I never use VATS and when I see a Perks mod I silently hope that this time it will do away with all the 'stupid' VATS perks and replace them with something non-VATS related. Alas, again not this time...
One small error, an ITM "Strong Back" perk in your ESP. I only noticed cuz it overrode changes made to that perk by another mod, returning it to vanilla. Thought you'd want to know.
Yeah, I was going to change that but decided against it and it counted looking at the perk as changing it, I'll release a new version with Strong Back omitted.
I seem to be unable to launch the game with your mod activated. It fails before even it reachs the main screen. I have Project Nevada activated, by the way.
Hmmm, Interesting, I can run it with Project Nevada with no faults, so try adjusting your load order (use BOSS if you aren't). Do you use any other perk mods? It works with "More Perks", I know that. How many mods do you run when playing and does the game start with "Revised Perks" unchecked? You could also try loading a different save. As a last resort, back up your saves and click new game on the main menu, just to see if it's a save issue. Sorry for the trouble.
Hey, Desert Guru would work no matter what. My Sneak is at 100 and my Perception at 8. Can you list codes for these. Its starting to really frustrate me as im new to modding but not a newbie. (Before I got a pc that could mod NV, or even run it. I use to watch a lot of videos.)
Please fix them as soon as possible. I really like the idea of this mod. Thanks!
What do you mean? Do you mean when you choose the first rank you get all three? Or does it put sneak to 100 and perception to 8? Or can you select it no matter what your skills are? Could you elaborate a bit more? I'll do what I can but I'm not sure what you're asking of me.
This may be a bit late, but I finally figured out what you meant and fixed all (hopefully) of the perks in "Revised Perks". Everything should now be fully functional! I'm very sorry for my tardiness and the problems you experienced. If you have any perks suggestions, let me know and I'll see what I can do!
You can open up the console in game and click on the perk for the ID, but you'll have to put the mods load number in front of the ID. Eg: player.removeperk xx123456 With "xx" being the mods load number.
Well I'll look into that for you, but if two mods change the same perk of course there will be issues. I said I added "some" new perks (right now just two) and I modified others. I know this isn't a new idea but it's just something I wanted to do. That and it's called "Revised Perks", as in changed.
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Edit - I uploaded a new file under the same name, all that has changed is that a "Strong Back" reference was removed to prevent unwanted conflicts.
Please fix them as soon as possible. I really like the idea of this mod. Thanks!
Eg: player.removeperk xx123456
With "xx" being the mods load number.