear with feral ghouls.
- Added Feral Ghoul Patient, a bit tougher than average ghouls and will appear at lower levels
- Added the Feral Ghoul Mercenary, an FEV exposed mercenary still wearing it's armour
- Adjusted the installation message to specify the importance of waiting if installing during a current game.
- Added Recipes to craft the 2mm EC ammo, requires 25 science. Improve the ammo at 50 science. Go to the workbench to craft this, keep scrap electronics handy for improving.
- Replaced the Enclave Deathclaw, giving him armour and a blade weapon on one arm. He no longer has the cloak effect and has been made tougher, but a little slower to balance him out.
-
Version 2
- Added the Tactical Guard Dog, friendly and can be found with Cowboys and good military NPCs
- Added the Pack Dog, another friendly dog but this one is used to help transport light supplies such as food and chems
- Added the Junk Droid, Made from an unknown manufacturer construced by parts gathered from the wasteland. They may use weapons but fight best with their razor sharp claws. They will change in appearance as you level
- More world placements
- Buffed the Black Wasp Queen spit projectile, by request
- Fixed missing collision on the alien ship at Searchlight Airport
- Fixed missing Trooper Droid meshes
-
Version 1.9
- Added Skeletons, will attack with weapons and can be found alongside feral ghouls and the dead
- Added the Suited Feral Ghoul, drops better loot than the average ghoul
- Added Feral Paladin Ghoul, Brotherhood of Steel members that have succumb to radiation. They cannot operate their weapons but some still have their ammo to loot
- Added Feral Ghoul Soldier, wearing combat armour and has a chance to drop ammo and grenades still stored around the body
- Added the Eyebot Turret, and automatic more accurate Eyebot with it's own appearance
- More manual placememnts suited to location
-
Version 1.8
- Added Trooper Droids, bulk up in appearance as you level not to mention getting tougher with better weapons
- Added Black Wasp Queen, can only be found with the black wasps
- Added a giant Prime Droid protector to Elder McNamara's room in Hidden Valley
- Added Alien Crash Site near Cap Counterfeiting Shack with some aliens
- Added Evolved Radroaches, walk like humanoids and use basic weapons they can scrounge
- More creature placements dotted about the map
-
Version 1.7
- Added Cowboys to the world, all levelled with their on outfits and suitable weapons. They have no allegiance to any faction and sometimes accompanied by pets or pack animals.
- Added Jim Cutter, a raider boss to Wolfhorn Ranch
- Added Captain Dirk, an enclave boss placed at the camp set up east of the Medical Centre
- Added the Combatron Droid, a Protectron android that can use weapons. There are also army types that are classed as NCR property but not only found around them.
- Made edits to more interior cells so the new monsters will spawn there
- Increased the spawn chance of the Acquisition Merchant (I would be surprised if anyone has already found this so far)
- Changed Sweety's name to Luna, turns out there is already someone with that name and could cause confusion, thanks to Garfield007 for pointing that out
-
Version 1.6
- Fixed the NCR Prime Droids not recognizing faction armour as a disguise
- Fixed Mac to use weapons
- Swapped super mutants for spiders at California Sunset Drive-in
- More manually placed creature spawns, in empty areas that suit the environment
- Added Sweety, a raider boss, to Emergency Railway Station
- Added Paladin Lord Foley, boos level, to Midwestern Outpost A
- Added the Deathclaw Behemoth, found at Gypsum Train Yard
- Minor changes here and there to build immersion
-
Version 1.5
- Fixed the missing MEC gatling gun textures and sounds
- Made the BoS Prime Droids slower to suit their scale
- Added a short quest for finding Mac and usable player home, go to Victor's Shack to find the trigger console. You will recieve a passcode in a note needed for an access terminal.
- Added several smaller creature/NPC placements, mostly the rarer ones you wouldn't have seen much of before.
-
Version 1.4
- Added the Legion Gladiators to the game, using dragbody's (awesome) Legion Power Armor and weapon from that mod. They will appear with the Legion.
- Added hidden Alien Assassins and Nightkin Sharpshooters around the map, they are cloaked and will jump you when you least expect it
- Fixed the red square by the Mysterious Visitor, it was supposed to be a crashed alien ship
- Added a few more behemoth encounters to the world, some were not put into the game until now.
- Added Raider Viscious Hounds - Tougher dogs bred for combat (in real life I hate this but it's just a game)
- Added the Legion Hound - I higher level legion dog with the sniffer script
- More wasteland patrols from both good guys and bad
- Fixed the missing jacket texture for Sharptooth
- Fixed a few missing dialogue lines for Sharptooth
- Gave the Nightkin Sharpshooters sniper rifles instead of hunting rifles, adapted so they can actually hold them
- Added a container in Victors Shack in Goodsprings giving directions to Mac's shack with a little present
- Edited the navmesh around Junk Fort for NPCs to function better
- Improved the Midwest BoS Tesla Metal Armour object effects
-
Version 1.3
- Moved Alien Invasion Site A further Eastward to allow compatibility with the Bonds Mohave Grand Hotel Casino mod, by request
- The Midwestern Brotherhood camp N of Mojave Outpost has been moved further S to avoid conflicts with llamaRCA's Willow companion mod, by request
- Added a surgeon outside the El Rey Motel
- Added a bighorner behemoth to Matthews Animal Husbandry Farm
- Feral Ghoul Ghosts have been placed around more graves around the game
- Raiders are now at East Pump Station fighting off a few spiders
- Several other small placements have been dotted about the map
-
Version 1.2
- Fixed the missing Fiend Overlord armours
- Added an introduction text to confirm successsful installation, big thanks to Xaranth for the script
-
Version 1.1
- Fixed Alien Disintegrator spelling mistake
- Changed the Midwestern Brotherhood reputation system making them independant to avoid ruining your chances with the vanilla faction
- Updated the bsa file to remove a few unnecessary files while adding a pipboy icon for the MBoS rep
-
Version 1
- Initial Release
-
- Author's activity
- Load more items
- Mod page activity
-
April 2024
-
17 Apr 2024, 10:50AM | Action by: Cinnaspice
Untracked
'Monster Wars'
-
17 Apr 2024, 2:31AM | Action by: virgil7789
Tracked
'Monster Wars'
-
16 Apr 2024, 5:33PM | Action by: zzzvxxx91
Endorsed
'Monster Wars'
-
16 Apr 2024, 2:09PM | Action by: VenathTehN3rd
Untracked
'Monster Wars'
-
16 Apr 2024, 2:56AM | Action by: BurtFreeman
Untracked
'Monster Wars'
-
15 Apr 2024, 7:11PM | Action by: TheLordCorgi
Tracked
'Monster Wars'
-
15 Apr 2024, 2:05AM | Action by: scrappyisachamp
Endorsed
'Monster Wars'
-
13 Apr 2024, 10:53AM | Action by: Arneson
Endorsed
'Monster Wars'
-
12 Apr 2024, 9:33PM | Action by: Arpaleggia
Untracked
'Monster Wars'
-
12 Apr 2024, 6:04AM | Action by: loyboy86
Tracked
'Monster Wars'
-
11 Apr 2024, 2:43AM | Action by: MAXSHOULD
Endorsed
'Monster Wars'
-
11 Apr 2024, 2:16AM | Action by: FaCu94497
Endorsed
'Monster Wars'
-
09 Apr 2024, 3:04PM | Action by: MrVman23456
Tracked
'Monster Wars'
-
08 Apr 2024, 5:49AM | Action by: stangbro
Untracked
'Monster Wars'
-
07 Apr 2024, 5:26PM | Action by: VenathTehN3rd
Tracked
'Monster Wars'
-
06 Apr 2024, 7:14PM | Action by: DewEffect
Untracked
'Monster Wars'
-
06 Apr 2024, 4:22PM | Action by: DNomadic
Tracked
'Monster Wars'
-
03 Apr 2024, 2:56PM | Action by: thatoneguy1337
Tracked
'Monster Wars'
-
02 Apr 2024, 3:06AM | Action by: JacksonWolfe
Tracked
'Monster Wars'
March 2024
-
31 Mar 2024, 8:15PM | Action by: mjb1234098765
Tracked
'Monster Wars'
-