Installed the new version and everything seems to be working OK now. I like the lower levels. Well designed and laid out, would make a great dungeon crawl if there were something to do down there but right now it's more or less a stroll through a largely empty space. Couldn't help but notice that the few enemies I ran into had no name or faction and couldn't be searched or looted after being killed. Didn't really seem to have any particular purpose for being there but the main thing is there's just not enough of them for a space as large as this one is.
Like I said, I really like the layout and the whole area is really well done. Everything goes together great but in my opinion there just aren't enough people down there to fight or otherwise interact with. I don't know what your plans for it are at this point but if you can add some population, mainly bad guys with a faction name and some loot to it I'll be a happy camper.
Endorsing now anyway just for the construction itself which is several cuts above the average.
I got it installed finally and only part of it shows up in my game. The three grey tanks are as described by someone else below, just black voids, there is no new concrete foundation with a propane tank as shown, no old station ruins, no tunnel, no lower level to the existing building... all I really got was a an interior for the original building and the barrels and stuff on the platrforms.
This was after deactivating AWOP which was the only mod I had that makes any changes in that area.
Sorry for the problem. I am currently working on 2 mods that somewhat work together and I missed some basic files in the path structure. I hope I have them fixed. Please let me know if it is working now. Thanks for the comments.
The trio of three grey canisters with red tops is showing up as a black void in my game, at least from a distance. Unable to get close enough to tell if its an LOD issue atm, Monster Wars has a huge confrontation right there keeping me from getting too close.
Upon closer inspection, the canisters are pitch black from any distance. Inside the building, several of the pumps on the lower level were shifting textures. Not all of them, just two or three in random locations.
Also ponderous of this mods use if any as it only in need for another mod even though the description says what requirements needed to use it or is this mod an attachment for the Area 51 also that would soon come?
Sounds good. Downloaded for next play through. I expect this will conflict with AWOP which also makes considerable changes in the underground at the rail yard, right?
Oh crap, never mind. I totally missed the part about requiring Lonesome Road. Can't play it anyway. I'm sure missing out on a lot of good mods. Maybe I need to be dropping some Christmas hints around here.
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Like I said, I really like the layout and the whole area is really well done. Everything goes together great but in my opinion there just aren't enough people down there to fight or otherwise interact with. I don't know what your plans for it are at this point but if you can add some population, mainly bad guys with a faction name and some loot to it I'll be a happy camper.
Endorsing now anyway just for the construction itself which is several cuts above the average.
This was after deactivating AWOP which was the only mod I had that makes any changes in that area.
Oh crap, never mind. I totally missed the part about requiring Lonesome Road. Can't play it anyway. I'm sure missing out on a lot of good mods. Maybe I need to be dropping some Christmas hints around here.