Fallout New Vegas
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Scott Clam

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clayvn

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21 comments

  1. Odawgthecool
    Odawgthecool
    • member
    • 18 kudos
    First off, I love the concept of the mod. Makes the companion's bonuses not only more believable but more suited to a specific build, like an actual perk.
    Second, How compatible is this mod? How does it pair with weapons mods, and such? From the description, it made it seem like it'd need compatibility patches for new or added weapons.
    Anyways, thanks for even reading my comment, as this mod is around 2 years younger than the game itself, haha.
    1. clayvn
      clayvn
      • supporter
      • 263 kudos
      It's pretty much compatible with everything, weapons don't need to be patched or anything like that. Every time I've played I've had huge load orders and have never seen this conflict with another mod. The only thing it would conflict with is mods that would also edit the same perks.
    2. Odawgthecool
      Odawgthecool
      • member
      • 18 kudos
      Oh alright! Thank you for the answer.
    3. clayvn
      clayvn
      • supporter
      • 263 kudos
      No problem! It's cool seeing that people still use this mod I made ten years ago, I use it to this day haha
  2. bigmatthew21
    bigmatthew21
    • member
    • 0 kudos
    Janitors will never recover
    1. clayvn
      clayvn
      • supporter
      • 263 kudos
      HE'S TRUE
  3. nigazz
    nigazz
    • supporter
    • 9 kudos
    Exactly . Why to glow everything green or red? That has to help you HOW?

    This is more... believeable.
    Such a good mod. WAY BETTER then original.
  4. Metalunacy
    Metalunacy
    • premium
    • 16 kudos
    Any mod that takes immersion-breaking glowy stuff out of my game is good in my book. TY and endorsed.
  5. LJFCAT
    LJFCAT
    • member
    • 0 kudos
    Cool idea, but I was wondering if it would be possible to change Dean Domino's perk? Some mods allow you to bring Dean to the Mojave, which is awesome, but his perk (resistance to the Sierra Madre 'fog') is then useless... even some advice on how I would go about doing this would be highly valued. Thank you!
  6. Cortarian
    Cortarian
    • member
    • 0 kudos
    Another nice change to the mod would be to separate up the changes to allow people to pick and choose. Or if you know how, use a fomod as part of the installer so that it can choose within the fomod. Just a bit of an idea. Cheers for the great mod though.
  7. patney
    patney
    • member
    • 5 kudos
    Seems like a nice mod, Rex's perk annoys me as I don't want to see neon green everywhere when I aim. I also had some weird bug that made some huge rock formations blink green too despite not being lootable, it drived me crazy. I used to use the removeperk console command but this is a better option.
  8. Grakura
    Grakura
    • member
    • 0 kudos
    Hello, Looks like a nice mod (the only one that makes kinda intresting changes to ed-e

    I was wondering if you could make them seperate (because i never really used rex jet so I wan't to see his regular perks)
    And i changed bones perks to giving me 5% more crit witch i preffer

    So i would be very greatfull if you could make them seperated mods (or parts of this mod)

    Thanks for your time and keep up the good work
    Greetz Euro
  9. Schyler666
    Schyler666
    • member
    • 2 kudos
    oh okay and thanks btw xD
  10. clayvn
    clayvn
    • supporter
    • 263 kudos
    I fixed it.