minor conflict with the Deterrent, if you try to get the chest in the Hidden Valley bunker the door will be reworked to fit the Deterrent so you have to console command tcl to get the chest, other than that great mod.
Does this add many new areas or mostly little extensions to existing ones? I have a large load list and am concerned about conflicts. I don't use AWOP but I do have a few town mods, warzones and monster wars among others.
It edits a fair few exterior and interior cells, not massively though. Adds two interior cells as well. The only conflict I know of is with New Vegas Interiors, this isn't a huge mod so you should be alright.
This mod conflicts with a navmesh from A World of Pain. So NPCs would act erratically in this area I would think. And it looks like you've got some stuff on the Yangtzee Memorial which NVEC, Project Fellowship and a certain Brotherhood of Steel compound mod affects. I wouldn't call these game-breaking but definitely decent conflicts.
Yeah, I know about a few of these. I can't really help it though, especially if you run a lot of map-altering mods. I can't control what other mod authors do. I mean, AWOP must conflict with bloody everything. I know a few people have had problems with the Yangtze memorial, though. I never thought adding a container, an activator, and a few NPCs would cause any serious conflicts.
Thanks for telling me, anyway. I knew there was a reason I still check my mod history now and then.
It would be great, if that could be fixed. Landscape altering mods will always conflict, but WOP is one of the most used ones out there (check out the nexusmods-charts).
I was having an issue finding one of the chests, and so to make sure I had the right location I looked for the "cheat sheet" you mentioned is located in Data of the Fallout: NV folder, but I can't seem to find it. Did it maybe get left out by accident or am I going to the wrong place? I went to Program Files (x86) them steammapps and so on and so forth until I got to Fallout New Vegas, then into Data. I ran a search for TfaT Cheat Guide in Fallout New Vegas, Data and common, but I got 0 results. Is there a different file name? I didn't want to shift through all of the results for TfaT, so I'm just asking.
It's in the same folder as the .esp, so Fallout New Vegas\Data, called "TfaT Cheat Guide". Don't know why it's not there, unless you installed it manually and didn't move the cheatsheet. Nonetheless, I'll upload a standalone cheat guide here for you under the ReadMe.
this mod is really cool and im having a good time adventuring around looking for these chests although i have run into a problem. In the ome BoS bunker where the one treasure chest is, i have a mod that turns it into a safehouse and it did not spawn in there like it should. So i am here to ask, what are the ID numbers for "Treasure Hunter Note 013" and "Treasure Key 013" If anyone could help out, that would be great. Thanks.
alright i have the note and key but when i type in "setObjectiveCompleted 00QuestTfaT 23 1" it tells me that "00QuestTfaT" is an invalid script or something. is there something i did wrong?
Nice lil Mod you've put together. Really enjoyed it. I run into some odd bugs in the last cell (spoiler free), like NPCs getting stuck in the environment and my companions getting stuck as well. Also some weird chem effect that would turn everything a blue tint until the mysterious chem (that I did not take) wore off. Yeah kinda weird, it seemed to only last a few minutes and didn't repeat. None super game breaking, just wanted to let you know. Thanks for the extra gameplay and loot. Endorsed!
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I'm investigating which of my mods is conflicting with King of the Ring.
Thanks for telling me, anyway. I knew there was a reason I still check my mod history now and then.
Key 13: xx0016D9
Because quest progression depends on an activator above each chest, you'll also need to manually advance the quest:
setObjectiveCompleted 00QuestTfaT 23 1
setStage 00QuestTfaT 24
setObjectiveDisplayed 00QuestTfaT 24 1
I run into some odd bugs in the last cell (spoiler free), like NPCs getting stuck in the environment and my companions getting stuck as well. Also some weird chem effect that would turn everything a blue tint until the mysterious chem (that I did not take) wore off. Yeah kinda weird, it seemed to only last a few minutes and didn't repeat. None super game breaking, just wanted to let you know.
Thanks for the extra gameplay and loot. Endorsed!